Files
factorio-mod-PHI-CL/PHI-EQ/main.lua
2022-12-02 02:40:43 +09:00

568 lines
20 KiB
Lua

local alpha_order = {"b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m"}
local base_battery_energy = 5
local base_battery_flow = 300
local base_solar_energy = 60
local graphics_location = "__PHI-EQ__/graphics/"
local items = {"solar-panel", "battery", "fusion-reactor", "personal-laser-defense", "energy-shield", "personal-roboport", "night-vision", "exoskeleton"}
-- equipment
local function EE(source, tier)
item = {}
item["name"] = source .. "-mk" .. tier .. "-equipment"
item["categories"] = armor
local w = 1
local h = 1
if (source == "solar-panel")
then
ty = "solar-panel-equipment"
item["power"] = (60 * (2 ^ (tier - 1))) .. "kW"
item["energy_source"] = {type = "electric", usage_priority = "primary-output"}
elseif (source == "battery")
then
h = 2
ty = "battery-equipment"
item["energy_source"] = {type = "electric", usage_priority = "tertiary", buffer_capacity= (100 * (2 ^ (tier - 1))) .. "MJ"}
elseif (source == "fusion-reactor")
then
w = 4
h = 4
ty = "generator-equipment"
item["power"] = (750 * (2 ^ (tier - 1))) .. "kW"
item["energy_source"] = {type = "electric", usage_priority = "primary-output"}
elseif (source == "personal-laser-defense")
then
w = 2
h = 2
ty = "active-defense-equipment"
item["energy_source"] = {type = "electric", usage_priority = "secondary-input", buffer_capacity = (250 * (2 ^ (tier - 1))) .. "kJ"}
-- item["source_direction_count"] = 64
-- item["source_offset"] = {0, -3.423489 / 4}
item["attack_parameters"] = {type = "beam", cooldown = 60, range = (18 + tier), damage_modifier = (3 + 1.5 * (tier - 1)), ammo_type = {category = "laser", energy_consumption = (50 * (tier - 1)) .. "kJ", action = {type = "direct", action_delivery = {type = "beam", beam = "laser-beam", max_length = (18 + tier), duration = 60, source_offset = {0, -1.31439}}}}}
item["automatic"] = true
elseif (source == "energy-shield")
then
w = 2
h = 2
ty = "energy-shield-equipment"
item["energy_source"] = {type = "electric", usage_priority = "primary-input", input_flow_limit = (1000 * (2 ^ (tier - 1))) .. "kW", buffer_capacity = (480 * (2 ^ (tier - 1))) .. "kJ"}
item["max_shield_value"] = (150 * (2 ^ (tier - 1)))
item["energy_per_shield"] = "80kJ"
elseif (source == "personal-roboport")
then
w = 2
h = 2
ty = "roboport-equipment"
item["energy_source"] = {type = "electric", usage_priority = "secondary-input", buffer_capacity = (80 * (2 ^ (tier - 1))) .. "MJ"}
item["robot_limit"] = 50
item["construction_radius"] = 25
item["spawn_and_station_height"] = 0.4
item["spawn_and_station_shadow_height_offset"] = 0.5
item["robots_shrink_when_entering_and_exiting"] = true
item["recharging_animation"] = {filename = "__base__/graphics/entity/roboport/roboport-recharging.png", draw_as_glow = true, priority = "high", width = 37, height = 35, frame_count = 16, scale = 1.5, animation_speed = 0.5}
item["recharging_light"] = {intensity = 0.2, size = 3, color = {r = 0.5, g = 0.5, b = 1.0}}
item["stationing_offset"] = {0, -0.6}
item["charging_station_shift"] = {0, 0.5}
item["charging_station_count"] = 16
item["charging_energy"] = (8 * (2 ^ (tier - 1))) .. "MW"
item["charging_distance"] = 1.6
item["charging_threshold_distance"] = 5
elseif (source == "night-vision")
then
w = 2
h = 2
ty = "night-vision-equipment"
item["energy_source"] = {type = "electric", usage_priority = "primary-input", buffer_capacity = "1MJ"}
item["energy_input"] = "10kW"
item["activate_sound"] = {filename = "__base__/sound/nightvision-on.ogg", volume = 0.5}
item["deactivate_sound"] = {filename = "__base__/sound/nightvision-off.ogg", volume = 0.5}
item["darkness_to_turn_on"] = 1
