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https://github.com/PHIDIAS0303/ExpCluster.git
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Added verbose
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48
control.lua
48
control.lua
@@ -8,59 +8,69 @@ Discord: https://discord.gg/r6dC2uK
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]]
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--Please Only Edit Below This Line-----------------------------------------------------------
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-- A base for functions to keep things clean
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_G._ = {}
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-- Replaces the base error function
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_error = error
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error = function(err)
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if _G.Sync and _G.Sync.emit_embeded and game then
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local color = _G.Color and Color.to_hex(defines.text_color.bg) or '0x0'
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Sync.emit_embeded{title='SCRIPT ERROR',color=color,description='There was an error in the script @Developers ',Error=err}
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elseif _G.error_handle and type(error_handle) == 'function' then
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verbose('Error Called: '..err)
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if _G.error_handle and type(error_handle) == 'function' then
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verbose('Exception Caught By Error Handle')
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local success, _err = error_handle(err)
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if not success then _error({handle=_err,err=err}) end
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elseif _G.Game and game then
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verbose('Exception Caught By Game Print')
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if Game.print_all(err) == 0 then
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_error(err)
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end
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else
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verbose('Failed to catch error')
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_error(err)
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end
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end
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-- Replaces the base require function
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-- Replaces the base require function and verbose function
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_verbose = true -- Set to true for more on the loading of the files
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function verbose(str) if _verbose then log(str) print(str) end end
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verbose('============================= START =============================')
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require_return_err = false -- Set to false when removing files; set to true for debuging
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_require = require
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require = function(path)
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local _return = {pcall(_require,path)}
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if not table.remove(_return, 1) and require_return_err then error(unpack(_return)) end
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if not table.remove(_return, 1) then verbose('Failed to load: '..path..' ('.._return[1]..')') if require_return_err then error(unpack(_return)) end
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else verbose('Loaded: '..path) end
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return unpack(_return)
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end
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require("mod-gui")
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verbose('Begain Base Lib Loading')
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require('mod-gui')
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-- Loads the stdlib and allows Core Game and Event
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Color, Game, Event = require('/StdLib/load'){'Color','Game','Event'}
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Color, Game, Event = require('StdLib/load'){'Color','Game','Event'}
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-- loads the ExpLib, functions are placed into the lua global
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local ExpLib = require 'ExpLib'
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verbose('ExpLib Initiation')
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ExpLib._unpack_to_G(ExpLib)
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--_G.Sync.emit_embeded = nil -- Un-comment this line if you are not using the json.data
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verbose('Begain Core File Loading')
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-- Loads the ExpCore files. These are need in order to run the other addons
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Ranking, Sync, Server, Gui = require('/ExpCore/load'){'Ranking','Sync','Server','Gui'}
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local success,err = pcall(require,'/ExpCore/GuiParts/test')
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if success then Gui.test = err end
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if Gui.popup then Gui.popup._load() end
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if Sync._load then Sync._load() end
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Ranking, Sync, Server, Gui = require('ExpCore/load'){'Ranking','Sync','Server','Gui'}
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local success,err = require('ExpCore/GuiParts/test')
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if success then verbose('Gui Test Initiation') Gui.test = err end
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if Gui.popup then verbose('Gui Popup Initiation') Gui.popup._load() end
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if Sync._load then verbose('Sync Initiation') Sync._load() end
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-- Loads the ranks that Ranking uses
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require('/ExpCore/ranks')
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verbose('Base Ranks Initiation')
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require('ExpCore/ranks')
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-- Loads any edits that are not need in core pcall as file may not be present
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pcall(require,'/Addons/playerRanks')
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verbose('Extented Ranks Initiation')
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require('Addons/playerRanks')
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-- Makes sure that all the little details are cleaned up
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verbose('Ranking Initiation')
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Ranking._auto_edit_ranks()
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-- Loads all the addons
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verbose('Begain Addons Loading')
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local success,err = pcall(require,'Addons/load')
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if not success then error(err) end
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-- Loads anything that does not use ExpCore (source given in the file)
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verbose('Begain Stand Alone Loading')
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local success,err = pcall(require,'StandAlone/load')
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if not success then error(err) end
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verbose('============================== END ==============================')
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