for index, force in pairs(game.forces) do local technologies = force.technologies local recipes = force.recipes if technologies['automation-3'].researched then recipes['assembling-machine-4'].enabled = true recipes['assembling-machine-4'].reload() recipes['assembling-machine-5'].enabled = true recipes['assembling-machine-5'].reload() elseif technologies['advanced-material-processing-2'].researched then recipes['electric-furnace-2'].enabled = true recipes['electric-furnace-2'].reload() recipes['electric-furnace-3'].enabled = true recipes['electric-furnace-3'].reload() elseif technologies['oil-processing'].researched then recipes['oil-refinery-2'].enabled = true recipes['oil-refinery-2'].reload() recipes['oil-refinery-3'].enabled = true recipes['oil-refinery-3'].reload() recipes['chemical-plant-2'].enabled = true recipes['chemical-plant-2'].reload() recipes['chemical-plant-3'].enabled = true recipes['chemical-plant-3'].reload() elseif technologies['uranium-processing'].researched then recipes['centrifuge-2'].enabled = true recipes['centrifuge-2'].reload() recipes['centrifuge-3'].enabled = true recipes['centrifuge-3'].reload() elseif technologies['automation'].researched then recipes['lab-2'].enabled = true recipes['lab-2'].reload() recipes['lab-3'].enabled = true recipes['lab-3'].reload() end end