mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
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Dependenices
This commit is contained in:
@@ -15,10 +15,10 @@
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CenterFrames._prototype:toggle_frame(player) --- Toggles if the frame is open, if open it will close it and if closed it will open it
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CenterFrames._prototype:event_handler(action) --- Creates an event handler that will trigger one of its functions, use with Event.add
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]]
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local Gui = require 'expcore.gui.core'
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local Prototype = require 'expcore.gui.prototype'
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local Toolbar = require 'expcore.gui.concepts.toolbar'
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local Game = require 'utils.game'
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local Gui = require 'expcore.gui.core' --- @dep expcore.gui.core
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local Prototype = require 'expcore.gui.prototype' --- @dep expcore.gui.prototype
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local Toolbar = require 'expcore.gui.concepts.toolbar' --- @dep expcore.gui.concepts.toolbar
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local Game = require 'utils.game' --- @dep utils.game
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local CenterFrames = {
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_prototype = Prototype.extend{
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@@ -48,13 +48,13 @@
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LeftFrames._prototype:on_player_toggle(player,frame) --- Is triggered when the player presses the toggle button
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LeftFrames._prototype:event_handler(action) --- Creates an event handler that will trigger one of its functions, use with Event.add
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]]
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local Gui = require 'expcore.gui.core'
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local Prototype = require 'expcore.gui.prototype'
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local Toolbar = require 'expcore.gui.concepts.toolbar'
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local Buttons = require 'expcore.gui.elements.buttons'
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local mod_gui = require 'mod-gui'
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local Game = require 'utils.game'
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local Event = require 'utils.event'
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local Gui = require 'expcore.gui.core' --- @dep expcore.gui.core
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local Prototype = require 'expcore.gui.prototype' --- @dep expcore.gui.prototype
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local Toolbar = require 'expcore.gui.concepts.toolbar' --- @dep expcore.gui.concepts.toolbar
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local Buttons = require 'expcore.gui.elements.buttons' --- @dep expcore.gui.elements.buttons
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local mod_gui = require 'mod-gui' --- @dep mod-gui
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local Game = require 'utils.game' --- @dep utils.game
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local Event = require 'utils.event' --- @dep utils.event
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local LeftFrames = {
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frames={},
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@@ -11,15 +11,15 @@
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PopupFrames._prototype:set_default_open_time(amount) --- Sets the default open time for the popup, will be used if non is provided with open
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PopupFrames._prototype:open(player,open_time,...) --- Opens this define for a player, can be given open time and any other params for the draw function
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]]
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local Gui = require 'expcore.gui.core'
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local Prototype = require 'expcore.gui.prototype'
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local Game = require 'utils.game'
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local Event = require 'utils.event'
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local ProgressBar = require 'expcore.gui.elements.progress-bar'
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local Button = require 'expcore.gui.elements.buttons'
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local mod_gui = require 'mod-gui'
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local Color = require 'resources.color_presets'
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local Global = require 'utils.global'
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local Gui = require 'expcore.gui.core' --- @dep expcore.gui.core
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local Prototype = require 'expcore.gui.prototype' --- @dep expcore.gui.prototype
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local Game = require 'utils.game' --- @dep utils.game
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local Event = require 'utils.event' --- @dep utils.event
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local ProgressBar = require 'expcore.gui.elements.progress-bar' --- @dep expcore.gui.elements.progress-bar
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local Button = require 'expcore.gui.elements.buttons' --- @dep expcore.gui.elements.buttons
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local mod_gui = require 'mod-gui' --- @dep mod-gui
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local Color = require 'resources.color_presets' --- @dep resources.color_presets
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local Global = require 'utils.global' --- @dep utils.global
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local PopupFrames = {
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paused_popups={},
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@@ -14,12 +14,12 @@
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Toolbar.add_button(button) --- Adds an existing buttton to the toolbar
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Toolbar.update(player) --- Updates the player's toolbar with an new buttons or expected change in auth return
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]]
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local Gui = require 'expcore.gui.core'
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local Buttons = require 'expcore.gui.elements.buttons'
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local Roles = require 'expcore.roles'
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local Event = require 'utils.event'
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local Game = require 'utils.game'
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local mod_gui = require 'mod-gui'
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local Gui = require 'expcore.gui.core' --- @dep expcore.gui.core
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local Buttons = require 'expcore.gui.elements.buttons' --- @dep expcore.gui.elements.buttons
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local Roles = require 'expcore.roles' --- @dep expcore.roles
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local Event = require 'utils.event' --- @dep utils.event
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local Game = require 'utils.game' --- @dep utils.game
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local mod_gui = require 'mod-gui' --- @dep mod-gui
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local Toolbar = {
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permission_names = {},
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@@ -129,8 +129,8 @@
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Gui.create_scroll_table(element,table_size,maximal_height,name) --- Creates a scroll area with a table inside, table can be any size
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Gui.create_header(element,caption,tooltip,right_align,name) --- Creates a header section with a label and button area
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]]
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local Gui = require 'utils.gui'
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local Game = require 'utils.game'
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local Gui = require 'utils.gui' --- @dep utils.gui
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local Game = require 'utils.game' --- @dep utils.game
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Gui.classes = {} -- Stores the class definations used to create element defines
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Gui.defines = {} -- Stores the indivdual element definations
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@@ -13,9 +13,9 @@
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Other functions present from expcore.gui.core
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]]
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local mod_gui = require 'mod-gui'
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local Gui = require 'expcore.gui.core'
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local Prototype = require 'expcore.gui.prototype'
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local mod_gui = require 'mod-gui' --- @dep mod-gui
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local Gui = require 'expcore.gui.core' --- @dep expcore.gui.core
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local Prototype = require 'expcore.gui.prototype' --- @dep expcore.gui.prototype
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local Button = {
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_prototype=Prototype.extend{
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@@ -45,10 +45,10 @@
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Other functions present from expcore.gui.core
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]]
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local Gui = require 'expcore.gui.core'
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local Prototype = require 'expcore.gui.prototype'
