local items = require 'config' local inserter_direction = { [1] = defines.direction.north, [2] = defines.direction.northnortheast, [3] = defines.direction.northeast, [4] = defines.direction.eastnortheast, [5] = defines.direction.east, [6] = defines.direction.eastsoutheast, [7] = defines.direction.southeast, [8] = defines.direction.southsoutheast, [9] = defines.direction.south, [10] = defines.direction.southsouthwest, [11] = defines.direction.southwest, [12] = defines.direction.westsouthwest, [13] = defines.direction.west, [14] = defines.direction.westnorthwest, [15] = defines.direction.northwest, [16] = defines.direction.northnorthwest, } local inserter_direction_reversed = {} for k, v in pairs(inserter_direction) do inserter_direction_reversed[v] = k end local rail_support_pole = { 'rail-support-pole-electric', 'rail-support-pole-lightning' } --[[ TODO Valve GUI set 0 ~ 1 entity.valve_threshold_override ]] local function gui_create(player) if player.gui.relative.phi_cl_inserter_config then player.gui.relative.phi_cl_inserter_config.destroy() end if player.gui.relative.phi_cl_combinator_config then player.gui.relative.phi_cl_combinator_config.destroy() end do local frame = player.gui.relative.add({type = 'frame', name = 'phi_cl_inserter_config', anchor = {gui = defines.relative_gui_type.inserter_gui, position = defines.relative_gui_position.right, type = 'inserter', ghost_mode = 'both'}}) frame.add({type = 'drop-down', name = 'i_sub_direction', items = {'[virtual-signal=signal-0]', '[virtual-signal=signal-1]', '[virtual-signal=signal-2]', '[virtual-signal=signal-3]'}, selected_index = 1}) end do local frame = player.gui.relative.add({type = 'frame', name = 'phi_cl_combinator_config', anchor = {gui = defines.relative_gui_type.constant_combinator_gui, position = defines.relative_gui_position.right, type = 'constant-combinator', name = 'super-combinator', ghost_mode = 'only_real'}}) local table = frame.add({type = 'table', name = 'default', column_count = 1, style = 'table'}) table.add({type = 'label', name = 'read_type', caption = {'gui-control-behavior-modes.read-contents'}, style = 'heading_2_label'}) local read_type_table = table.add({type = 'table', name = 'read_type_table', column_count = 2, style = 'table'}) read_type_table.add({type = 'label', name = 'read_type_technology', caption = {'gui-technology-queue.title'}, style = 'heading_2_label'}) read_type_table.add({type = 'drop-down', name = 'read_type_technology_dropdown', items = {'[virtual-signal=signal-deny]', '[virtual-signal=signal-check]'}, selected_index = 1}) table.add({type = 'label', name = 'set_type', caption = {'gui-control-behavior-modes.set-filter'}, style = 'heading_2_label'}) local set_type_table = table.add({type = 'table', name = 'set_type_table', column_count = 2, style = 'table'}) set_type_table.add({type = 'label', name = 'set_type_technology', caption = {'gui-technology-queue.title'}, style = 'heading_2_label'}) set_type_table.add({type = 'drop-down', name = 'set_type_technology_dropdown', items = {'[virtual-signal=signal-deny]', '[virtual-signal=signal-check]'}, selected_index = 1}) end end local function gui_update(player, entity) if entity.type == 'proxy-container' and entity.proxy_target_inventory and entity.proxy_target_inventory == defines.inventory.lab_input then player.opened = nil return end if entity.type and (entity.type == 'inserter' or (entity.type == 'entity-ghost' and entity.ghost_type == 'inserter')) then player.gui.relative.phi_cl_inserter_config['i_sub_direction'].selected_index = ((inserter_direction_reversed[entity.direction] - 1) % 4) + 1 end end local function inserter_changed(event) local player = game.players[event.player_index] if event.entity and player.opened == event.entity then gui_update(player, player.opened) end end local function hidden_recipe_enable(event) if not settings.startup['PHI-CT'].value then return end local enable = (event.name == defines.events.on_player_cheat_mode_enabled) local force = game.players[event.player_index].force for _, v in pairs(prototypes.fluid) do if force.recipes['pump-' .. v.name] then force.recipes['pump-' .. v.name].enabled = enable end end force.recipes['super-radar'].enabled = enable force.recipes['passive-energy-void'].enabled = enable force.recipes['linked-chest'].enabled = enable force.recipes['infinity-chest'].enabled = enable force.recipes['infinity-cargo-wagon'].enabled = enable force.recipes['infinity-pipe'].enabled = enable end local function entity_build(event) if event.entity.type == 'rail-support' then for _, v in pairs(rail_support_pole) do if prototypes.entity[v] then local p = event.entity.surface.create_entity{name = v, position = {event.entity.position.x, event.entity.position.y}, force = 'neutral', quality = event.entity.quality.name} p.destructible = false end end return end if event.entity.type == 'lab' and prototypes.entity['proxy-container'] then local p = event.entity.surface.create_entity{name = 'proxy-container', position = {event.entity.position.x, event.entity.position.y}, force = 'neutral', quality = event.entity.quality.name} p.destructible = false