local alpha_order = {'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm'} local items = require 'config' local main = {} local function tint_handle(item, tier, tl) for _, ve in pairs(tl) do if item[ve] then for _, tc in pairs({'layers', 'sheets', 'structure', 'frames'}) do if item[ve][tc] and type(item[ve][tc]) == 'table' then for _, v2 in pairs(item[ve][tc]) do v2.tint = items['tint'][tier] if v2.frames then for _, v3 in pairs(v2.frames) do v3.tint = items['tint'][tier] end end end end end item[ve].tint = items['tint'][tier] end end end -- entity function main.EEE(source, tier) local item = table.deepcopy(data.raw[source.type][source.ref_name]) item.name = source.name .. '-' .. tier item.minable.result = item.name item.max_health = item.max_health * (tier - source.min + 2) if (tier < source.max) then item.next_upgrade = source.name .. '-' .. (tier + 1) end for _, v in pairs({'production', 'energy_usage', 'heating_energy', 'crane_energy_usage', 'energy_per_shot'}) do if item[v] then item[v] = tonumber(string.match(item[v], '[%d%.]+')) * (2 ^ (tier - source.min + 1)) .. (string.match(item[v], '%a+') or '') end end for _, v in pairs({'researching_speed', 'mining_speed', 'crafting_speed'}) do if item[v] then item[v] = tonumber(string.match(item[v], '[%d%.]+')) * (2 ^ (tier - source.min + 1)) end end if item.energy_source then for _, v in pairs({'buffer_capacity', 'input_flow_limit', 'output_flow_limit'}) do if item.energy_source[v] then item.energy_source[v] = tonumber(string.match(item.energy_source[v], '[%d%.]+')) * (2 ^ (tier - source.min + 1)) .. string.match(item.energy_source[v], '%a+') end end if item.energy_source.emissions_per_minute then if source.tech == 'compound-energy' then if (source.type == 'boiler') or (source.name == 'kr-gas-power-station') then for k, _ in pairs(item.energy_source.emissions_per_minute) do item.energy_source.emissions_per_minute[k] = item.energy_source.emissions_per_minute[k] * (tier - source.min + 2) end else for k, _ in pairs(item.energy_source.emissions_per_minute) do item.energy_source.emissions_per_minute[k] = item.energy_source.emissions_per_minute[k] * (2 ^ (tier - source.min + 1)) end end else for k, _ in pairs(item.energy_source.emissions_per_minute) do item.energy_source.emissions_per_minute[k] = item.energy_source.emissions_per_minute[k] * (2 ^ (tier - source.min + 1)) end end end end if (source.type == 'electric-turret') or (source.type == 'ammo-turret') or (source.type == 'fluid-turret') then if item.attack_parameters then item.attack_parameters.damage_modifier = 2 ^ (tier - source.min + 1) item.attack_parameters.range = item.attack_parameters.range + (2 * (tier - source.min + 1)) if item.attack_parameters.cooldown then item.attack_parameters.cooldown = item.attack_parameters.cooldown * ((24 - tier + source.min) / 25) end end if item.call_for_help_radius then item.call_for_help_radius = item.call_for_help_radius + (2 * (tier - source.min + 1)) end if source.type == 'electric-turret' then item.glow_light_intensity = 1 if item.attack_parameters then if item.attack_parameters.damage_modifier and source.name == 'laser-turret' then item.attack_parameters.damage_modifier = item.attack_parameters.damage_modifier * 2 end if item.attack_parameters.ammo_type then if item.attack_parameters.ammo_type.action and item.attack_parameters.ammo_type.action.action_delivery and item.attack_parameters.ammo_type.action.action_delivery.max_length then item.attack_parameters.ammo_type.action.action_delivery.max_length = item.attack_parameters.ammo_type.action.action_delivery.max_length + (2 * (tier - source.min + 1)) end if item.attack_parameters.ammo_type.energy_consumption then item.attack_parameters.ammo_type.energy_consumption = tonumber(string.match(item.attack_parameters.ammo_type.energy_consumption, '[%d%.]