Dependenices

This commit is contained in:
Cooldude2606
2019-07-22 17:38:56 +01:00
parent e0b7174ece
commit 0499ad35ab
169 changed files with 7502 additions and 734 deletions

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@@ -216,8 +216,8 @@
Commands.run_command(command_event) --- Main event function that is ran for all commands, used internally please avoid direct use
]]
local Game = require 'utils.game'
local player_return,write_json = ext_require('expcore.common','player_return','write_json')
local Game = require 'utils.game' --- @dep utils.game
local player_return,write_json = ext_require('expcore.common','player_return','write_json') --- @dep expcore.common
local Commands = {
defines={ -- common values are stored error like signals

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@@ -36,9 +36,9 @@
Common.format_chat_player_name(player,raw_string) --- Returns the players name in the players color
]]
local Colours = require 'resources.color_presets'
local Game = require 'utils.game'
local Util = require 'util'
local Colours = require 'resources.color_presets' --- @dep resources.color_presets
local Game = require 'utils.game' --- @dep utils.game
local Util = require 'util' --- @dep util
require 'utils.table'
require 'utils.math'
@@ -141,7 +141,7 @@ function Common.opt_require(path)
end
--- Calls a require and returns only the keys given, file must return a table
-- @usage local extract, param_check = ext_require('expcore.common','extract','param_check')
-- @usage local extract, param_check = ext_require('expcore.common','extract','param_check') --- @dep expcore.common
-- @tparam string path the path that you want to require
-- @tparam string ... the name of the keys that you want returned
-- @return the keys in the order given

