local main = {} function main.get_belt_penalty(belt_speed, stack_size) local penalty = 0 stack_size = stack_size - 1 local item_center_offset = belt_speed local acted = true while stack_size > 0 do if item_center_offset > 0 then stack_size = stack_size - 1 item_center_offset = item_center_offset - 0.25 acted = true end item_center_offset = item_center_offset + belt_speed if not acted and (item_center_offset > 0) then stack_size = stack_size - 1 item_center_offset = item_center_offset - 0.25 acted = true end penalty = penalty + 1 acted = false end return penalty end --[[ * (prototype.inserter_max_belt_stack_size or 1) * (entity.force.belt_stack_size_bonus or 1) ]] function main.calc(entity) local prototype = entity.type == 'entity-ghost' and entity.ghost_prototype or entity.prototype local pickup_target = entity.pickup_target and entity.pickup_target or entity.surface.find_entities_filtered{position = entity.pickup_position, limit = 1}[1] local pickup_belt_speed = pickup_target and (pickup_target.type == 'entity-ghost' and pickup_target.ghost_prototype.belt_speed or pickup_target.prototype.belt_speed) or nil local drop_target = entity.drop_target and entity.drop_target or entity.surface.find_entities_filtered{position = entity.drop_position, limit = 1}[1] local drop_belt_speed = drop_target and (drop_target.type == 'entity-ghost' and drop_target.ghost_prototype.belt_speed or drop_target.prototype.belt_speed) or nil local pickup_length = math.sqrt((entity.pickup_position.x - entity.position.x) * (entity.pickup_position.x - entity.position.x) + (entity.pickup_position.y - entity.position.y) * (entity.pickup_position.y - entity.position.y)) local drop_length = math.sqrt((entity.drop_position.x - entity.position.x) * (entity.drop_position.x - entity.position.x) + (entity.drop_position.y - entity.position.y) * (entity.drop_position.y - entity.position.y)) local stack_size = entity.inserter_stack_size_override == 0 and (1 + prototype.inserter_stack_size_bonus + ((prototype.bulk and entity.force.bulk_inserter_capacity_bonus) or entity.force.inserter_stack_size_bonus)) or entity.inserter_stack_size_override local angle = 0 if pickup_length > 0 and drop_length > 0 then local ratio = ((entity.pickup_position.x - entity.position.x) * (entity.drop_position.x - entity.position.x) + (entity.pickup_position.y - entity.position.y) * (entity.drop_position.y - entity.position.y)) / (pickup_length * drop_length) if ratio > 1 then ratio = 1 elseif ratio < -1 then ratio = -1 end angle = math.acos(ratio) end local ticks_per_cycle = 2 * math.ceil((angle / (math.pi * 2) - 0.001) / prototype.get_inserter_rotation_speed(entity.quality)) local extension_time = 2 * math.ceil(math.abs(pickup_length - drop_length) / prototype.get_inserter_extension_speed(entity.quality)) ticks_per_cycle = ticks_per_cycle < extension_time and extension_time or ticks_per_cycle ticks_per_cycle = ticks_per_cycle < 2 and 2 or ticks_per_cycle ticks_per_cycle = (pickup_belt_speed and (stack_size > 1)) and (ticks_per_cycle + main.get_belt_penalty(pickup_belt_speed, stack_size)) or ticks_per_cycle ticks_per_cycle = (drop_belt_speed and (stack_size > 1)) and (ticks_per_cycle + main.get_belt_penalty(drop_belt_speed, stack_size)) or ticks_per_cycle if drop_belt_speed then local max = drop_belt_speed * ticks_per_cycle * 4 stack_size = (stack_size > max and max) or stack_size end if pickup_belt_speed then local max = pickup_belt_speed * ticks_per_cycle * 8 stack_size = (stack_size > max and max) or stack_size end return stack_size * 60 / ticks_per_cycle end return main