+')) * (2 ^ (tier - source.min + 1)) .. string.match(item.attack_parameters.ammo_type.energy_consumption, '%a+') end end end elseif source.type == 'fluid-turret' then item.prepare_range = item.prepare_range + (2 * (tier - source.min + 1)) end end if source.tech == 'compound-energy' then if (source.type == 'accumulator') and item['chargable_graphics'] then if item['chargable_graphics']['picture'].layers and item['chargable_graphics']['picture'].layers[1] then item['chargable_graphics']['picture'].layers[1].tint = items['tint'][tier] end for _, v in pairs({item['chargable_graphics']['charge_animation'], item['chargable_graphics']['discharge_animation']}) do if v.layers and v.layers[1] and v.layers[1].layers and v.layers[1].layers[1] then v.layers[1].layers[1].tint = items['tint'][tier] end end for _, v in pairs({'buffer_capacity', 'input_flow_limit', 'output_flow_limit'}) do if item.energy_source[v] then item.energy_source[v] = tonumber(string.match(item.energy_source[v], '[%d%.]+')) * (2 ^ (tier - source.min + 1)) .. string.match(item.energy_source[v], '%a+') end end elseif (source.type == 'solar-panel') then item.production = tostring(tonumber(string.match(item.production, '[%d%.]+')) * (2 ^ (tier - source.min + 1))) .. string.match(item.production, '%a+') elseif (source.type == 'boiler') then item.energy_consumption = tostring(tonumber(string.match(item.energy_consumption, '[%d%.]+')) * tier) .. string.match(item.energy_consumption, '%a+') item.target_temperature = 15 + ((item.target_temperature - 15) * tier) if (source.name == 'heat-exchanger') then item.energy_source.min_working_temperature = 15 + ((item.energy_source.min_working_temperature - 15) * tier) item.energy_source.max_temperature = item.energy_source.max_temperature * tier item.energy_source.max_transfer = tostring(tonumber(string.match(item.energy_source.max_transfer, '[%d%.]+')) * tier) .. string.match(item.energy_source.max_transfer, '%a+') end elseif (source.type == 'generator') then if item.max_power_output then item.max_power_output = (tonumber(string.match(item.max_power_output, '[%d%.]+')) * (tier - source.min + 2)) .. string.match(item.max_power_output, '%a+') end if item.maximum_temperature then item.maximum_temperature = 15 + ((item.maximum_temperature - 15) * tier) end elseif (source.type == 'reactor') then item.consumption = tostring(tonumber(string.match(item.consumption, '[%d%.]+')) * tier) .. string.match(item.consumption, '%a+') item.heat_buffer.max_temperature = item.heat_buffer.max_temperature * tier item.heat_buffer.max_transfer = tostring(tonumber(string.match(item.heat_buffer.max_transfer, '[%d%.]+')) * tier) .. string.match(item.heat_buffer.max_transfer, '%a+') tint_handle(item, tier, {'connection_patches_connected', 'connection_patches_disconnected', 'heat_connection_patches_connected', 'heat_connection_patches_disconnected', 'lower_layer_picture'}) elseif (source.type == 'fusion-reactor') then item.power_input = tostring(tonumber(string.match(item.power_input, '[%d%.]+')) * tier) .. string.match(item.power_input, '%a+') item.max_fluid_usage = item.max_fluid_usage * tier elseif (source.type == 'fusion-generator') then item.energy_source.output_flow_limit = tostring(tonumber(string.match(item.energy_source.output_flow_limit, '[%d%.]+')) * tier) .. string.match(item.energy_source.output_flow_limit, '%a+') item.max_fluid_usage = item.max_fluid_usage * tier elseif (source.type == 'heat-pipe') then item.heat_buffer.max_temperature = item.heat_buffer.max_temperature * tier item.heat_buffer.max_transfer = tostring(tonumber(string.match(item.heat_buffer.max_transfer, '[%d%.]