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@@ -1,7 +1,7 @@
--- This file is used to require all the different elements of the gui module
-- each module has an outline here but for more details see their separate files in ./gui
local Gui = require 'expcore.gui.core'
local Gui = require 'expcore.gui.core' --- @dep expcore.gui.core
--[[
Core
@@ -48,7 +48,7 @@ local Gui = require 'expcore.gui.core'
Prototype:clear_store(category) --- Sets the value in this elements store to nil, category needed if categorize function used
]]
local Instances = require 'expcore.gui.instances'
local Instances = require 'expcore.gui.instances' --- @dep expcore.gui.instances
Gui.new_instance_group = Instances.registers
Gui.get_instances = Instances.get_elements
Gui.add_instance = Instances.get_elements
@@ -67,7 +67,7 @@ Gui.classes.instances = Instances
Instances.unregistered_get_elements(name,category,callback) --- A version of get_elements that does not require the group to be registered
]]
local Button = require 'expcore.gui.elements.buttons'
local Button = require 'expcore.gui.elements.buttons' --- @dep expcore.gui.elements.buttons
Gui.new_button = Button.new_button
Gui.classes.button = Button
--[[
@@ -82,7 +82,7 @@ Gui.classes.button = Button
Button._prototype:set_key_filter(filter,...) --- Adds a control key filter to the button
]]
local Checkbox = require 'expcore.gui.elements.checkbox'
local Checkbox = require 'expcore.gui.elements.checkbox' --- @dep expcore.gui.elements.checkbox
Gui.new_checkbox = Checkbox.new_checkbox
Gui.new_radiobutton = Checkbox.new_radiobutton
Gui.new_radiobutton_option_set = Checkbox.new_option_set
@@ -104,7 +104,7 @@ Gui.classes.checkbox = Checkbox
Checkbox.reset_radiobutton(element,exclude,recursive) --- Sets all radiobuttons in a element to false (unless excluded) and can act recursively
]]
local Dropdown = require 'expcore.gui.elements.dropdown'
local Dropdown = require 'expcore.gui.elements.dropdown' --- @dep expcore.gui.elements.dropdown
Gui.new_dropdown = Dropdown.new_dropdown
Gui.new_list_box = Dropdown.new_list_box
Gui.classes.dropdown = Dropdown
@@ -123,7 +123,7 @@ Gui.classes.dropdown = Dropdown
Dropdown.get_selected_value(element) --- Returns the currently selected value rather than index
]]
local Slider = require 'expcore.gui.elements.slider'
local Slider = require 'expcore.gui.elements.slider' --- @dep expcore.gui.elements.slider
Gui.new_slider = Slider.new_slider
Gui.classes.slider = Slider
--[[
@@ -137,7 +137,7 @@ Gui.classes.slider = Slider
Slider._prototype:enable_auto_draw_label(state) --- Enables auto draw of the label, the label will share the same parent element as the slider
]]
local Text = require 'expcore.gui.elements.text'
local Text = require 'expcore.gui.elements.text' --- @dep expcore.gui.elements.text
Gui.new_text_filed = Text.new_text_field
Gui.new_text_box = Text.new_text_box
Gui.classes.text = Text
@@ -154,7 +154,7 @@ Gui.classes.text = Text
Text._prototype_box:set_read_only(state) --- Sets the text box to be read only
]]
local ElemButton = require 'expcore.gui.elements.elem-button'
local ElemButton = require 'expcore.gui.elements.elem-button' --- @dep expcore.gui.elements.elem-button
Gui.new_elem_button = ElemButton.new_elem_button
Gui.classes.elem_button = ElemButton
--[[
@@ -167,7 +167,7 @@ Gui.classes.elem_button = ElemButton
ElemButton._prototype:set_default(value) --- Sets the default value for the elem button, this may be a function or a string
]]
local ProgressBar = require 'expcore.gui.elements.progress-bar'
local ProgressBar = require 'expcore.gui.elements.progress-bar' --- @dep expcore.gui.elements.progress-bar
Gui.new_progressbar = ProgressBar.new_progressbar
Gui.set_progressbar_maximum = ProgressBar.set_maximum
Gui.increment_progressbar = ProgressBar.increment
@@ -194,7 +194,7 @@ Gui.classes.progressbar = ProgressBar
ProgressBar._prototype:event_countdown(filter) --- Event handler factory that counts down by 1 every time the event triggers, can filter which elements are decremented
]]
local Toolbar = require 'expcore.gui.concepts.toolbar'
local Toolbar = require 'expcore.gui.concepts.toolbar' --- @dep expcore.gui.concepts.toolbar
Gui.new_toolbar_button = Toolbar.new_button
Gui.add_button_to_toolbar = Toolbar.add_button
Gui.update_toolbar = Toolbar.update
@@ -205,7 +205,7 @@ Gui.classes.toolbar = Toolbar
Toolbar.update(player) --- Updates the player's toolbar with an new buttons or expected change in auth return
]]
local LeftFrames = require 'expcore.gui.concepts.left'
local LeftFrames = require 'expcore.gui.concepts.left' --- @dep expcore.gui.concepts.left
Gui.get_left_frame_flow = LeftFrames.get_flow
Gui.toggle_left_frame = LeftFrames.toggle_frame
Gui.new_left_frame = LeftFrames.new_frame
@@ -234,7 +234,7 @@ Gui.classes.left_frames = LeftFrames
LeftFrames._prototype:event_handler(action) --- Creates an event handler that will trigger one of its functions, use with Event.add
]]
local CenterFrames = require 'expcore.gui.concepts.center'
local CenterFrames = require 'expcore.gui.concepts.center' --- @dep expcore.gui.concepts.center
Gui.get_center_flow = CenterFrames.get_flow
Gui.toggle_center_frame = CenterFrames.toggle_frame
Gui.draw_center_frame = CenterFrames.draw_frame
@@ -257,7 +257,7 @@ Gui.classes.center_frames = CenterFrames
CenterFrames._prototype:event_handler(action) --- Creates an event handler that will trigger one of its functions, use with Event.add
]]
local PopupFrames = require 'expcore.gui.concepts.popups'
local PopupFrames = require 'expcore.gui.concepts.popups' --- @dep expcore.gui.concepts.popups
Gui.get_popup_flow = PopupFrames.get_flow
Gui.open_popup = PopupFrames.open
Gui.new_popup = PopupFrames.new_popup

View File

@@ -15,10 +15,10 @@
CenterFrames._prototype:toggle_frame(player) --- Toggles if the frame is open, if open it will close it and if closed it will open it
CenterFrames._prototype:event_handler(action) --- Creates an event handler that will trigger one of its functions, use with Event.add
]]
local Gui = require 'expcore.gui.core'
local Prototype = require 'expcore.gui.prototype'
local Toolbar = require 'expcore.gui.concepts.toolbar'
local Game = require 'utils.game'
local Gui = require 'expcore.gui.core' --- @dep expcore.gui.core
local Prototype = require 'expcore.gui.prototype' --- @dep expcore.gui.prototype
local Toolbar = require 'expcore.gui.concepts.toolbar' --- @dep expcore.gui.concepts.toolbar
local Game = require 'utils.game' --- @dep utils.game
local CenterFrames = {
_prototype = Prototype.extend{

