local alpha_order = {'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm'} local graphics_location = '__PHI-MB__/graphics/' local items = require 'config' -- entity local function EE(source, tier) local item = table.deepcopy(data.raw[source.type][source.ref_name]) item.name = source.name .. '-' .. tier item.minable.result = source.name .. '-' .. tier item.max_health = item.max_health * (2 ^ (tier - source.min + 1)) if source.type == 'lab' then item.researching_speed = item.researching_speed * (2 ^ (tier - source.min + 1)) elseif source.type == 'mining-drill' then item.mining_speed = item.mining_speed * (2 ^ (tier - source.min + 1)) else item.crafting_speed = item.crafting_speed * (2 ^ (tier - source.min + 1)) item.energy_source.emissions_per_minute = item.energy_source.emissions_per_minute * (2 ^ (tier - source.min + 1)) end if item.fluid_boxes ~= nil then for k, _ in pairs(item.fluid_boxes) do if item.fluid_boxes[k] ~= false and item.fluid_boxes[k] ~= true then if item.fluid_boxes[k].production_type ~= nil then item.fluid_boxes[k].height = 4 if item.fluid_boxes[k].base_level ~= nil then item.fluid_boxes[k].base_level = item.fluid_boxes[k].base_level * 4 end end end end end item.energy_usage = tonumber(string.match(item.energy_usage, '%d+')) * (2 ^ (tier - source.min + 1)) .. 'kW' -- item.animation.layers[1].filename = graphics_location .. source .. '-e.png' -- item.animation.layers[1].hr_version.filename = graphics_location .. source ..'-eh.png' -- item.icon = graphics_location .. source .. '-i.png' -- item.icon_size = 64 -- item.icon_mipmaps = 4 if (tier <= source.max - 1) then item.next_upgrade = source.name .. '-' .. (tier + 1) end if (source.new_type ~= nil) then item.type = source.new_type end data:extend({item}) end -- item local function EI(source, tier) local item = table.deepcopy(data.raw.item[source.ref_name]) item.name = source.name .. '-' .. tier item.place_result = source.name .. '-' .. tier -- item.icons = {{icon = graphics_location .. source .. '-i.png', icon_mipmaps = 4, icon_size = 64}} item.order = item.order .. tier data:extend({item}) end -- recipe local function ER(source, tier) local na = source.name if tier > 2 then na = na .. '-' .. (tier - 1) end data:extend({{ type = 'recipe', name = source.name .. '-' .. tier, energy_required = 2, enabled = false, ingredients = {{na, 2}}, result = source.name .. '-' .. tier, }}) end -- tech local function ET(source, tier) table.insert(data.raw.technology[source.tech].effects, {type='unlock-recipe', recipe=source.name .. '-' .. tier}) end for k, v in pairs(items['setting']) do for k2=1, #v.effect do if items[v.effect[k2]] ~= nil then if settings.startup[k].value < items[v.effect[k2]].min then items[v.effect[k2]].enabled = false end items[v.effect[k2]][v.type] = settings.startup[k].value end end end for k, v in pairs(items) do if k ~= 'setting' then if v.enabled then if v.stage == 1 then for j=v.min, v.max, 1 do EE(v, j) EI(v, j) ER(v, j) ET(v, j) end end end end end