mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-27 11:35:22 +09:00
Added Comments
This commit is contained in:
@@ -17,6 +17,7 @@ local Roles = {
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_prototype={}
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}
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--- Internal function used to trigger a few different things when roles are changed
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local function emit_player_roles_updated(player,type,roles,by_player_name)
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by_player_name = game.player and game.player.name or by_player_name or '<server>'
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local event = Roles.player_role_assigned
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@@ -48,6 +49,7 @@ local function emit_player_roles_updated(player,type,roles,by_player_name)
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}..'\n',true,0)
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end
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--- When global is loaded it will have the metatable re-assigned to the roles
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Global.register(Roles.config,function(tbl)
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Roles.config = tbl
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for _,role in pairs(Roles.config.roles) do
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@@ -59,6 +61,8 @@ Global.register(Roles.config,function(tbl)
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end
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end)
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--- Returns a string which contains all roles in index order displaying all data for them
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-- @treturn string the debug output string
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function Roles.debug()
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local output = ''
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for index,role_name in pairs(Roles.config.order) do
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@@ -70,15 +74,25 @@ function Roles.debug()
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return output
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end
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--- Get a role for the given name
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-- @tparam name string the name of the role to get
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-- @treturn Roles._prototype the role with that name or nil
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function Roles.get_role_by_name(name)
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return Roles.config.roles[name]
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end
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--- Get a role with the given order index
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-- @tparam index number the place in the oder list of the role to get
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-- @treturn Roles._prototype the role with that index in the order list or nil
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function Roles.get_role_by_order(index)
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local name = Roles.config.order[index]
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return Roles.config.roles[name]
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end
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--- Gets a role from a name,index or role object (where it is just returned)
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-- nb: this function is used for the input for most outward facing functions
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-- @tparam any ?number|string|table the value used to find the role
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-- @treturn Roles._prototype the role that was found or nil see above
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function Roles.get_role_from_any(any)
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local tany = type(any)
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if tany == 'number' or tonumber(any) then
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@@ -91,6 +105,9 @@ function Roles.get_role_from_any(any)
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end
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end
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--- Gets all the roles of the given player, this will always contain the default role
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-- @tparam player LuaPlayer the player to get the roles of
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-- @treturn table a table where the values are the roles which the player has
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function Roles.get_player_roles(player)
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player = Game.get_player_from_any(player)
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if not player then return end
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@@ -103,6 +120,9 @@ function Roles.get_player_roles(player)
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return rtn
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end
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--- Gets the highest role which the player has, can be used to compeer one player to another
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-- @tparam player LuaPlayer the player to get the highest role of
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-- @treturn the role with the highest order index which this player has
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function Roles.get_player_highest_role(player)
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local roles = Roles.get_player_roles(player)
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if not roles then return end
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@@ -115,6 +135,10 @@ function Roles.get_player_highest_role(player)
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return highest
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end
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--- Gives a player the given role(s) with an option to pass a by player name used in the log
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-- @tparam player LuaPlayer the player that will be assigned the roles
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-- @tparam role table a table of roles that the player will be given, can be one role and can be role names
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-- @tparam[opt=<server>] by_player_name string the name of the player that will be shown in the log
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function Roles.assign_player(player,roles,by_player_name)
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player = Game.get_player_from_any(player)
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if not player then return end
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@@ -130,6 +154,10 @@ function Roles.assign_player(player,roles,by_player_name)
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emit_player_roles_updated(player,'assign',roles,by_player_name)
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end
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--- Removes a player from the given role(s) with an option to pass a by player name used in the log
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-- @tparam player LuaPlayer the player that will have the roles removed
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-- @tparam roles table a table of roles to be removed from the player, can be one role and can be role names
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-- @tparam[opt=<server>] by_player_name string the name of the player that will be shown in the logs
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function Roles.unassign_player(player,roles,by_player_name)
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player = Game.get_player_from_any(player)
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if not player then return end
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@@ -145,10 +173,16 @@ function Roles.unassign_player(player,roles,by_player_name)
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emit_player_roles_updated(player,'unassign',roles,by_player_name)
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end