item["color_lookup"] = {{0, "__core__/graphics/color_luts/lut-sunset.png"}}
elseif (source == "exoskeleton")
then
w = 2
h = 4
ty = "movement-bonus-equipment"
item["energy_source"] = {type = "electric", usage_priority = "secondary-input", buffer_capacity = "10MJ"}
item["energy_consumption"] = "400kW"
item["movement_bonus"] = 0.4
end
item["type"] = ty
item["shape"] = {width = w, height = h, type = "full"}
item["sprite"] = {filename = graphics_location .. source .. "-equipment-e.png", width = w * 32, height = h * 32, priority = "medium", hr_version = {filename = graphics_location .. source .. "-equipment-eh.png", width = w * 64, height = h *64, priority = "medium", scale = 0.5}}
data:extend({item})
end
-- item
local function EI(source, tier)
local item = table.deepcopy(data.raw.item[source])
item.name = source .. "-mk" .. tier .. "-equipment"
item.placed_as_equipment_result = source .. "-mk" .. tier .. "-equipment"
item.max_health = 1000
item.subgroup = "equipment"
item.stack_size = 20
item.default_request_amount = 5
item.icons = {{icon = graphics_location .. source .. "-i.png", icon_mipmaps = 4, icon_size = 64}}
if (source == "solar-panel")
then
item.order = "a[energy-source]-a" .. alpha_order[tier - 1] .. "[" .. source .. "-mk" .. tier .. "]"
elseif (source == "battery")
then
item.order = "b[battery]-a" .. alpha_order[tier] .. "[" .. source .. "-mk" .. tier .. "]"
elseif (source == "fusion-reactor")
then
item.order = "a[energy-source]-b" .. alpha_order[tier - 1] .. "[" .. source .. "-mk" .. tier .. "]"
elseif (source == "personal-laser-defense")
then
item.order = "b[active-defense]-a" .. alpha_order[tier - 1] .. "[" .. source .. "-mk" .. tier .. "]"
elseif (source == "energy-shield")
then
item.order = "a[shield]-b" .. alpha_order[tier - 1] .. "[" .. source .. "-mk" .. tier .. "]"
elseif (source == "personal-roboport")
then
item.order = "e[robotics]-b" .. alpha_order[tier - 1] .. "[" .. source .. "-mk" .. tier .. "]"
elseif (source == "night-vision")
then
item.order = "f[night-vision]-a" .. alpha_order[tier - 1] .. "[" .. source .. "-mk" .. tier .. "]"
elseif (source == "exoskeleton")
then
item.order = "d[exoskeleton]-a" .. alpha_order[tier - 1] .. "[" .. source .. "-mk" .. tier .. "]"
end
data:extend({item})
end
-- recipe
local function ER(source, tier)
na = source
if (source == "night-vision")
then
na = "night-vision-equipment"
elseif (source == "exoskeleton")
then
na = "exoskeleton-equipment"
elseif ((source == "solar-panel") or (source == "fusion-reactor") or (source == "personal-laser-defense"))
then
na = source
elseif (tier >= 3)
then
na = source .. "-mk" .. (tier - 1)
end
data:extend({{
type = "recipe",
name = source .. "-mk" .. tier,
energy_required = 5,
enabled = "false",
ingredients = {{na, 2}},
result = source .. "-mk" .. tier,
}})
end
-- technology
local function ET(tier)
-- "battery-mk2-equipment"
if (tier == 1)
then
prereq = {"compound-energy", "solar-panel-equipment", "night-vision-equipment"}
eff = {
{
type = "unlock-recipe",
recipe = "solar-panel-mk" .. tier .. "-equipment"
},
{
type = "unlock-recipe",
recipe = "night-vision-mk" .. tier .. "-equipment"
}
}
elseif (tier == 2)
then
prereq = {"compound-energy-" .. (tier - 2), "compound-equipment-energy-1"}
eff = {
{
type = "unlock-recipe",
recipe = "solar-panel-mk" .. tier .. "-equipment"
},
{
type = "unlock-recipe",
recipe = "night-vision-mk" .. tier .. "-equipment"
}
}
end
data:extend({{
type = "technology",
name = "compound-equipment-energy-" .. (tier - 1),
icon_size = 256,
icon = graphics_location .. "solar-panel-equipment-t.png",
effects = eff,
prerequisites = prereq,
unit = {
count = 200 * (tier - 1),
ingredients = {
