local alpha_order = {'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm'} -- local graphics_location = '__PHI-EN__/graphics/' local items = require 'config' -- entity local function EE(source, tier) local item = table.deepcopy(data.raw[source.type][source.ref_name]) item.name = source.name .. '-' .. tier item.minable.result = source.name .. '-' .. tier item.max_health = item.max_health * (2 ^ (tier - source.min + 1)) if (source.type == 'accumulator') then item.energy_source.buffer_capacity = (source.base * 4 ^ (tier - source.min + 1)) .. 'MJ' item.energy_source.input_flow_limit = (source.base * 60 * (4 ^ (tier - source.min + 1))) .. 'kW' item.energy_source.output_flow_limit = (source.base * 60 * (4 ^ (tier - source.min + 1))) .. 'kW' --[[ item.charge_animation.layers[1].layers[1].filename = item.picture.layers[1].filename item.charge_animation.layers[1].layers[1].tint = {r = 1, g = 1, b = 1, a = 1} item.charge_animation.layers[1].layers[1].hr_version.filename = item.picture.layers[1].hr_version.filename item.charge_animation.layers[1].layers[1].hr_version.tint = {r = 1, g = 1, b = 1, a = 1} item.discharge_animation.layers[1].layers[1].filename = item.picture.layers[1].filename item.discharge_animation.layers[1].layers[1].tint = {r = 1, g = 1, b = 1, a = 1} item.discharge_animation.layers[1].layers[1].hr_version.filename = item.picture.layers[1].hr_version.filename item.discharge_animation.layers[1].layers[1].hr_version.tint = {r = 1, g = 1, b = 1, a = 1} ]] elseif (source.type == 'solar-panel') then item.production = (source.base * (4 ^ (tier - source.min + 1))) .. 'kW' elseif (source.type == 'boiler') then item.fluid_box.height = 4 item.output_fluid_box.height = 4 item.output_fluid_box.base_level = 5 item.energy_consumption = source.base * tier .. 'kW' item.target_temperature = 15 + (source.temp * tier) item.fluid_usage_per_tick = source.fluid if (source.name == 'heat-exchanger') then item.energy_source.min_working_temperature = 15 + (source.temp * tier) item.energy_source.max_temperature = source.temp * (tier + 1) item.energy_source.max_transfer = 2000 + (2000 * tier) .. 'MW' end elseif (source.type == 'generator') then item.fluid_box.height = 4 item.maximum_temperature = 15 + (source.base * tier) item.fluid_usage_per_tick = source.fluid elseif (source.type == 'reactor') then item.consumption = source.base * tier .. 'MW' item.neighbour_bonus = source.bonus item.heat_buffer.max_temperature = source.temp * (tier + 1) item.heat_buffer.max_transfer = source.temp * (tier + 1) * 0.02 .. 'GW' elseif (source.type == 'heat-pipe') then item.heat_buffer.max_temperature = source.temp * (tier + 1) item.heat_buffer.max_transfer = source.temp * (tier + 1) * 0.01 .. 'GW' elseif (source.type == 'lab') then item.researching_speed = item.researching_speed * (2 ^ (tier - source.min + 1)) elseif (source.type == 'mining-drill') then item.mining_speed = item.mining_speed * (2 ^ (tier - source.min + 1)) else if item.crafting_speed then item.crafting_speed = item.crafting_speed * (2 ^ (tier - source.min + 1)) end if item.energy_source.emissions_per_minute then item.energy_source.emissions_per_minute = item.energy_source.emissions_per_minute * (2 ^ (tier - source.min + 1)) end end if item.fluid_boxes then for k, _ in pairs(item.fluid_boxes) do if (item.fluid_boxes[k] and (not item.fluid_boxes[k])) then if item.fluid_boxes[k].production_type then item.fluid_boxes[k].height = 4 if item.fluid_boxes[k].base_level then item.fluid_boxes[k].base_level = item.fluid_boxes[k].base_level * 4 end end end end end if item.energy_usage then item.energy_usage = tonumber(string.match(item.energy_usage, '%d+')) * (2 ^ (tier - source.min + 1)) .. 'kW' end -- item.animation.layers[1].filename = graphics_location .. source .. '-e.png' -- item.animation.layers[1].hr_version.filename = graphics_location .. source ..'