local items = require 'config' local main = require 'main' local file_stage = 2 if settings.startup['PHI-EN'] and settings.startup['PHI-EN-NUCLEAR-TIER'].value > 1 then data.raw['fluid']['steam'].max_temperature = 5000 end if settings.startup['PHI-XW-WATER'].value > 0 then data.raw['offshore-pump']['offshore-pump'].pumping_speed = settings.startup['PHI-XW-WATER'].value * 20 data.raw['offshore-pump']['offshore-pump'].fluid_box.height = 4 data.raw['offshore-pump']['offshore-pump'].fluid_box.level = 5 data.raw['offshore-pump']['offshore-pump'].flags = {'placeable-neutral', 'player-creation'} data.raw['offshore-pump']['offshore-pump'].adjacent_tile_collision_box = {{-0.5, -0.25}, {0.5, 0.25}} data.raw['offshore-pump']['offshore-pump'].adjacent_tile_collision_test = {'ground-tile', 'water-tile', 'object-layer'} data.raw['offshore-pump']['offshore-pump'].adjacent_tile_collision_mask = nil data.raw['offshore-pump']['offshore-pump'].placeable_position_visualization = nil if mods['angelsrefining'] then data.raw['offshore-pump']['seafloor-pump'].pumping_speed = settings.startup['PHI-XW-WATER'].value * 20 data.raw['offshore-pump']['seafloor-pump'].fluid_box.height = 4 data.raw['offshore-pump']['offshore-pump'].fluid_box.level = 5 data.raw['offshore-pump']['seafloor-pump'].flags = {'placeable-neutral', 'player-creation', 'filter-directions'} data.raw['offshore-pump']['seafloor-pump'].adjacent_tile_collision_box = {{-2, -3}, {2, -2}} data.raw['offshore-pump']['seafloor-pump'].adjacent_tile_collision_test = {'ground-tile', 'water-tile', 'object-layer'} data.raw['offshore-pump']['seafloor-pump'].adjacent_tile_collision_mask = nil data.raw['offshore-pump']['seafloor-pump'].placeable_position_visualization = nil data.raw['offshore-pump']['seafloor-pump'].max_health = 400 end end if settings.startup['PHI-EQ-ARMOR'].value then data:extend({ { type = 'equipment-grid', name = 'equipment-grid-14x14', width = 14, height = 14, equipment_categories = {'armor'} }, { type = 'armor', name = 'power-armor-mk3', icon = '__base__/graphics/icons/power-armor-mk2.png', icon_size = 64, icon_mipmaps = 4, resistances = {{type = 'physical', decrease = 20, percent = 50}, {type = 'acid', decrease = 20, percent = 80}, {type = 'explosion', decrease = 70, percent = 60}, {type = 'fire', decrease = 20, percent = 80}, {type = 'laser', decrease = 20, percent = 50}, {type = 'electric', decrease = 20, percent = 50}, {type = 'impact', decrease = 20, percent = 50}, {type = 'poison', decrease = 20, percent = 50}}, subgroup = 'armor', order = 'eb[power-armor-mk3]', stack_size = 1, infinite = true, equipment_grid = 'equipment-grid-14x14', inventory_size_bonus = 40, open_sound = {filename = '__base__/sound/armor-open.ogg', volume = 1}, close_sound = {filename = '__base__/sound/armor-close.ogg', volume = 1} } }) data:extend({{ type = 'recipe', name = 'power-armor-mk3', energy_required = 5, enabled = 'false', ingredients = {{'power-armor-mk2', 2}}, result = 'power-armor-mk3' }}) for _, animation in ipairs(data.raw['character']['character']['animations']) do if animation.armors then for _, armor in ipairs(animation.armors) do if armor == 'power-armor-mk2' then animation.armors[#animation.armors + 1] = 'power-armor-mk3' break end end end end table.insert(data.raw.technology['power-armor-mk2'].effects, {type='unlock-recipe', recipe='power-armor-mk3'}) end for _, v in pairs(items['item']) do if v.enabled then if v.stage == file_stage then v.category = 'item' for j=v.min, v.max, 1 do main.EEE(v, j) main.EI(v, j) main.ER(v, j) main.ET(v, j) end main.EL(v) end end end for _, v in pairs(items['equipment']) do if v.enabled then if v.stage == file_stage then v.category = 'equipment' for j=v.min, v.max, 1 do main.EEQ(v, j) main.EI(v, j) main.ER(v, j) main.ET(v, j) end end end end