{"automation-science-pack", 1},
{"logistic-science-pack", 1}
},
time = 10 * (tier - 1)
},
order = "g-e-" .. alpha_order[tier + 1]
}})
end
for _, animation in ipairs(data.raw["character"]["character"]["animations"]) do
if animation.armors then
for _, armor in ipairs(animation.armors) do
if armor == "power-armor-mk2" then
animation.armors[#animation.armors + 1] = "power-armor-mk3"
break
end
end
end
end
data:extend({
{
type = "equipment-grid",
name = "equipment-grid-14x14",
width = 14,
height = 14,
equipment_categories = {"armor"}
},
{
type = "armor",
name = "power-armor-mk3",
icon = "__base__/graphics/icons/power-armor-mk2.png",
icon_size = 64, icon_mipmaps = 4,
resistances = {{type = "physical", decrease = 20, percent = 50}, {type = "acid", decrease = 20, percent = 80},
{type = "explosion", decrease = 70, percent = 60}, {type = "fire", decrease = 20, percent = 80},
{type = "laser", decrease = 20, percent = 50}, {type = "electric", decrease = 20, percent = 50},
{type = "impact", decrease = 20, percent = 50}, {type = "poison", decrease = 20, percent = 50}},
subgroup = "armor",
order = "eb[power-armor-mk3]",
stack_size = 1,
infinite = true,
equipment_grid = "equipment-grid-14x14",
inventory_size_bonus = 40,
open_sound = {filename = "__base__/sound/armor-open.ogg", volume = 1},
close_sound = {filename = "__base__/sound/armor-close.ogg", volume = 1}
}
})
data:extend(
{
{
type = "technology",
name = "compound-equipment-energy-2",
icon_size = 256,
icon = "__base__/graphics/technology/solar-panel-equipment.png",
effects = {
{
type = "unlock-recipe",
recipe = "solar-panel-equipment-mk3"
},
{
type = "unlock-recipe",
recipe = "battery-mk3-equipment"
}
},
prerequisites = {"compound-energy-2", "compound-equipment-energy", "personal-laser-defense-equipment"},
unit = {
count = 1000,
ingredients = {
{"automation-science-pack", 1},
{"logistic-science-pack", 1},
{"chemical-science-pack", 1}
},
time = 60
},
order = "g-e-d"
},
{
type = "technology",
name = "compound-equipment-energy-3",
icon_size = 256,
icon = "__base__/graphics/technology/solar-panel-equipment.png",
effects = {
{
type = "unlock-recipe",
recipe = "solar-panel-equipment-mk4"
},
{
type = "unlock-recipe",
recipe = "battery-mk4-equipment"
}
},
prerequisites = {"compound-energy-3", "compound-equipment-energy-2"},
unit = {
count = 1000,
ingredients = {
{"automation-science-pack", 1},
{"logistic-science-pack", 1},
{"chemical-science-pack", 1}
},
time = 60
},
order = "g-e-e"
},
{
type = "technology",
name = "compound-equipment-energy-4",
icon_size = 256,
icon = "__base__/graphics/technology/solar-panel-equipment.png",
effects = {
{
type = "unlock-recipe",
recipe = "solar-panel-equipment-mk5"
},
{
type = "unlock-recipe",
recipe = "battery-mk5-equipment"
},
{
type = "unlock-recipe",
recipe = "fusion-reactor-equipment-mk2"
},
{
type = "unlock-recipe",
recipe = "energy-shield-mk3-equipment"
},
{
type = "unlock-recipe",
recipe = "personal-laser-defense-equipment-mk2"
},
{
type = "unlock-recipe",
recipe = "personal-roboport-mk3-equipment"
},
{
type = "unlock-recipe",
recipe = "exoskeleton-equipment-mk2"
},
},
prerequisites = {"compound-energy-4", "compound-equipment-energy-3", "fusion-reactor-equipment", "personal-roboport-mk2-equipment", "energy-shield-mk2-equipment", "exoskeleton-equipment"},
unit = {
count = 1000,
ingredients = {
{"automation-science-pack", 1},
{"logistic-science-pack", 1},
{"chemical-science-pack", 1},
{"production-science-pack", 1}
},
time = 60
},
order = "g-e-f"
},
{
type = "technology",
name = "compound-equipment-energy-5",
icon_size = 256,
icon = "__base__/graphics/technology/solar-panel-equipment.png",
effects = {
{
type = "unlock-recipe",