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--- Overrides all player roles with the given table of roles, useful to mass set roles on game start
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-- @tparam roles table a table which is indexed by case sensitive player names and has the value of a table of role names
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function Roles.override_player_roles(roles)
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Roles.config.players = roles
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end
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--- A test for weather a player has the given role
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-- @tparam player LuaPlayer the player to test the roles of
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-- @tparam search_role ?string|number|table a pointer to the role that is being searched for
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-- @treturn boolean true if the player has the role, false otherwise, nil for errors
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function Roles.player_has_role(player,search_role)
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local roles = Roles.get_player_roles(player)
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if not roles then return end
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@@ -160,6 +194,10 @@ function Roles.player_has_role(player,search_role)
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return false
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end
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--- A test for weather a player has the given flag true for at least one of they roles
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-- @tparam player LuaPlayer the player to test the roles of
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-- @tparam flag_name string the name of the flag that is being looked for
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-- @treturn boolean true if the player has at least one role which has the flag set to true, false otherwise, nil for errors
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function Roles.player_has_flag(player,flag_name)
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local roles = Roles.get_player_roles(player)
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if not roles then return end
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@@ -171,6 +209,10 @@ function Roles.player_has_flag(player,flag_name)
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return false
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end
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--- A test for weather a player has at least one role which is allowed the given action
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-- @tparam player LuaPlayer the player to test the roles of
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-- @tparam action string the name of the action that is being tested for
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-- @treturn boolean true if the player has at least one role which is allowed this action, false otherwise, nil for errors
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function Roles.player_allowed(player,action)
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local roles = Roles.get_player_roles(player)
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if not roles then return end
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@@ -182,7 +224,11 @@ function Roles.player_allowed(player,action)
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return false
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end
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--- Used to set the role order, higher in the list is better, must be called at least once in config
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-- nb: function also re links parents due to expected position in the config file
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-- @tparam order table a table which is keyed only by numbers (start 1) and values are roles in order with highest first
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function Roles.define_role_order(order)
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-- Clears and then rebuilds the order table
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Roles.config.order = {}
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for _,role in ipairs(order) do
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if type(role) == 'table' and role.name then
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@@ -191,6 +237,7 @@ function Roles.define_role_order(order)
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table.insert(Roles.config.order,role)
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end
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end
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-- Re-links roles to they parents as this is called at the end of the config
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for index,role in pairs(Roles.config.order) do
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role = Roles.config.roles[role]
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role.index = index
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@@ -201,22 +248,36 @@ function Roles.define_role_order(order)
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end
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end
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--- Defines a new trigger for when a tag is added or removed from a player
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-- @tparam name string the name of the flag which the roles will have
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-- @tparam callback function the function that is called when roles are assigned
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-- flag param - player - the player that has had they roles changed
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-- flag param - state - the state of the flag, aka if the flag is present
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function Roles.define_flag_trigger(name,callback)
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Roles.config.flags[name] = callback -- this can desync if there are upvalues
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end
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--- Sets the default role which every player will have, this needs to be called at least once
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-- @tparam name string the name of the default role
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function Roles.set_default(name)
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local role = Roles.config.roles[name]
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if not role then return end
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Roles.config.internal.default = name
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end
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--- Sets the root role which will always have all permissions, any server actions act from this role
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-- @tparam name string the name of the root role
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function Roles.set_root(name)
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local role = Roles.config.roles[name]
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if not role then return end
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role:set_allow_all(true)
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Roles.config.internal.root = name
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end
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--- Defines a new role and returns the prototype to allow configuration
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-- @tparam name string the name of the new role, must be unique
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-- @tparam[opt=name] shirt_hand string the shortened version of the name
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-- @treturn Roles._prototype the start of the config chain for this role
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function Roles.new_role(name,short_hand)
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if Roles.config.roles[name] then return error('Role name is non unique') end
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local role = setmetatable({
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@@ -230,11 +291,18 @@ function Roles.new_role(name,short_hand)
