--[[ local inserter_direction = { [1] = defines.direction.north, [2] = defines.direction.northnortheast, [3] = defines.direction.northeast, [4] = defines.direction.eastnortheast, [5] = defines.direction.east, [6] = defines.direction.eastsoutheast, [7] = defines.direction.southeast, [8] = defines.direction.southsoutheast, [9] = defines.direction.south, [10] = defines.direction.southsouthwest, [11] = defines.direction.southwest, [12] = defines.direction.westsouthwest, [13] = defines.direction.west, [14] = defines.direction.westnorthwest, [15] = defines.direction.northwest, [16] = defines.direction.northnorthwest, } local inserter_direction_reversed = {} for k, v in pairs(inserter_direction) do inserter_direction_reversed[v] = k end local function gui_create(player) if player.gui.relative.phi_cl_inserter_config then player.gui.relative.phi_cl_inserter_config.destroy() end do local frame = player.gui.relative.add({type = 'frame', name = 'phi_cl_inserter_config', anchor = {gui = defines.relative_gui_type.inserter_gui, position = defines.relative_gui_position.right, type = 'inserter', ghost_mode = 'both'}}) frame.add({type = 'drop-down', name = 'i_sub_direction', items = {'[virtual-signal=signal-0]', '[virtual-signal=signal-1]', '[virtual-signal=signal-2]', '[virtual-signal=signal-3]'}, selected_index = 1}) end end local function gui_update(player, entity) if entity.valid and entity.type and (entity.type == 'inserter' or (entity.type == 'entity-ghost' and entity.ghost_type == 'inserter')) then player.gui.relative.phi_cl_inserter_config['i_sub_direction'].selected_index = ((inserter_direction_reversed[entity.direction] - 1) % 4) + 1 end end if settings.startup['PHI-MI'].value or (settings.startup['PHI-GM'].value and settings.startup['PHI-GM'].value ~= '') then script.on_event(defines.events.on_gui_selection_state_changed, function(event) if (player.opened.type == 'inserter' or (player.opened.type == 'entity-ghost' and player.opened.ghost_type == 'inserter')) and player.gui.relative.phi_cl_inserter_config then player.opened.direction = inserter_direction[(math.floor(inserter_direction_reversed[player.opened.direction] / 4) * 4 + (event.element.parent['i_sub_direction'].selected_index - 1)) % 16 + 1] end end end ]]