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@@ -48,13 +48,13 @@
LeftFrames._prototype:on_player_toggle(player,frame) --- Is triggered when the player presses the toggle button
LeftFrames._prototype:event_handler(action) --- Creates an event handler that will trigger one of its functions, use with Event.add
]]
local Gui = require 'expcore.gui.core'
local Prototype = require 'expcore.gui.prototype'
local Toolbar = require 'expcore.gui.concepts.toolbar'
local Buttons = require 'expcore.gui.elements.buttons'
local mod_gui = require 'mod-gui'
local Game = require 'utils.game'
local Event = require 'utils.event'
local Gui = require 'expcore.gui.core' --- @dep expcore.gui.core
local Prototype = require 'expcore.gui.prototype' --- @dep expcore.gui.prototype
local Toolbar = require 'expcore.gui.concepts.toolbar' --- @dep expcore.gui.concepts.toolbar
local Buttons = require 'expcore.gui.elements.buttons' --- @dep expcore.gui.elements.buttons
local mod_gui = require 'mod-gui' --- @dep mod-gui
local Game = require 'utils.game' --- @dep utils.game
local Event = require 'utils.event' --- @dep utils.event
local LeftFrames = {
frames={},

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@@ -11,15 +11,15 @@
PopupFrames._prototype:set_default_open_time(amount) --- Sets the default open time for the popup, will be used if non is provided with open
PopupFrames._prototype:open(player,open_time,...) --- Opens this define for a player, can be given open time and any other params for the draw function
]]
local Gui = require 'expcore.gui.core'
local Prototype = require 'expcore.gui.prototype'
local Game = require 'utils.game'
local Event = require 'utils.event'
local ProgressBar = require 'expcore.gui.elements.progress-bar'
local Button = require 'expcore.gui.elements.buttons'
local mod_gui = require 'mod-gui'
local Color = require 'resources.color_presets'
local Global = require 'utils.global'
local Gui = require 'expcore.gui.core' --- @dep expcore.gui.core
local Prototype = require 'expcore.gui.prototype' --- @dep expcore.gui.prototype
local Game = require 'utils.game' --- @dep utils.game
local Event = require 'utils.event' --- @dep utils.event
local ProgressBar = require 'expcore.gui.elements.progress-bar' --- @dep expcore.gui.elements.progress-bar
local Button = require 'expcore.gui.elements.buttons' --- @dep expcore.gui.elements.buttons
local mod_gui = require 'mod-gui' --- @dep mod-gui
local Color = require 'resources.color_presets' --- @dep resources.color_presets
local Global = require 'utils.global' --- @dep utils.global
local PopupFrames = {
paused_popups={},

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@@ -14,12 +14,12 @@
Toolbar.add_button(button) --- Adds an existing buttton to the toolbar
Toolbar.update(player) --- Updates the player's toolbar with an new buttons or expected change in auth return
]]
local Gui = require 'expcore.gui.core'
local Buttons = require 'expcore.gui.elements.buttons'
local Roles = require 'expcore.roles'
local Event = require 'utils.event'
local Game = require 'utils.game'
local mod_gui = require 'mod-gui'
local Gui = require 'expcore.gui.core' --- @dep expcore.gui.core
local Buttons = require 'expcore.gui.elements.buttons' --- @dep expcore.gui.elements.buttons
local Roles = require 'expcore.roles' --- @dep expcore.roles
local Event = require 'utils.event' --- @dep utils.event
local Game = require 'utils.game' --- @dep utils.game
local mod_gui = require 'mod-gui' --- @dep mod-gui
local Toolbar = {
permission_names = {},

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@@ -129,8 +129,8 @@
Gui.create_scroll_table(element,table_size,maximal_height,name) --- Creates a scroll area with a table inside, table can be any size
Gui.create_header(element,caption,tooltip,right_align,name) --- Creates a header section with a label and button area
]]
local Gui = require 'utils.gui'
local Game = require 'utils.game'
local Gui = require 'utils.gui' --- @dep utils.gui
local Game = require 'utils.game' --- @dep utils.game
Gui.classes = {} -- Stores the class definations used to create element defines
Gui.defines = {} -- Stores the indivdual element definations