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return role
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end
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--- Sets the default allow state of the role, true will allow all actions
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-- @tparam[opt=true] strate boolean true will allow all actions
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-- @treturn Roles._prototype allows chaining
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function Roles._prototype:set_allow_all(state)
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self.allow_all_actions = not not state
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if state == nil then state = true end
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self.allow_all_actions = not not state -- not not forces a boolean value
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return self
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end
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--- Sets the allow actions for this role, actions in this list will be allowed for this role
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-- @tparam actions table indexed with numbers and is an array of action names, order has no effect
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-- @treturn Roles._prototype allows chaining
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function Roles._prototype:allow(actions)
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if type(actions) ~= 'table' then
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actions = {actions}
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@@ -245,6 +313,9 @@ function Roles._prototype:allow(actions)
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return self
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end
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--- Sets the disallow actions for this role, will prevent actions from being allowed regardless of inheritance
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-- @tparam actions table indexed with numbers and is an array of action names, order has no effect
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-- @treturn Roles._prototype allows chaining
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function Roles._prototype:disallow(actions)
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if type(actions) ~= 'table' then
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actions = {actions}
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@@ -255,30 +326,49 @@ function Roles._prototype:disallow(actions)
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return self
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end
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--- Test for if a role is allowed the given action, mostly internal see Roles.player_allowed
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-- @tparam action string the name of the action to test if it is allowed
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-- @treturn boolean true if action is allowed, false otherwise
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function Roles._prototype:is_allowed(action)
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local is_root = Roles.config.internal.root.name == self.name
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return self.allowed_actions[action] or self.allow_all_actions or is_root
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end
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--- Sets the state of a flag for a role, flags can be used to apply effects to players
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-- @tparam name string the name of the flag to set the value of
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-- @tparam[opt=true] value boolean the state to set the flag to
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-- @treturn Roles._prototype allows chaining
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function Roles._prototype:set_flag(name,value)
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self.flags[name] = value
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if value == nil then value = true end
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self.flags[name] = not not value -- not not forces a boolean value
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return self
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end
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--- Clears all flags from this role, individual flags can be removed with set_flag(name,false)
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-- @treturn Roles._prototype allows chaining
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function Roles._prototype:clear_flags()
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self.flags = {}
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return self
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end
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--- A test for if the role has a flag set
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-- @tparam name string the name of the flag to test for
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-- @treturn boolean true if the flag is set, false otherwise
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function Roles._prototype:has_flag(name)
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return self.flags[name] or false
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end
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--- Sets a custom player tag for the role, can be accessed by other code
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-- @tparam tag string the value that the tag will be
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-- @treturn Roles._prototype allows chaining
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function Roles._prototype:set_custom_tag(tag)
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self.custom_tag = tag
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return self
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end
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--- Sets a custom colour for the role, can be accessed by other code
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-- @tparam color ?string|table can either be and rgb colour table or the name of a colour defined in the presets
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-- @treturn Roles._prototype allows chaining
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function Roles._prototype:set_custom_color(color)
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if type(color) ~= 'table' then
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color = Colours[color]
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@@ -287,6 +377,10 @@ function Roles._prototype:set_custom_color(color)
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return self
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end
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--- Sets the permission group for this role, players will be moved to the group of they highest role
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-- @tparam name string the name of the permission group to have players moved to
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-- @tparam[opt=false] use_factorio_api boolean when true the custom permission group module is ignored
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-- @treturn Roles._prototype allows chaining
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function Roles._prototype:set_permission_group(name,use_factorio_api)
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if use_factorio_api then
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self.permission_group = {true,name}
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@@ -298,6 +392,10 @@ function Roles._prototype:set_permission_group(name,use_factorio_api)
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return self
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end
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--- Sets the parent for a role, any action not in allow or disallow will be looked for in its parents
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-- nb: this is a recursive action, and changing the allows and disallows will effect all children roles
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-- @tparam role string the name of the role that will be the parent; has imminent effect if role is already defined
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-- @treturn Roles._prototype allows chaining
