Added toolbar

This commit is contained in:
Cooldude2606
2019-09-06 21:13:00 +01:00
parent c67ccaddea
commit 06e6ccd60b
99 changed files with 2463 additions and 104 deletions

View File

@@ -50,21 +50,21 @@ end)
properties.type = 'sprite-button'
end)
:define_draw(function(properties,parent,element)
if properties.type == 'button' then
if properties.type == 'sprite-button' then
element = parent.add{
name = properties.name,
type = properties.type,
caption = properties.caption,
type = 'sprite-button',
sprite = properties.sprite,
hovered_sprite = properties.hovered_sprite,
clicked_sprite = properties.clicked_sprite,
tooltip = properties.tooltip
}
else
element = parent.add{
name = properties.name,
type = properties.type,
sprite = properties.sprite,
hovered_sprite = properties.hovered_sprite,
clicked_sprite = properties.clicked_sprite,
type = 'button',
caption = properties.caption,
tooltip = properties.tooltip
}

View File

@@ -188,6 +188,7 @@ function Gui.set_padding(element,up,down,left,right)
end
--[[ Used to check a property exists and if it is a function then call the function
@function Gui.resolve_property
@tparam any value the value that you are testing exists and call if its a function
@tparam LuaGuiElement element the element that is passed to the function if it is a function
@treturn any the value or what it returns if it is a function

View File

@@ -75,6 +75,7 @@ local Game = require 'utils.game' -- @dep utils.game
local Factorio_Events = {}
local Prototype = {
draw_callbacks = {},
clone_callbacks = {},
properties = {},
factorio_events = {},
events = {}
@@ -159,9 +160,40 @@ function Prototype:clone(concept_name)
concept.set_store_from_instance = nil
end
-- Loop over all the clone defines, element is updated when a value is returned
for _,clone_callback in pairs(concept.clone_callbacks) do
local success, rtn = pcall(clone_callback,concept)
if not success then
error('Gui clone handler error with '..concept.name..':\n\t'..rtn)
end
end
return concept
end
--[[-- Use to add your own callbacks to the clone function, for example adding to a local table
@tparam function clone_callback the function which is called with the concept to have something done to it
@treturn table self to allow chaining
@usage-- Adding concept to a local table
local buttons = {}
local button =
Gui.get_concept('Button')
:define_clone(function(concept)
buttons[concept.name] = concept
end)
]]
function Prototype:define_clone(clone_callback)
-- Check that it is a function that is being added
if type(clone_callback) ~= 'function' then
error('Draw define must be a function',2)
end
-- Add the draw function
self.clone_callbacks[#self.clone_callbacks+1] = clone_callback
return self
end
--[[-- Used internally to save concept names to the core gui module
@function Prototype:change_name
@tparam[opt=self.name] string new_name the new name of the concept
@@ -280,7 +312,7 @@ function Prototype:raise_event(event_name,event,from_factorio)
for _,handler in ipairs(handlers) do
local success, err = pcall(handler,event)
if not success then
error('Gui event handler error with '..self.name..'/'..event_name..': '..err)
error('Gui event handler error with '..self.name..'/'..event_name..':\n\t'..err)
end
end
end
@@ -335,7 +367,7 @@ Gui.get_concept('CustomButton')
-- Call the setter method to update values if present
local success, err = pcall(setter_callback,concept.properties,value,...)
if not success then
error('Gui property handler error with '..concept.name..'/'..property_name..': '..err)
error('Gui property handler error with '..concept.name..'/'..property_name..':\n\t'..err)
end
else
-- Otherwise just update the key
@@ -413,7 +445,7 @@ function Prototype:draw(parent_element,...)
if success and rtn then
element = rtn
elseif not success then
error('Gui draw handler error with '..self.name..': '..rtn)
error('Gui draw handler error with '..self.name..':\n\t'..rtn)
end
end

View File

@@ -8,7 +8,9 @@
-- @section tests
local Gui = require 'expcore.gui'
local Game = require 'utils.game' -- @dep utils.game
local Game = require 'utils.game'
local Event = require 'utils.event'
require 'expcore.toolbar'
local test_prefix = '__GUI_TEST_'
local tests = {}
@@ -32,6 +34,59 @@ Gui.clone_concept('frame',TEST 'test_frame')
end
end)
Gui.clone_concept('toolbar-button',TEST 'run_test_button')
:set_permission_alias('gui-test')
:set_caption('Element Tests')
:on_click(function(event)
local player = event.player
if not Gui.destroy(player.gui.center[test_frame.name]) then
Gui.run_tests(event.player)
end
end)
local test_left_frame =
Gui.clone_concept('toolbar-frame',TEST 'player_list')
:set_permission_alias('gui-test')
:set_caption('Frame Test Left')
:define_draw(function(properties,parent,element)
local list_area =
element.add{
name = 'scroll',
type = 'scroll-pane',
direction = 'vertical',
horizontal_scroll_policy = 'never',
vertical_scroll_policy = 'auto-and-reserve-space'
}
Gui.set_padding(list_area,1,1,2,2)
list_area.style.horizontally_stretchable = true
list_area.style.maximal_height = 200
for _,player in pairs(game.connected_players) do
list_area.add{
type='label',
caption=player.name
}
end
end)
:on_update(function(event)
local list_area = event.element.scroll
list_area.clear()
for _,player in pairs(game.connected_players) do
list_area.add{
type='label',
caption=player.name
}
end
end)
Event.add(defines.events.on_player_joined_game,function(event)
test_left_frame:update_all(event)
end)
Event.add(defines.events.on_player_left_game,function(event)
test_left_frame:update_all(event)
end)
--[[-- Runs a set of gui tests to ensure that the system is working
@tparam LuaPlayer player the player that the guis are made for and who recives the results
@tparam[opt] string category when given only tests in this category are ran