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@@ -13,9 +13,9 @@
Other functions present from expcore.gui.core
]]
local mod_gui = require 'mod-gui'
local Gui = require 'expcore.gui.core'
local Prototype = require 'expcore.gui.prototype'
local mod_gui = require 'mod-gui' --- @dep mod-gui
local Gui = require 'expcore.gui.core' --- @dep expcore.gui.core
local Prototype = require 'expcore.gui.prototype' --- @dep expcore.gui.prototype
local Button = {
_prototype=Prototype.extend{

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@@ -45,10 +45,10 @@
Other functions present from expcore.gui.core
]]
local Gui = require 'expcore.gui.core'
local Prototype = require 'expcore.gui.prototype'
local Store = require 'expcore.store'
local Game = require 'utils.game'
local Gui = require 'expcore.gui.core' --- @dep expcore.gui.core
local Prototype = require 'expcore.gui.prototype' --- @dep expcore.gui.prototype
local Store = require 'expcore.store' --- @dep expcore.store
local Game = require 'utils.game' --- @dep utils.game
--- Store call for store update
-- @tparam table define the define that this is acting on

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@@ -16,9 +16,9 @@
Other functions present from expcore.gui.core
]]
local Gui = require 'expcore.gui.core'
local Prototype = require 'expcore.gui.prototype'
local Game = require 'utils.game'
local Gui = require 'expcore.gui.core' --- @dep expcore.gui.core
local Prototype = require 'expcore.gui.prototype' --- @dep expcore.gui.prototype
local Game = require 'utils.game' --- @dep utils.game
local select_value
--- Store call for store update

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@@ -11,9 +11,9 @@
Other functions present from expcore.gui.core
]]
local Gui = require 'expcore.gui.core'
local Prototype = require 'expcore.gui.prototype'
local Game = require 'utils.game'
local Gui = require 'expcore.gui.core' --- @dep expcore.gui.core
local Prototype = require 'expcore.gui.prototype' --- @dep expcore.gui.prototype
local Game = require 'utils.game' --- @dep utils.game
--- Store call for store update
-- @tparam table define the define that this is acting on

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@@ -20,10 +20,10 @@
ProgressBar._prototype:event_counter(filter) --- Event handler factory that counts up by 1 every time the event triggers, can filter which elements have incremented
ProgressBar._prototype:event_countdown(filter) --- Event handler factory that counts down by 1 every time the event triggers, can filter which elements have decremented
]]
local Gui = require 'expcore.gui.core'
local Prototype = require 'expcore.gui.prototype'
local Global = require 'utils.global'
local Game = require 'utils.game'
local Gui = require 'expcore.gui.core' --- @dep expcore.gui.core
local Prototype = require 'expcore.gui.prototype' --- @dep expcore.gui.prototype
local Global = require 'utils.global' --- @dep utils.global
local Game = require 'utils.game' --- @dep utils.game
--- Event call for when the value is outside the range 0-1
-- @tparam table define the define that this is acting on

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@@ -12,10 +12,10 @@
Other functions present from expcore.gui.core
]]
local Gui = require 'expcore.gui.core'
local Prototype = require 'expcore.gui.prototype'
local Instances = require 'expcore.gui.instances'
local Game = require 'utils.game'
local Gui = require 'expcore.gui.core' --- @dep expcore.gui.core
local Prototype = require 'expcore.gui.prototype' --- @dep expcore.gui.prototype
local Instances = require 'expcore.gui.instances' --- @dep expcore.gui.instances
local Game = require 'utils.game' --- @dep utils.game
--- Event call for on_value_changed and store update
-- @tparam table define the define that this is acting on

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@@ -14,9 +14,9 @@
Other functions present from expcore.gui.core
]]
local Gui = require 'expcore.gui.core'
local Prototype = require 'expcore.gui.prototype'
local Game = require 'utils.game'
local Gui = require 'expcore.gui.core' --- @dep expcore.gui.core
local Prototype = require 'expcore.gui.prototype' --- @dep expcore.gui.prototype
local Game = require 'utils.game' --- @dep utils.game
--- Store call for store update
-- @tparam table define the define that this is acting on

