local items = require('ct-c') if data.raw['infinity-container']['super-infinity-chest'] and items['hide'] then local sc = 1 for c, _ in pairs(defines.prototypes.item) do if data.raw[c] then for _, i in pairs(data.raw[c]) do if not (i.hidden or (i.subgroup and items['hide'][i.subgroup])) then sc = sc + 1 end end end end data.raw['infinity-container']['super-infinity-chest'].inventory_size = sc end if items['status'] and items['status_ignore'] then function main_entity_number_position(entity) local box = entity.selection_box or entity.collision_box if not box then return end if not box.left_top and not box.right_bottom and type(box[1]) == 'table' and type(box[2]) == 'table' then box = { left_top = {x = box[1][1], y = box[1][2]}, right_bottom = {x = box[2][1], y = box[2][2]} } end local w = box.right_bottom.x - box.left_top.x local h = box.right_bottom.y - box.left_top.y local cx = (box.left_top.x + box.right_bottom.x) / 2 local cy = (box.left_top.y + box.right_bottom.y) / 2 local positions = { [1] = { x = cx - 0.2 * w, y = cy + h / 2 - 0.25 }, [2] = { x = cx - 0.2 * h, y = cy + w / 2 - 0.25 } } return positions end for _, c in pairs({'assembling-machine', 'furnace', 'rocket-silo', 'mining-drill'}) do for _, v in pairs(data.raw[c]) do if not v.bottleneck_ignore and not items['status_ignore'][v.name] then for _, a in pairs({'graphics_set', 'wet_mining_graphics_set', 'graphics_set_flipped'}) do if v[a] then v[a].status_colors = items['status'] if not v[a].working_visualisations then v[a].working_visualisations = {} end local positions = main_entity_number_position(v) if positions then v[a].working_visualisations[#v[a].working_visualisations + 1] = { always_draw = true, apply_tint = 'status', render_layer = 'light-effect', animation = { filename = '__base__/graphics/icons/signal/signal_white.png', flags = {'icon'}, size = 64, scale = 0.15, line_length = 1, frame_count = 1, animation_speed = 1, draw_as_glow = true }, north_position = positions[1], east_position = positions[2], south_position = positions[1], west_position = positions[2], } end end end end end end end