local main = {} function main.storage_init() if not storage.phi_cl then storage.phi_cl = {} end if not storage.phi_cl.loop then storage.phi_cl.loop = { combinator = false } end if not storage.phi_cl.combinator then storage.phi_cl.combinator = { combinator_list = {}, research_queue = {}, research_queue_set = {}, research_progress = 0, last_writer = nil } end storage.phi_cl.loop.combinator = ((settings.startup['PHI-MI'].value and settings.startup['PHI-MI-GENERIC'].value) or (settings.startup['PHI-GM'].value and settings.startup['PHI-GM'].value ~= '')) end function main.gui_create(player) if player.gui.relative.phi_cl_combinator_config then player.gui.relative.phi_cl_combinator_config.destroy() end local frame = player.gui.relative.add({type = 'frame', name = 'phi_cl_combinator_config', anchor = {gui = defines.relative_gui_type.constant_combinator_gui, position = defines.relative_gui_position.right, name = 'super-combinator', ghost_mode = 'only_real'}}) local table = frame.add({type = 'table', name = 'default', column_count = 1, style = 'table'}) table.add({type = 'label', name = 'read_type', caption = {'gui-control-behavior-modes.read-contents'}, style = 'heading_2_label'}) local table_research_queue = table.add({type = 'table', name = 'table_research_queue', column_count = 2, style = 'table'}) table_research_queue.add({type = 'label', name = 'research_queue_label', caption = {'gui-technology-queue.title'}, style = 'heading_2_label'}) table_research_queue.add({type = 'drop-down', name = 'research_queue_dropdown', items = {'[virtual-signal=signal-deny]', '[virtual-signal=signal-RA]', '[virtual-signal=signal-WA]', '[virtual-signal=signal-check]'}, selected_index = 1}) end function main.gui_update(player, entity) if not entity.valid or not entity.type or entity.type ~= 'constant-combinator' or entity.name ~= 'super-combinator' then return end local circuit_oc = player.opened.get_or_create_control_behavior() if circuit_oc and circuit_oc.sections_count and circuit_oc.sections_count == 0 then circuit_oc.add_section() end circuit_oc = circuit_oc.sections[1] local cs1 = circuit_oc.get_slot(1) if not cs1 or not cs1.value or not cs1.value.name or cs1.value.name ~= 'signal-SA' then return end local val = cs1.min or 0 if not player.gui.relative.phi_cl_combinator_config or not player.gui.relative.phi_cl_combinator_config['default'] or not player.gui.relative.phi_cl_combinator_config['default']['table_research_queue'] then return end local dropdown = player.gui.relative.phi_cl_combinator_config['default']['table_research_queue']['research_queue_dropdown'] if not dropdown then return end dropdown.selected_index = ((val < 0 or val > 3) and 1) or (val + 1) end function main.handle_research_queue(entity, combinator) local combinator_slot = combinator.get_slot(1) if not combinator_slot or not combinator_slot.value or not combinator_slot.value.name or combinator_slot.value.name ~= 'signal-SA' then combinator.set_slot(1, {value = {type = 'virtual', name = 'signal-SA', quality = 'normal'}, min = 0}) return end local combinator_slot_value = combinator_slot.min or 0 if combinator_slot_value < 0 or combinator_slot_value > 3 then combinator.set_slot(1, {value = {type = 'virtual', name = 'signal-SA', quality = 'normal'}, min = 0}) return end if combinator_slot_value == 1 or combinator_slot_value == 3 then -- research_queue_read local n = 21 for rn, rv in pairs(storage.phi_cl.combinator.research_queue) do combinator.set_slot(n, {value = {type = 'virtual', name = 'signal-' .. rn, quality = 'normal'}, min = rv}) n = n + 1 end for i = n, 27 do combinator.clear_slot(i) end combinator.set_slot(28, {value = {type = 'virtual', name = 'signal-PA', quality = 'normal'}, min = storage.phi_cl.combinator.research_progress}) end if combinator_slot_value == 2 or combinator_slot_value == 3 then -- research_queue_write if storage.phi_cl.combinator.last_writer and storage.phi_cl.combinator.last_writer ~= entity.unit_number then -- Another combinator wrote recently combinator.set_slot(1, {value = {type = 'virtual', name = 'signal-SA', quality = 'normal'}, min = ((combinator_slot_value == 3) and 1) or 0}) return end storage.phi_cl.combinator.last_writer = entity.unit_number storage.phi_cl.combinator.research_queue_set = {} local s = entity.get_signals(defines.wire_connector_id.circuit_red, defines.wire_connector_id.circuit_green) if not s then return end for _, ss in pairs(s) do if ss.signal and (ss.signal.type and ss.signal.type == 'virtual') and (not ss.signal.quality or ss.signal.quality == 'normal') and ss.count > 0 then local tn = ss.signal.name:sub(8) if prototypes.technology[tn] and prototypes.technology[tn].enabled and prototypes.technology[tn].max_level then for i=1, 7 do if math.floor(ss.count / (2 ^ (7 + i))) % 2 == 1 then storage.phi_cl.combinator.research_queue_set[i] = tn end end end end end local research_queue = {} for i=1,7 do if storage.phi_cl.combinator.research_queue_set[i] then table.insert(research_queue, storage.phi_cl.combinator.research_queue_set[i]) end end game.forces['player'].research_queue = research_queue storage.phi_cl.combinator.last_writer = nil end end function main.on_nth_tick_1800() if not storage.phi_cl or not storage.phi_cl.loop or not storage.phi_cl.loop.combinator or not game.forces['player'] then return end storage.phi_cl.combinator.research_progress = math.floor(game.forces['player'].research_progress * 1000) storage.phi_cl.combinator.combinator_list = {} storage.phi_cl.combinator.research_queue = {} storage.phi_cl.combinator.research_queue_set = {} local n = 1 for _, r in pairs(game.forces['player'].research_queue) do if r.name and r.level and r.research_unit_count_formula then storage.phi_cl.combinator.research_queue[r.name] = (storage.phi_cl.combinator.research_queue[r.name] or 0) + math.pow(2, n - 1) end n = n + 1 end if not prototypes.entity['super-combinator'] then return end for _, s in pairs(game.surfaces) do local c = s.find_entities_filtered{type='constant-combinator', name='super-combinator'} if #c > 0 then for _, entity in pairs(c) do table.insert(storage.phi_cl.combinator.combinator_list, entity) end end end end function main.on_nth_tick_10() if not storage.phi_cl or not storage.phi_cl.combinator or not storage.phi_cl.combinator.combinator_list then return end local head = #storage.phi_cl.combinator.combinator_list if head == 0 then return end local max_remove = math.floor(head / 100) + 1 local remove_count = math.random(0, max_remove) while remove_count > 0 and head > 0 do local remove_index = math.random(1, head) local entity = storage.phi_cl.combinator.combinator_list[remove_index] storage.phi_cl.combinator.combinator_list[remove_index] = storage.phi_cl.combinator.combinator_list[head] head = head - 1 if entity and entity.valid then remove_count = remove_count - 1 local combinator = entity.get_or_create_control_behavior() if combinator and combinator.sections_count then if combinator.sections_count == 0 then combinator.add_section() end main.handle_research_queue(entity, combinator.sections[1]) end end end end return main