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@@ -75,7 +75,7 @@
Instances.unregistered_add_element(name,category,element) --- A version of add_element that does not require the group to be registered
Instances.unregistered_get_elements(name,category,callback) --- A version of get_elements that does not require the group to be registered
]]
local Global = require 'utils.global'
local Global = require 'utils.global' --- @dep utils.global
local Instances = {
categorise={},

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@@ -23,9 +23,9 @@
Prototype:set_store(category,value) --- Sets the value in this elements store, category needed if categorize function used
Prototype:clear_store(category) --- Sets the value in this elements store to nil, category needed if categorize function used
]]
local Game = require 'utils.game'
local Store = require 'expcore.store'
local Instances = require 'expcore.gui.instances'
local Game = require 'utils.game' --- @dep utils.game
local Store = require 'expcore.store' --- @dep expcore.store
local Instances = require 'expcore.gui.instances' --- @dep expcore.gui.instances
local Constructor = {}
local Prototype = {}

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@@ -1,11 +1,11 @@
--- This file creates a test gui that is used to test every input method
-- note that this does not cover every permutation only features in independence
-- for example store in most cases is just by player name, but other store methods are tested with checkbox
local Gui = require 'expcore.gui'
local format_chat_colour,table_keys = ext_require('expcore.common','format_chat_colour','table_keys')
local Colors = require 'resources.color_presets'
local Event = require 'utils.event'
local Store = require 'expcore.store'
local Gui = require 'expcore.gui' --- @dep expcore.gui
local format_chat_colour,table_keys = ext_require('expcore.common','format_chat_colour','table_keys') --- @dep expcore.common
local Colors = require 'resources.color_presets' --- @dep resources.color_presets
local Event = require 'utils.event' --- @dep utils.event
local Store = require 'expcore.store' --- @dep expcore.store
local tests = {}

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@@ -49,9 +49,9 @@
]]
local Game = require 'utils.game'
local Event = require 'utils.event'
local Sudo = require 'expcore.sudo'
local Game = require 'utils.game' --- @dep utils.game
local Event = require 'utils.event' --- @dep utils.event
local Sudo = require 'expcore.sudo' --- @dep expcore.sudo
local Permissions_Groups = {
groups={}, -- store for the different groups that are created

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@@ -154,13 +154,13 @@
Roles._prototype:print(message) --- Will print a message to all players with this role
]]
local Game = require 'utils.game'
local Global = require 'utils.global'
local Event = require 'utils.event'
local Groups = require 'expcore.permission_groups'
local Sudo = require 'expcore.sudo'
local Colours = require 'resources.color_presets'
local write_json = ext_require('expcore.common','write_json')
local Game = require 'utils.game' --- @dep utils.game
local Global = require 'utils.global' --- @dep utils.global
local Event = require 'utils.event' --- @dep utils.event
local Groups = require 'expcore.permission_groups' --- @dep expcore.permission_groups
local Sudo = require 'expcore.sudo' --- @dep expcore.sudo
local Colours = require 'resources.color_presets' --- @dep resources.color_presets
local write_json = ext_require('expcore.common','write_json') --- @dep expcore.common
local Roles = {
_prototype={},

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@@ -69,10 +69,10 @@
]]
local Global = require 'utils.global'
local Event = require 'utils.event'
local table_keys,write_json = ext_require('expcore.common','table_keys','write_json')
local Token = require 'utils.token'
local Global = require 'utils.global' --- @dep utils.global
local Event = require 'utils.event' --- @dep utils.event
local table_keys,write_json = ext_require('expcore.common','table_keys','write_json') --- @dep expcore.common
local Token = require 'utils.token' --- @dep utils.token
local Store = {
data={},

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@@ -20,8 +20,8 @@
Sudo.get(name) --- Gets the function that is registered under the given name
Sudo.run(name,...) --- Runs the function that is registered under the given name, you may supply any number of params as needed
]]
local Task = require 'utils.task'
local Token = require 'utils.token'
local Task = require 'utils.task' --- @dep utils.task
local Token = require 'utils.token' --- @dep utils.token
local Sudo = {
tokens={}