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function Roles._prototype:set_parent(role)
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self.parent = role
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role = Roles.get_role_from_any(role)
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@@ -306,16 +404,29 @@ function Roles._prototype:set_parent(role)
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return self
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end
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--- Sets an auto promote condition that is checked every 5 seconds, if true is returned then the player will recive the role
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-- nb: this is one way, failing false after already gaining the role will not revoke the role
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-- @tparam callback function receives only one param which is player to promote, return true to promote the player
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-- @treturn Roles._prototype allows chaining
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function Roles._prototype:set_auto_promote_condition(callback)
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self.auto_promote_condition = callback
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return self
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end
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--- Sets the role to not allow players to have auto promote effect them, useful to keep people locked to a punishment
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-- @tparam[opt=true] state boolean when true the players with this role will not be auto promoted
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-- @treturn Roles._prototype allows chaining
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function Roles._prototype:set_block_auto_promote(state)
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self.block_auto_promote = state
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if state == nil then state = true end
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self.block_auto_promote = not not state -- forces a boolean value
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return self
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end
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--- Adds a player to this role, players can have more than one role at a time, used internally see Roles.assign
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-- @tparam player LuaPlayer the player that will be given this role
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-- @tparam skip_check boolean when true player will be taken as the player name (use when player has not yet joined)
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-- @tparam skip_event boolean when true the event emit will be skipped, this is used internally with Roles.assign
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-- @treturn boolean true if the player was added successfully
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function Roles._prototype:add_player(player,skip_check,skip_event)
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player = Game.get_player_from_any(player)
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-- Check the player is valid, can be skipped but a name must be given
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@@ -343,6 +454,11 @@ function Roles._prototype:add_player(player,skip_check,skip_event)
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return true
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end
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--- Removes a player from this role, players can have more than one role at a time, used internally see Roles.unassign
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-- @tparam player LuaPlayer the player that will lose this role
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-- @tparam skip_check boolean when true player will be taken as the player name (use when player has not yet joined)
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-- @tparam skip_event boolean when true the event emit will be skipped, this is used internally with Roles.unassign
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-- @treturn boolean true if the player was removed successfully
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function Roles._prototype:remove_player(player,skip_check,skip_event)
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player = Game.get_player_from_any(player)
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-- Check the player is valid, can be skipped but a name must be given
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@@ -375,6 +491,9 @@ function Roles._prototype:remove_player(player,skip_check,skip_event)
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return rtn
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end
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--- Returns an array of all the players who have this role, can be filtered by online status
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-- @tparam[opt=nil] online boolean when given will filter by this online state, nil will return all players
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-- @treturn table all the players who have this role, indexed order is meaningless
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function Roles._prototype:get_players(online)
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local players = {}
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-- Gets all players that have this role
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@@ -403,6 +522,9 @@ function Roles._prototype:get_players(online)
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end
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end
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--- Will print a message to all players with this role
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-- @tparam message string the message that will be printed to the players
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-- @treturn number the number of players who received the message
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function Roles._prototype:print(message)
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local players = self:get_players(true)
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for _,player in pairs(players) do
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@@ -411,6 +533,7 @@ function Roles._prototype:print(message)
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return #players
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end
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--- Used internally to be the first trigger on an event change, would be messy to include this in 4 different places
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local function role_update(event)
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local player = Game.get_player_by_index(event.player_index)
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-- Updates flags given to the player
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@@ -435,9 +558,11 @@ local function role_update(event)
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end
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end
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--- When a player joined or has a role change then the update is triggered
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Event.add(Roles.player_role_assigned,role_update)
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Event.add(Roles.player_role_unassigned,role_update)
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Event.add(defines.events.on_player_joined_game,role_update)
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-- Every 5 seconds the auto promote check is preformed
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Event.on_nth_tick(300,function()
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local promotes = {}
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for _,player in pairs(game.connected_players) do
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@@ -463,4 +588,5 @@ Event.on_nth_tick(300,function()
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end
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end)
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-- Return Roles
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return Roles
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