local main = {} function main.build(event) if event.entity.type ~= 'loader-1x1' then return end if prototypes.entity['loader-1x1'] then local p = event.entity.surface.create_entity{name = 'loader-1x1', position = {event.entity.position.x, event.entity.position.y}, force = 'neutral', quality = event.entity.quality.name} p.destructible = false end end function main.destroy(event) if event.entity.type ~= 'loader-1x1' then return end if prototypes.entity['loader-1x1'] then local p = event.entity.surface.find_entity({name = 'loader-1x1', force = 'neutral', quality = event.entity.quality.name}, {event.entity.position.x, event.entity.position.y}) if p then p.destroy() end end end return main