Spell Check and Lua Check

This commit is contained in:
Cooldude2606
2019-01-11 22:32:30 +00:00
parent 7110b76444
commit 082d9e5439
65 changed files with 760 additions and 724 deletions

View File

@@ -2,7 +2,7 @@
-- @module DeathMarkers@4.0.0
-- @author Cooldude2606
-- @license https://github.com/explosivegaming/scenario/blob/master/LICENSE
-- @alais ThisModule
-- @alias ThisModule
-- Module Define
local module_verbose = false
@@ -14,7 +14,7 @@ local global = global{
}
-- Event Handlers Define
Event.register(defines.events.on_player_died, function(event)
script.on_event(defines.events.on_player_died, function(event)
local player = game.players[event.player_index]
local tag = player.force.add_chart_tag(player.surface,{
position=player.position,
@@ -24,7 +24,7 @@ Event.register(defines.events.on_player_died, function(event)
table.insert(global.corpses,tag)
end)
Event.register(defines.events.on_tick, function(event)
script.on_event(defines.events.on_tick, function(event)
if (game.tick%3600) ~= 0 then return end
if not global.corpses then global.corpses = {} end
local key = 1
@@ -42,4 +42,4 @@ Event.register(defines.events.on_tick, function(event)
end)
-- Module Return
return ThisModule
return ThisModule