+')) * tier) .. string.match(item.heat_buffer.max_transfer, '%a+') tint_handle(item, tier, {'connection_sprites', 'heat_glow_sprites'}) end end if (source.type == 'lab') then for _, v in pairs({{['a'] = 'on_animation', ['n'] = 3}, {['a'] = 'off_animation', ['n'] = 2}}) do if item[v['a']] and item[v['a']].layers then for i=1, v['n'], 1 do if item[v['a']].layers[i] then item[v['a']].layers[i].tint = items['tint'][tier] end end end end elseif (source.type == 'mining-drill') then for _, e in pairs({'graphics_set', 'wet_mining_graphics_set'}) do if item[e] and item[e].animation then for _, d in pairs(item[e].animation) do if d.layers then d.layers[1].tint = items['tint'][tier] d.layers[2].tint = items['tint'][tier] end end end end elseif source.type == 'radar' then item.max_distance_of_sector_revealed = item.max_distance_of_sector_revealed + (2 * (tier - source.min + 1)) item.max_distance_of_nearby_sector_revealed = item.max_distance_of_nearby_sector_revealed + (2 * (tier - source.min + 1)) elseif source.type == 'thruster' then for _, v in pairs({'min_performance', 'max_performance'}) do if item[v] and item[v].fluid_usage then item[v].fluid_usage = item[v].fluid_usage * (2 ^ (tier - source.min + 1)) end end elseif source.type == 'reactor' and source.name == 'heating-tower' then item.consumption = tostring(tonumber(string.match(item.consumption, '[%d%.]+')) * tier) .. string.match(item.consumption, '%a+') elseif source.type == 'agricultural-tower' then item.radius = item.radius + (1 * (tier - source.min + 1)) end tint_handle(item, tier, {'picture', 'pictures', 'animation', 'structure', 'integration_patch', 'horizontal_animation', 'vertical_animation'}) for _, v in pairs({'graphics_set', 'graphics_set_flipped'}) do if item[v] then tint_handle(item[v], tier, {'animation', 'idle_animation', 'frozen_patch'}) if item[v].working_visualisations then tint_handle(item[v].working_visualisations, tier, {'north_animation', 'east_animation', 'south_animation', 'west_animation', 'animation'}) end end end if item.idle_animation and item.idle_animation.layers then local i = 1 while i < #item.idle_animation.layers do if item.idle_animation.layers[i] then item.idle_animation.layers[i].tint = items['tint'][tier] end i = i + 2 if not item.idle_animation.layers[i] then break end end end if item.base_picture and item.base_picture.sheets then item.base_picture.sheets[1].tint = items['tint'][tier] end if tier > 1 then item.localised_name = {'phi-cl.combine', {'name.' .. source.ref_name}, tostring(tier)} else item.localised_name = {'name.' .. source.ref_name} end data:extend({item}) end -- equipment function main.EEQ(source, tier) local item = table.deepcopy(data.raw[source.type][source.ref_name]) item.name = source.name .. '-mk' .. tier .. '-equipment' item.take_result = source.name .. '-mk' .. tier .. '-equipment' for _, v in pairs({'power', 'energy_consumption', 'energy_input', 'charging_energy'}) do if item[v] then item[v] = tostring(tonumber(string.match(item[v], '[%d%.]+')) * (2 ^ (tier - source.min + 1))) .. string.match(item[v], '%a+') end end if item.energy_source then for _, v in pairs({'buffer_capacity', 'input_flow_limit', 'output_flow_limit'}) do if item.energy_source[v] then item.energy_source[v] = tostring(tonumber(string.match(item.energy_source[v], '[%d%.]+')) * (2 ^ (tier - source.min + 1))) .. string.match(item.energy_source[v], '%a+') end end end for _, v in pairs({'max_shield_value', 'movement_bonus', 'inventory_size_bonus'}) do if item[v] then item[v] = item[v] * (2 ^ (tier - source.min + 1)) end end if item.darkness_to_turn_on and item.color_lookup then item.darkness_to_turn_on = 0 item.color_lookup = {{0, '__core__/graphics/color_luts/lut-sunset.png'}} end if item.attack_parameters then if item.attack_parameters.cooldown then item.attack_parameters.cooldown = item.attack_parameters.cooldown * ((24 - tier + source.min) / 25) end if item.attack_parameters.damage_modifier then item.attack_parameters.damage_modifier = item.attack_parameters.damage_modifier * (2 ^ (tier - source.min + 1)) end if item.attack_parameters.ammo_type then if item.attack_parameters.ammo_type.energy_consumption then item.attack_parameters.ammo_type.energy_consumption = tostring(tonumber(string.match(item.attack_parameters.ammo_type.energy_consumption, '[%d%.]