local items = require 'config' local inserter_direction = { [1] = defines.direction.north, [2] = defines.direction.northnortheast, [3] = defines.direction.northeast, [4] = defines.direction.eastnortheast, [5] = defines.direction.east, [6] = defines.direction.eastsoutheast, [7] = defines.direction.southeast, [8] = defines.direction.southsoutheast, [9] = defines.direction.south, [10] = defines.direction.southsouthwest, [11] = defines.direction.southwest, [12] = defines.direction.westsouthwest, [13] = defines.direction.west, [14] = defines.direction.westnorthwest, [15] = defines.direction.northwest, [16] = defines.direction.northnorthwest, } local inserter_direction_reversed = {} for k, v in pairs(inserter_direction) do inserter_direction_reversed[v] = k end if settings.startup['PHI-CT'].value then local function trash_creation(event) local entity = event.created_entity or event.entity if not (entity and entity.valid) then return end if entity.name == 'trash-chest' then entity.infinity_container_filters = {} entity.remove_unfiltered_items = true elseif entity.name == 'trash-pipe' then entity.set_infinity_pipe_filter(nil) end end script.on_event(defines.events.on_built_entity, trash_creation, {{filter='name', name='trash-chest', mode='or'}, {filter='name', name='trash-pipe', mode='or'}}) script.on_event(defines.events.on_robot_built_entity, trash_creation, {{filter='name', name='trash-chest', mode='or'}, {filter='name', name='trash-pipe', mode='or'}}) script.on_event(defines.events.script_raised_built, trash_creation) script.on_event(defines.events.script_raised_revive, trash_creation) local function hidden_recipe_enable(e) local enable = (e.name == defines.events.on_player_cheat_mode_enabled) local force = game.players[e.player_index].force for _, v in pairs(prototypes.fluid) do if force.recipes['pump-' .. v.name] then force.recipes['pump-' .. v.name].enabled = enable end end force.recipes['super-radar'].enabled = enable force.recipes['passive-energy-void'].enabled = enable force.recipes['linked-chest'].enabled = enable force.recipes['infinity-chest'].enabled = enable force.recipes['infinity-cargo-wagon'].enabled = enable force.recipes['infinity-pipe'].enabled = enable end script.on_event(defines.events.on_player_cheat_mode_enabled, hidden_recipe_enable) script.on_event(defines.events.on_player_cheat_mode_disabled, hidden_recipe_enable) script.on_init(function(_) for _, surface in pairs(game.surfaces) do for _, e in pairs(surface.find_entities_filtered{name='trash-chest'}) do e.infinity_container_filters = {} e.remove_unfiltered_items = true end for _, e in pairs(surface.find_entities_filtered{name='trash-pipe'}) do e.set_infinity_pipe_filter(nil) end end end) end if settings.startup['PHI-CT'].value or settings.startup['PHI-MI'].value or (settings.startup['PHI-SA'].value and settings.startup['PHI-SA-RESTRICTION'].value) or (settings.startup['PHI-VP'].value and settings.startup['PHI-VP-MAIN'].value) then function gui_create(player) if player.gui.relative.inserter_config then player.gui.relative.inserter_config.destroy() end local frame = player.gui.relative.add({type = 'frame', name = 'inserter_config', anchor = {gui = defines.relative_gui_type.inserter_gui, position = defines.relative_gui_position.right}}) frame.add({type = 'drop-down', name = 'i_sub_direction', items = {'[virtual-signal=signal-0]', '[virtual-signal=signal-1]', '[virtual-signal=signal-2]', '[virtual-signal=signal-3]'}, selected_index = 1}) end function gui_update(player, inserter) if not (inserter.supports_direction or ((inserter.prototype and inserter.prototype.allow_custom_vectors) or (inserter.ghost_prototype and inserter.ghost_prototype.allow_custom_vectors))) then return end local gui = player.gui.relative.inserter_config gui['i_sub_direction'].selected_index = ((inserter_direction_reversed[inserter.direction] % 4 or 0) + ((inserter.mirroring and 2) or 0)) % 4 + 1 end script.on_init(function(_) for _, player in pairs(game.players) do gui_create(player) end end) script.on_configuration_changed(function(_) for _, player in pairs(game.players) do gui_create(player) if player.opened and player.opened.object_name == 'LuaEntity' and (player.opened.entity.type == 'inserter' or (player.opened.entity.type == 'entity-ghost' and player.opened.entity.ghost_type == 'inserter')) then gui_update(player, player.opened.entity) end end end) script.on_event(defines.events.on_player_created, function(e) gui_create(game.players[e.player_index]) end) script.on_event(defines.events.on_gui_opened, function(e) if e.entity and (e.entity.type == 'inserter' or (e.entity.type == 'entity-ghost' and e.entity.ghost_type == 'inserter')) then gui_update(game.players[e.player_index], e.entity) end end) script.on_event(defines.events.on_gui_selection_state_changed, function(e) local player = game.players[e.player_index] local gui = player.gui.relative.inserter_config if player.opened and player.opened.object_name == 'LuaEntity' and (player.opened.type == 'inserter' or (player.opened.type == 'entity-ghost' and player.opened.ghost_type == 'inserter')) and gui[e.element.name] then player.opened.direction = inserter_direction[(math.floor(inserter_direction_reversed[player.opened.direction] / 4) * 4 + (e.element.parent['i_sub_direction'].selected_index - 1)) % 16 + 1] end end) script.on_event(defines.events.on_player_rotated_entity, function(e) local player = game.players[e.player_index] if e.entity and player.opened == e.entity and (player.opened.type == 'inserter' or (player.opened.type == 'entity-ghost' and player.opened.ghost_type == 'inserter')) then gui_update(player, player.opened) end end) script.on_event(defines.events.on_player_flipped_entity, function(e) local player = game.players[e.player_index] if e.entity and player.opened == e.entity and (player.opened.type == 'inserter' or (player.opened.type == 'entity-ghost' and player.opened.ghost_type == 'inserter')) then gui_update(player, player.opened) end end) script.on_event(defines.events.on_entity_settings_pasted, function(e) local player = game.players[e.player_index] if e.destination and (e.destination.type == 'inserter' or (e.destination.type == 'entity-ghost' and e.destination.ghost_type == 'inserter')) and player.opened == e.destination and (player.opened.type == 'inserter' or (player.opened.type == 'entity-ghost' and player.opened.ghost_type == 'inserter')) then gui_update(player, player.opened) end end) local entities = { ['rail-support'] = true } local function build(event) if entities[event.entity.name] then local p = event.entity.surface.create_entity{name = 'rail-electric-pole', position = {event.entity.position.x, event.entity.position.y}, force = 'neutral', quality = event.entity.quality.name} p.destructible = false end end local function destroy(event) if entities[event.entity.name] then local e = event.entity.surface.find_entity{entity = {name = 'rail-electric-pole', force = 'neutral', quality = event.entity.quality.name}, position = {event.entity.position.x, event.entity.position.y}} if e then e.destroy() end end end script.on_event(defines.events.on_built_entity, build) script.on_event(defines.events.on_robot_built_entity, build) script.on_event(defines.events.on_entity_died, destroy) script.on_event(defines.events.on_player_mined_entity, destroy) script.on_event(defines.events.on_robot_pre_mined, destroy) script.on_event(defines.events.script_raised_destroy, destroy) end