local function clock_display(sec) if sec == nil then return 0 end local sym = '' if sec < 0 then sec = math.abs(sec) sym = '- ' end local s = math.floor(sec) % 60 local m = math.floor(sec / 60) % 60 if sec > 3599 then local h = math.floor(sec / 3600) return sym .. string.format('%d:%02d:%02d', h, m, s) else return sym .. string.format('%d:%02d', m, s) end end script.on_nth_tick(60, function(event) clock_display(math.floor(game.tick / 60)) for _, player in pairs(game.connected_players) do if player.gui.top.phi_clock == nil then player.gui.top.add{type='button', name='phi_clock'} end player.gui.top.phi_clock.caption = clock_display(sec) end end)