-eh.png' -- item.icon = graphics_location .. source .. '-i.png' -- item.icon_size = 64 -- item.icon_mipmaps = 4 if (tier < source.max) then item.next_upgrade = source.name .. '-' .. (tier + 1) end data:extend({item}) end -- item local function EI(source, tier) local item = table.deepcopy(data.raw.item[source.ref_name]) item.name = source.name .. '-' .. tier item.place_result = source.name .. '-' .. tier -- item.subgroup = 'energy' -- item.icons = {{icon = graphics_location .. source.name .. '-i.png', icon_mipmaps = 4, icon_size = 64}} item.order = item.order .. tier data:extend({item}) end -- recipe local function ER(source, tier) local ingredient_name = source.name if tier > 2 then ingredient_name = ingredient_name .. '-' .. (tier - 1) end if (source.type == 'solar-panel') or (source.type == 'accumulator') then data:extend({{ type = 'recipe', name = source.name .. '-' .. tier, energy_required = 2, enabled = false, ingredients = {{ingredient_name, 4}}, result = source.name .. '-' .. tier, }}) else if ((source.type == 'boiler') or (source.type == 'steam-engine') or (source.type == 'nuclear-reactor') or (source.type == 'heat-pipe') or (source.type == 'heat-exchanger') or (source.type == 'steam-turbine')) and (tier == 2) then data:extend({{ type = 'recipe', name = source.name .. '-' .. tier, energy_required = 2, enabled = false, ingredients = {{ingredient_name, 1}, {source.name, 1}}, result = source.name .. '-' .. tier, }}) else data:extend({{ type = 'recipe', name = source.name .. '-' .. tier, energy_required = 2, enabled = false, ingredients = {{ingredient_name, 2}}, result = source.name .. '-' .. tier, }}) end end end -- technology local function ET(source, tier) if (source.type == 'solar-panel') or (source.type == 'accumulator') or (source.type == 'boiler') or (source.type == 'steam-engine') or (source.type == 'nuclear-reactor') or (source.type == 'heat-pipe') or (source.type == 'heat-exchanger') or (source.type == 'steam-turbine') then if not data.raw.technology['compound-energy-' .. (tier - 1)] then local prereq if (tier == 2) then prereq = {'solar-energy', 'advanced-electronics', 'electric-energy-accumulators'} else prereq = {'compound-energy-' .. (tier - 2)} end local item = { type = 'technology', name = 'compound-energy-' .. (tier - 1), icon_size = 256, icon = '__base__/graphics/technology/solar-energy.png', effects = { {type='unlock-recipe', recipe=source.name .. '-' .. tier} }, prerequisites = prereq, unit = { count = 100, ingredients = { {'automation-science-pack', 2}, {'logistic-science-pack', 2} }, time = 120 }, order = 'a-h-' .. alpha_order[tier + 1] } data:extend({item}) else if tier <= source.max then table.insert(data.raw.technology['compound-energy-' .. (tier - 1)].effects, {type='unlock-recipe', recipe=source.name .. '-' .. tier}) end end else table.insert(data.raw.technology[source.tech].effects, {type='unlock-recipe', recipe=source.name .. '-' .. tier}) end end -- fast replace group local function EL(source) if not data.raw[source.type][source.ref_name].fast_replaceable_group then data.raw[source.type][source.ref_name].fast_replaceable_group = source.type end if source.max > 2 then data.raw[source.type][source.name .. '-' .. 2].fast_replaceable_group = data.raw[source.type][source.ref_name].fast_replaceable_group end if source.max > source.min then for j=source.min + 1, source.max do data.raw[source.type][source.name .. '-' .. j].fast_replaceable_group = data.raw[source.type][source.name .. '-' .. (j - 1)].fast_replaceable_group end end end for k, v in pairs(items['setting']) do for k2=1, #v.effect do if items[v.effect[k2]] ~= nil then if settings.startup[k].value < items[v.effect[k2]].min then items[v.effect[k2]].enabled = false end items[v.effect[k2]][v.type] = settings.startup[k].value end end end for _, v in pairs(items['item']) do if v.enabled then if v.stage == 1 then for j=v.min, v.max, 1 do EE(v, j) EI(v, j) ER(v, j) ET(v, j) end EL(v) end end end