local items = { ['laser-turret'] = { enabled = true, type = 'electric-turret', name = 'laser-turret', ref_name = 'laser-turret', tech = 'laser-turret', min = 2, max = 3, range = 24 }, ['gun-turret'] = { enabled = true, type = 'ammo-turret', name = 'gun-turret', ref_name = 'gun-turret', tech = 'gun-turret', min = 2, max = 3, range = 18 }, ['flamethrower-turret'] = { enabled = true, type = 'fluid-turret', name = 'flamethrower-turret', ref_name = 'flamethrower-turret', tech = 'flamethrower', min = 2, max = 3, range = 30 }, ['radar'] = { enabled = true, type = 'radar', name = 'radar', ref_name = 'radar', tech = 'automation', min = 2, max = 3 } } -- entity local function EE(source, tier) local item = table.deepcopy(data.raw[source.type][source.ref_name]) item.name = source.name .. '-' .. tier item.minable.result = source.name .. '-' .. tier item.max_health = item.max_health * tier if source.type == 'electric-turret' or source.type == 'ammo-turret' or source.type == 'fluid-turret' then item.attack_parameters.damage_modifier = (2 ^ (tier - 1)) item.attack_parameters.range = source.range + (2 * (tier - 1)) item.call_for_help_radius = 40 + (2 * (tier - 1)) end if source.type == 'electric-turret' then item.attack_parameters.damage_modifier = item.attack_parameters.damage_modifier * 2 item.glow_light_intensity = 1 item.attack_parameters.ammo_type.action.action_delivery.max_length = source.range + (2 * (tier - 1)) -- item.attack_parameters.ammo_type.energy_consumption = 800 * (2 ^ (tier - 1)) .. 'kJ' item.energy_source.input_flow_limit = 9600 * (2 ^ (tier - 1)) .. 'kW' item.energy_source.buffer_capacity = 12816 * (2 ^ (tier - 1)) .. 'kJ' elseif source.type == 'fluid-turret' then item.prepare_range = 35 + (2 * (tier - 1)) elseif source.type == 'radar' then item.max_distance_of_sector_revealed = item.max_distance_of_sector_revealed + (2 * tier) item.max_distance_of_nearby_sector_revealed = item.max_distance_of_nearby_sector_revealed + (2 * tier) item.energy_usage = 300 * (1 + (0.5 * (tier - 1))) .. 'kW' end -- item.animation.layers[1].filename = graphics_location .. source .. '-e.png' -- item.animation.layers[1].hr_version.filename = graphics_location .. source ..'-eh.png' -- item.icon = graphics_location .. source .. '-i.png' -- item.icon_size = 64 -- item.icon_mipmaps = 4 if (tier <= source.max - 1) then item.next_upgrade = source.name .. '-' .. (tier + 1) end data:extend({item}) end -- item local function EI(source, tier) local item = table.deepcopy(data.raw.item[source.ref_name]) item.name = source.name .. '-' .. tier item.place_result = source.name .. '-' .. tier -- item.icons = {{icon = graphics_location .. source .. '-i.png', icon_mipmaps = 4, icon_size = 64}} item.order = item.order .. tier data:extend({item}) end -- recipe local function ER(source, tier) local na = source.name if tier > 2 then na = na .. '-' .. (tier - 1) end data:extend({{ type = 'recipe', name = source.name .. '-' .. tier, energy_required = 2, enabled = false, ingredients = {{na, 2}}, result = source.name .. '-' .. tier, }}) end -- tech local function ET(source, tier) table.insert(data.raw.technology[source.tech].effects, {type='unlock-recipe', recipe=source.name .. '-' .. tier}) end for _, v in pairs(items) do if v.enabled then for j=v.min, v.max, 1 do EE(v, j) EI(v, j) ER(v, j) ET(v, j) end end end