for index, force in pairs(game.forces) do local technologies = force.technologies local recipes = force.recipes if technologies['steel-processing'].researched then recipes['ups-steel-chest'].enabled = true recipes['ups-steel-chest'].reload() elseif technologies['construction-robotics'].researched then recipes['ups-logistic-chest-passive-provider'].enabled = true recipes['ups-logistic-chest-passive-provider'].reload() recipes['ups-logistic-chest-storage'].enabled = true recipes['ups-logistic-chest-storage'].reload() elseif technologies['logistic-robotics'].researched then recipes['ups-logistic-chest-passive-provider'].enabled = true recipes['ups-logistic-chest-passive-provider'].reload() recipes['ups-logistic-chest-storage'].enabled = true recipes['ups-logistic-chest-storage'].reload() elseif technologies['logistic-system'].researched then recipes['ups-logistic-chest-active-provider'].enabled = true recipes['ups-logistic-chest-active-provider'].reload() recipes['ups-logistic-chest-buffer'].enabled = true recipes['ups-logistic-chest-buffer'].reload() recipes['ups-logistic-chest-requester'].enabled = true recipes['ups-logistic-chest-requester'].reload() end end