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local Store = require 'expcore.store'
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local Game = require 'utils.game'
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local Gui = require 'expcore.gui.core' --- @dep expcore.gui.core
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local Prototype = require 'expcore.gui.prototype' --- @dep expcore.gui.prototype
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local Store = require 'expcore.store' --- @dep expcore.store
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local Game = require 'utils.game' --- @dep utils.game
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--- Store call for store update
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-- @tparam table define the define that this is acting on
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@@ -16,9 +16,9 @@
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Other functions present from expcore.gui.core
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]]
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local Gui = require 'expcore.gui.core'
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local Prototype = require 'expcore.gui.prototype'
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local Game = require 'utils.game'
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local Gui = require 'expcore.gui.core' --- @dep expcore.gui.core
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local Prototype = require 'expcore.gui.prototype' --- @dep expcore.gui.prototype
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local Game = require 'utils.game' --- @dep utils.game
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local select_value
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--- Store call for store update
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@@ -11,9 +11,9 @@
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Other functions present from expcore.gui.core
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]]
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local Gui = require 'expcore.gui.core'
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local Prototype = require 'expcore.gui.prototype'
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local Game = require 'utils.game'
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local Gui = require 'expcore.gui.core' --- @dep expcore.gui.core
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local Prototype = require 'expcore.gui.prototype' --- @dep expcore.gui.prototype
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local Game = require 'utils.game' --- @dep utils.game
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--- Store call for store update
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-- @tparam table define the define that this is acting on
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@@ -20,10 +20,10 @@
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ProgressBar._prototype:event_counter(filter) --- Event handler factory that counts up by 1 every time the event triggers, can filter which elements have incremented
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ProgressBar._prototype:event_countdown(filter) --- Event handler factory that counts down by 1 every time the event triggers, can filter which elements have decremented
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]]
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local Gui = require 'expcore.gui.core'
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local Prototype = require 'expcore.gui.prototype'
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local Global = require 'utils.global'
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local Game = require 'utils.game'
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local Gui = require 'expcore.gui.core' --- @dep expcore.gui.core
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local Prototype = require 'expcore.gui.prototype' --- @dep expcore.gui.prototype
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local Global = require 'utils.global' --- @dep utils.global
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local Game = require 'utils.game' --- @dep utils.game
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--- Event call for when the value is outside the range 0-1
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-- @tparam table define the define that this is acting on
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@@ -12,10 +12,10 @@
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Other functions present from expcore.gui.core
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]]
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local Gui = require 'expcore.gui.core'
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local Prototype = require 'expcore.gui.prototype'
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local Instances = require 'expcore.gui.instances'
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local Game = require 'utils.game'
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local Gui = require 'expcore.gui.core' --- @dep expcore.gui.core
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local Prototype = require 'expcore.gui.prototype' --- @dep expcore.gui.prototype
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local Instances = require 'expcore.gui.instances' --- @dep expcore.gui.instances
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local Game = require 'utils.game' --- @dep utils.game
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--- Event call for on_value_changed and store update
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-- @tparam table define the define that this is acting on
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@@ -14,9 +14,9 @@
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Other functions present from expcore.gui.core
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]]
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local Gui = require 'expcore.gui.core'
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local Prototype = require 'expcore.gui.prototype'
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local Game = require 'utils.game'
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local Gui = require 'expcore.gui.core' --- @dep expcore.gui.core
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local Prototype = require 'expcore.gui.prototype' --- @dep expcore.gui.prototype
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local Game = require 'utils.game' --- @dep utils.game
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--- Store call for store update
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-- @tparam table define the define that this is acting on
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@@ -75,7 +75,7 @@
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Instances.unregistered_add_element(name,category,element) --- A version of add_element that does not require the group to be registered
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Instances.unregistered_get_elements(name,category,callback) --- A version of get_elements that does not require the group to be registered
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]]
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local Global = require 'utils.global'
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local Global = require 'utils.global' --- @dep utils.global
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local Instances = {
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categorise={},
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@@ -23,9 +23,9 @@
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Prototype:set_store(category,value) --- Sets the value in this elements store, category needed if categorize function used
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Prototype:clear_store(category) --- Sets the value in this elements store to nil, category needed if categorize function used
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]]
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local Game = require 'utils.game'
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local Store = require 'expcore.store'
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local Instances = require 'expcore.gui.instances'
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local Game = require 'utils.game' --- @dep utils.game
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local Store = require 'expcore.store' --- @dep expcore.store
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local Instances = require 'expcore.gui.instances' --- @dep expcore.gui.instances
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local Constructor = {}
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local Prototype = {}
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@@ -1,11 +1,11 @@
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--- This file creates a test gui that is used to test every input method
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-- note that this does not cover every permutation only features in independence
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-- for example store in most cases is just by player name, but other store methods are tested with checkbox
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local Gui = require 'expcore.gui'
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local format_chat_colour,table_keys = ext_require('expcore.common','format_chat_colour','table_keys')
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local Colors = require 'resources.color_presets'
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local Event = require 'utils.event'
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local Store = require 'expcore.store'
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local Gui = require 'expcore.gui' --- @dep expcore.gui
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local format_chat_colour,table_keys = ext_require('expcore.common','format_chat_colour','table_keys') --- @dep expcore.common
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local Colors = require 'resources.color_presets' --- @dep resources.color_presets
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local Event = require 'utils.event' --- @dep utils.event
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local Store = require 'expcore.store' --- @dep expcore.store
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local tests = {}
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