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factorio-mod-PHI-CL/PHI-CL/data/f/ct.lua
T
2026-07-01 17:33:52 +09:00

178 lines
5.8 KiB
Lua

local items = require('ct-c')
if items['hide'] and (data.raw['infinity-container']['super-infinity-chest'] or data.raw['infinity-cargo-wagon']['super-infinity-cargo-wagon']) then
local sc = 1
for c, _ in pairs(defines.prototypes.item) do
if data.raw[c] then
for _, i in pairs(data.raw[c]) do
if not (i.hidden or (i.subgroup and items['hide'][i.subgroup])) then
sc = sc + 1
end
end
end
end
if data.raw['infinity-container']['super-infinity-chest'] then
data.raw['infinity-container']['super-infinity-chest'].inventory_size = sc
end
if data.raw['infinity-cargo-wagon']['super-infinity-cargo-wagon'] then
data.raw['infinity-cargo-wagon']['super-infinity-cargo-wagon'].inventory_size = sc
end
end
-- MIG C 11 BASE ENTITY
-- MIG C 1 RECYCLER ENTITY
-- MIG C 7 SPACE_AGE ENTITY
if settings.startup['PHI-CT-STATUS'].value and items['status'] and items['status_ignore'] then
function main_entity_number_position(entity)
local box = entity.selection_box or entity.collision_box
if not box then
return
end
if not box.left_top and not box.right_bottom and type(box[1]) == 'table' and type(box[2]) == 'table' then
box = {
left_top = {x = box[1][1], y = box[1][2]},
right_bottom = {x = box[2][1], y = box[2][2]}
}
end
local w = box.right_bottom.x - box.left_top.x
local h = box.right_bottom.y - box.left_top.y
local cx = (box.left_top.x + box.right_bottom.x) / 2
local cy = (box.left_top.y + box.right_bottom.y) / 2
local positions = {
[1] = {
x = cx - 0.2 * w,
y = cy + h / 2 - 0.25
},
[2] = {
x = cx - 0.2 * h,
y = cy + w / 2 - 0.25
}
}
return positions
end
for _, c in pairs({'assembling-machine', 'furnace', 'mining-drill'}) do
for _, v in pairs(data.raw[c]) do
if not v.bottleneck_ignore and not items['status_ignore'][v.name] then
for _, a in pairs({'graphics_set', 'wet_mining_graphics_set', 'graphics_set_flipped'}) do
if v[a] then
v[a].status_colors = items['status']
if not v[a].working_visualisations then
v[a].working_visualisations = {}
end
local positions = main_entity_number_position(v)
if positions then
v[a].working_visualisations[#v[a].working_visualisations + 1] = {
always_draw = true,
apply_tint = 'status',
render_layer = 'light-effect',
animation = {
filename = '__base__/graphics/icons/signal/signal_white.png',
flags = {'icon'},
size = 64,
scale = 0.15,
line_length = 1,
frame_count = 1,
animation_speed = 1,
draw_as_glow = true
},
north_position = positions[1],
east_position = positions[2],
south_position = positions[1],
west_position = positions[2],
}
end
end
end
end
end
end
end
-- CT A 1 BASE MAP_GEN_PRESET
if settings.startup['PHI-CT-TILE'].value then
local autoplace_setting_decorative = {}
local autoplace_setting_entity = {}
local autoplace_setting_tile = {}
for k, _ in pairs(data.raw.tile) do
autoplace_setting_tile[k] = {
frequency = 0,
size = 0,
richness = 0
}
end
autoplace_setting_tile[settings.startup['PHI-CT-TILE-CHOICE'].value] = {
frequency = 1,
size = 1,
richness = 1
}
for c, _ in pairs(defines.prototypes.entity) do
if data.raw[c] then
for k, _ in pairs(data.raw[c]) do
autoplace_setting_entity[k] = {
frequency = 0,
size = 0,
richness = 0
}
end
end
end
for k, _ in pairs(data.raw['optimized-decorative']) do
autoplace_setting_decorative[k] = {
frequency = 0,
size = 0,
richness = 0
}
end
data.raw['map-gen-presets']['default']['empty-world'] = {
order = 'zz',
basic_settings = {
default_enable_all_autoplace_controls = false,
autoplace_controls = {},
autoplace_settings = {
tile = {
treat_missing_as_default = false,
settings = autoplace_setting_tile
},
entity = {
treat_missing_as_default = false,
settings = autoplace_setting_entity
},
decorative = {
treat_missing_as_default = false,
settings = autoplace_setting_decorative
}
},
no_enemies_mode = true
},
advanced_settings = {
pollution = {
enabled = false
},
enemy_evolution = {
enabled = false
},
enemy_expansion = {
enabled = false
}
}
}
end