for index, force in pairs(game.forces) do local technologies = force.technologies local recipes = force.recipes if technologies['compound-energy-1'].researched then recipes['assembling-machine-4'].enabled = true recipes['assembling-machine-4'].reload() recipes['electric-furnace-2'].enabled = true recipes['electric-furnace-2'].reload() recipes['chemical-plant-2'].enabled = true recipes['chemical-plant-2'].reload() recipes['oil-refinery-2'].enabled = true recipes['oil-refinery-2'].reload() elseif technologies['compound-energy-2'].researched then recipes['assembling-machine-5'].enabled = true recipes['assembling-machine-5'].reload() recipes['electric-furnace-3'].enabled = true recipes['electric-furnace-3'].reload() recipes['chemical-plant-3'].enabled = true recipes['chemical-plant-3'].reload() recipes['oil-refinery-3'].enabled = true recipes['oil-refinery-3'].reload() end end