+')) * (2 ^ (tier - source.min + 1))) .. string.match(item.attack_parameters.ammo_type.energy_consumption, '%a+') end if item.attack_parameters.ammo_type.action_delivery then item.attack_parameters.ammo_type.action_delivery.max_length = item.attack_parameters.ammo_type.action_delivery.max_length + (tier - source.min + 1) end end if item.attack_parameters.range then item.attack_parameters.range = item.attack_parameters.range + (tier - source.min + 1) end end if item.sprite then item.sprite.tint = items['tint'][tier] end item.localised_name = {'phi-cl.combine-gen', {'name.' .. source.ref_name}, tostring(tier)} if settings.startup['PHI-EQ-SIZE'].value then item.shape = { width = 1, height = 1, type = 'full', points = {{0, 0}} } end data:extend({item}) end -- item function main.EI(source, tier) local item = table.deepcopy(data.raw.item[source.ref_name]) if source.category == 'equipment' then item.name = source.name .. '-mk' .. tier .. '-equipment' item.place_as_equipment_result = source.name .. '-mk' .. tier .. '-equipment' else if tier > 1 then item.name = source.name .. '-' .. tier item.place_result = source.name .. '-' .. tier else item.name = source.name item.place_result = source.name end end if item.icons and item.icons[1] then item.icons[1].tint = items['tint'][tier] elseif item.icon then item.icons = { { icon = item.icon, tint = items['tint'][tier] } } item.icon = nil if item.icon_size then item.icons[1].icon_size = item.icon_size item.icon_size = nil end end item.order = item.order .. tier if tier > 1 then item.localised_name = {'phi-cl.combine', {'name.' .. source.ref_name}, tostring(tier)} else item.localised_name = {'name.' .. source.ref_name} end data:extend({item}) end -- recipe function main.ER(source, tier) local new_name = source.name local ingredient_name = source.name local result_name = source.name local icons = { { icon = data.raw.item[source.ref_name].icon, tint = items['tint'][tier] } } if source.category == 'equipment' then if (tier == 2) then ingredient_name = ingredient_name .. '-equipment' else ingredient_name = ingredient_name .. '-mk' .. (tier - 1) .. '-equipment' end new_name = new_name .. '-mk' .. tier .. '-equipment' result_name = result_name .. '-mk' .. tier .. '-equipment' else if tier > 2 then ingredient_name = ingredient_name .. '-' .. (tier - 1) end new_name = new_name .. '-' .. tier result_name = result_name .. '-' .. tier end if (source.tech == 'compound-energy') then if (source.type == 'solar-panel') or (source.type == 'accumulator') then data:extend({{ type = 'recipe', name = new_name, icons = icons, energy_required = 2, enabled = false, ingredients = {{type='item', name=ingredient_name, amount=4}}, results = {{type='item', name=result_name, amount=1}}, main_product = result_name, localised_name = {'phi-cl.combine', data.raw[source.type][new_name].localised_name, ''} }}) else if tier > 2 then data:extend({{ type = 'recipe', name = new_name, icons = icons, energy_required = 2, enabled = false, ingredients = {{type='item', name=ingredient_name, amount=1}, {type='item', name=source.name, amount=1}}, results = {{type='item', name=result_name, amount=1}}, main_product = result_name, localised_name = {'phi-cl.combine', data.raw[source.type][new_name].localised_name, ''} }}) else data:extend({{ type = 'recipe', name = new_name, icons = icons, energy_required = 2, enabled = false, ingredients = {{type='item', name=ingredient_name, amount=2}}, results = {{type='item', name=result_name, amount=1}}, main_product = result_name, localised_name = {'phi-cl.combine', data.raw[source.type][new_name].localised_name, ''} }}) end end else data:extend({{ type = 'recipe', name = new_name, icons = icons, energy_required = 2, enabled = false, ingredients = {{type='item', name=ingredient_name, amount=2}}, results = {{type='item', name=result_name, amount=1}}, main_product = result_name, localised_name = {'phi-cl.combine', data.raw[source.type][new_name].localised_name, ''} }}) end end -- technology function main.ET(source, tier) if (source.tech == 'compound-energy') then table.insert(data.raw.technology['compound-energy-' .. (tier - 1)].effects, {type='unlock-recipe', recipe=source.name .. '-' .. tier}) elseif data.raw.technology[source.tech] then local recipe_name = source.name if source.category == 'equipment' then recipe_name = recipe_name .. '-mk' .. tier .. '-equipment' else recipe_name = recipe_name .. '-' .. tier end table.insert(data.raw.technology[source.tech].effects, {type='unlock-recipe', recipe=recipe_name}) if source.type == 'ammo-turret' or source.type == 'fluid-turret' then for i=1, #items['research_modifier'][source.type], 1 do for j=1, #data.raw.technology[items['research_modifier'][source.type][i]].effects, 1 do if (data.raw.technology[items['research_modifier'][source.type][i]].effects[j].type == 'turret-attack') then if (data.raw.technology[items['research_modifier'][source.type][i]].effects[j].turret_id == source.ref_name) then table.insert(data.raw.technology[items['research_modifier'][source.type][i]].effects, {type='turret-attack', turret_id=source.name .. '-' .. tier, modifier=data.raw.technology[items['research_modifier'][source.type][i]].effects[j].modifier}) end end end end end end end -- fast replace group function main.EL(source) if not data.raw[source.type][source.ref_name].fast_replaceable_group then data.raw[source.type][source.ref_name].fast_replaceable_group = source.ref_name end if source.max > 2 then data.raw[source.type][source.name .. '-' .. 2].fast_replaceable_group = data.raw[source.type][source.ref_name].fast_replaceable_group end if source.max > source.min then for j=source.min + 1, source.max do data.raw[source.type][source.name .. '-' .. j].fast_replaceable_group = data.raw[source.type][source.name .. '-' .. (j - 1)].fast_replaceable_group end end end -- entity category function main.EEEC(source, tier) local item_name = source.name .. '-' .. tier if not data.raw[source.type][source.ref_name] then return end if data.raw[source.type][source.ref_name].crafting_categories then data.raw[source.type][item_name].crafting_categories = {} for i=1, #data.raw[source.type][source.ref_name].crafting_categories do table.insert(data.raw[source.type][item_name].crafting_categories, data.raw[source.type][source.ref_name].crafting_categories[i]) end end if data.raw[source.type][source.ref_name].resource_categories then data.raw[source.type][item_name].resource_categories = {} for i=1, #data.raw[source.type][source.ref_name].resource_categories do table.insert(data.raw[source.type][item_name].resource_categories, data.raw[source.type][source.ref_name].resource_categories[i]) end end if data.raw[source.type][source.ref_name].fuel_categories then data.raw[source.type][item_name].fuel_categories = table.deepcopy(data.raw[source.type][source.ref_name].fuel_categories) end if data.raw[source.type][source.ref_name].allowed_effects then data.raw[source.type][item_name].allowed_effects = table.deepcopy(data.raw[source.type][source.ref_name].allowed_effects) end end return main