p.proxy_target_entity = event.entity p.proxy_target_inventory = defines.inventory.lab_input return end if event.entity.type == 'infinity-container' and event.entity.name == 'trash-chest' then event.entity.remove_unfiltered_items = true elseif event.entity.type == 'infinity-pipe' and event.entity.name == 'trash-pipe' then event.entity.set_infinity_pipe_filter(nil) end end local function entity_destroy(event) if event.entity.type == 'rail-support' then for _, v in pairs(rail_support_pole) do if prototypes.entity[v] then local p = event.entity.surface.find_entity({name = v, force = 'neutral', quality = event.entity.quality.name}, {event.entity.position.x, event.entity.position.y}) if p then p.destroy() end end end return end if event.entity.type == 'lab' and prototypes.entity['proxy-container'] then local p = event.entity.surface.find_entity({name = 'proxy-container', force = 'neutral', quality = event.entity.quality.name}, {event.entity.position.x, event.entity.position.y}) if p then p.destroy() end return end end script.on_init(function() if settings.startup['PHI-MI'].value or (settings.startup['PHI-GM'].value and settings.startup['PHI-GM'].value ~= '') then for _, player in pairs(game.players) do gui_create(player) end end end) script.on_configuration_changed(function() if settings.startup['PHI-MI'].value or (settings.startup['PHI-GM'].value and settings.startup['PHI-GM'].value ~= '') then for _, player in pairs(game.players) do gui_create(player) if player.opened and player.opened.object_name == 'LuaEntity' then gui_update(player, player.opened.entity) end end end end) if settings.startup['PHI-GM'].value and settings.startup['PHI-GM'].value ~= '' then script.on_nth_tick(3600, function(_) for _, s in pairs(game.surfaces) do local ec = s.find_entities_filtered{type='cargo-landing-pad', force='player'} if (not ec) then return end local ec_count = #ec if ec_count == 1 then return end local ic = {} for _, e in pairs(ec) do local inv = e.get_inventory(defines.inventory.cargo_landing_pad_main) if inv then local item = inv.get_contents() for _, v in pairs(item) do if ic[v.name] and (ic[v.name].quality == v.quality) then ic[v.name].count = ic[v.name].count + v.count else ic[v.name] = {count = v.count, quality = v.quality} end end inv.clear() end end for k, v in pairs(ic) do local c = math.floor(v.count / ec_count) local remainder = v.count % ec_count if c > 0 then for _, e in ipairs(ec) do e.insert{name = k, count = c, quality = v.quality} end end if remainder > 0 then ec[1].insert{name = k, count = remainder, quality = v.quality} end end end end) end if settings.startup['PHI-MI'].value or (settings.startup['PHI-GM'].value and settings.startup['PHI-GM'].value ~= '') then script.on_event(defines.events.on_player_created, function(event) gui_create(game.players[event.player_index]) end) script.on_event(defines.events.on_gui_opened, function(event) local player = game.players[event.player_index] if event.entity and player.opened and player.opened == event.entity then gui_update(player, event.entity) end end) script.on_event(defines.events.on_gui_selection_state_changed, function(event) local player = game.players[event.player_index] if not (player.opened and player.opened.object_name == 'LuaEntity') then return end if (player.opened.type == 'inserter' or (player.opened.type == 'entity-ghost' and player.opened.ghost_type == 'inserter')) and player.gui.relative.phi_cl_inserter_config then player.opened.direction = inserter_direction[(math.floor(inserter_direction_reversed[player.opened.direction] / 4) * 4 + (event.element.parent['i_sub_direction'].selected_index - 1)) % 16 + 1] end if player.opened.type == 'constant-combinator' and player.opened.name == 'super-combinator' and player.gui.relative.phi_cl_inserter_config then --[[ any signal = research_queue in bit form (inf only) research_progress = 0 ~ 100% (100x) ]] local circuit_oc = player.opened.get_or_create_control_behavior() if circuit_oc and circuit_oc.sections_count and circuit_oc.sections_count == 0 then circuit_oc.add_section() end circuit_oc = circuit_oc.sections[1] circuit_oc.set_slot(1, {value = {type = 'virtual', name = 'signal-RA', quality = 'normal'}, min = 0}) end end) script.on_event({defines.events.on_player_rotated_entity, defines.events.on_player_flipped_entity}, function(event) inserter_changed(event) end) script.on_event({defines.events.on_built_entity, defines.events.on_robot_built_entity, defines.events.on_space_platform_built_entity, defines.events.script_raised_built, defines.events.script_raised_revive}, function(event) entity_build(event) end) script.on_event(defines.events.on_entity_cloned, function(event) entity_build({entity=event.destination}) end) script.on_event({defines.events.on_entity_died, defines.events.on_player_mined_entity, defines.events.on_robot_pre_mined, defines.events.script_raised_destroy}, function(event) entity_destroy(event) end) end if settings.startup['PHI-CT'].value then script.on_event({defines.events.on_player_cheat_mode_enabled, defines.events.on_player_cheat_mode_disabled}, function(event) hidden_recipe_enable(event) end) end