recipe = "solar-panel-equipment-mk6"
},
{
type = "unlock-recipe",
recipe = "battery-mk6-equipment"
},
{
type = "unlock-recipe",
recipe = "fusion-reactor-equipment-mk3"
},
},
prerequisites = {"compound-energy-5", "compound-equipment-energy-4"},
unit = {
count = 1000,
ingredients = {
{"automation-science-pack", 1},
{"logistic-science-pack", 1},
{"chemical-science-pack", 1},
{"production-science-pack", 1}
},
time = 60
},
order = "g-e-g"
},
{
type = "technology",
name = "compound-equipment-energy-6",
icon_size = 256,
icon = "__base__/graphics/technology/solar-panel-equipment.png",
effects = {
{
type = "unlock-recipe",
recipe = "solar-panel-equipment-mk7"
},
{
type = "unlock-recipe",
recipe = "battery-mk7-equipment"
},
{
type = "unlock-recipe",
recipe = "fusion-reactor-equipment-mk4"
},
{
type = "unlock-recipe",
recipe = "power-armor-mk3"
}
},
prerequisites = {"compound-energy-6", "compound-equipment-energy-5", "power-armor-mk2"},
unit = {
count = 1000,
ingredients = {
{"automation-science-pack", 1},
{"logistic-science-pack", 1},
{"chemical-science-pack", 1},
{"production-science-pack", 1},
{"utility-science-pack", 1}
},
time = 60
},
order = "g-e-h"
},
{
type = "technology",
name = "compound-equipment-energy-7",
icon_size = 256,
icon = "__base__/graphics/technology/solar-panel-equipment.png",
effects = {
{
type = "unlock-recipe",
recipe = "solar-panel-equipment-mk8"
},
{
type = "unlock-recipe",
recipe = "battery-mk8-equipment"
},
{
type = "unlock-recipe",
recipe = "fusion-reactor-equipment-mk5"
}
},
prerequisites = {"compound-energy-7", "compound-equipment-energy-6"},
unit = {
count = 1000,
ingredients = {
{"automation-science-pack", 1},
{"logistic-science-pack", 1},
{"chemical-science-pack", 1},
{"production-science-pack", 1},
{"utility-science-pack", 1}
},
time = 60
},
order = "g-e-i"
},
{
type = "technology",
name = "compound-equipment-energy-8",
icon_size = 256,
icon = "__base__/graphics/technology/solar-panel-equipment.png",
effects = {
{
type = "unlock-recipe",
recipe = "fusion-reactor-equipment-mk6"
}
},
prerequisites = {"compound-equipment-energy-7"},
unit = {
count = 1000,
ingredients = {
{"automation-science-pack", 1},
{"logistic-science-pack", 1},
{"chemical-science-pack", 1},
{"production-science-pack", 1},
{"utility-science-pack", 1}
},
time = 60
},
order = "g-e-j"
},
{
type = "technology",
name = "compound-equipment-energy-9",
icon_size = 256,
icon = "__base__/graphics/technology/solar-panel-equipment.png",
effects = {
{
type = "unlock-recipe",
recipe = "fusion-reactor-equipment-mk7"
}
},
prerequisites = {"compound-equipment-energy-8"},
unit = {
count = 1000,
ingredients = {
{"automation-science-pack", 1},
{"logistic-science-pack", 1},
{"chemical-science-pack", 1},
{"production-science-pack", 1},
{"utility-science-pack", 1}
},
time = 60
},
order = "g-e-k"
},
{
type = "technology",
name = "compound-equipment-energy-10",
icon_size = 256,
icon = "__base__/graphics/technology/solar-panel-equipment.png",
effects = {
{
type = "unlock-recipe",
recipe = "fusion-reactor-equipment-mk8"
}
},
prerequisites = {"compound-equipment-energy-9"},
unit = {
count = 1000,
ingredients = {
{"automation-science-pack", 1},
{"logistic-science-pack", 1},
{"chemical-science-pack", 1},
{"production-science-pack", 1},
{"utility-science-pack", 1}
},
time = 60
},
order = "g-e-l"
}
}
)
for i=1, 8, 1 do
if (i <= 3)
then
for j=2, 8, 1 do
EE(items[i], j)
EI(items[i], j)
ER(items[i], j)
end
elseif (i == 4)
then
for j=2, 6, 1 do
EE(items[i], j)
EI(items[i], j)
ER(items[i], j)
end
elseif (i <= 6)
then
for j=3, 6, 1 do
EE(items[i], j)
EI(items[i], j)
ER(items[i], j)
end
elseif (i <= 8)
then
EE(items[i], 2)
EI(items[i], 2)
ER(items[i], 2)
end
end