local mod_graphic_location = '__PHI-CL__/graphics/' -- GM C 1 SPACE_AGE ENTITY if data.raw['cargo-bay'] and data.raw['cargo-bay']['cargo-bay'] then data.raw['cargo-bay']['cargo-bay'].inventory_size_bonus = math.max(40, data.raw['cargo-bay']['cargo-bay'].inventory_size_bonus) end -- GM C 1 BASE ENTITY if data.raw['rocket-silo'] and data.raw['rocket-silo']['rocket-silo'] then data.raw['rocket-silo']['rocket-silo'].to_be_inserted_to_rocket_inventory_size = math.max(60, data.raw['rocket-silo']['rocket-silo'].to_be_inserted_to_rocket_inventory_size) end -- GM C 1 BASE ENTITY if data.raw['rocket-silo-rocket'] and data.raw['rocket-silo-rocket']['rocket-silo-rocket'] then data.raw['rocket-silo-rocket']['rocket-silo-rocket'].inventory_size = math.max(60, data.raw['rocket-silo-rocket']['rocket-silo-rocket'].inventory_size) end -- GM C 1 BASE ENTITY if data.raw['cargo-wagon'] and data.raw['cargo-wagon']['cargo-wagon'] then data.raw['cargo-wagon']['cargo-wagon'].inventory_size = math.max(80, data.raw['cargo-wagon']['cargo-wagon'].inventory_size) end -- GM C 1 SPACE_AGE RECIPE if data.raw.recipe['foundation'] then data.raw.recipe['foundation'].ingredients = {{type = 'item', name = 'landfill', amount = 1}, {type = 'item', name = 'refined-concrete', amount = 10}, {type = 'item', name = 'steel-plate', amount = 10}} data.raw.recipe['foundation'].results = {{type = 'item', name = 'foundation', amount = 1}} end -- GM C 1 BASE RECIPE if data.raw.recipe['atomic-bomb'] then for _, v in pairs(data.raw.recipe['atomic-bomb'].ingredients) do if v.name == 'uranium-235' then v.amount = math.min(v.amount, 30) end end end -- GM C 1 BASE RECIPE if data.raw.recipe['cliff-explosives'] then data.raw.recipe['cliff-explosives'].ingredients = {{type = 'item', name = 'explosives', amount = 10}, {type = 'item', name = 'grenade', amount = 1}, {type = 'item', name = 'barrel', amount = 1}} end -- GM C 1 BASE RECIPE if data.raw.recipe['artillery-turret'] then data.raw.recipe['artillery-turret'].ingredients = {{type = 'item', name = 'steel-plate', amount = 60}, {type = 'item', name = 'concrete', amount = 60}, {type = 'item', name = 'iron-gear-wheel', amount = 40}, {type = 'item', name = 'advanced-circuit', amount = 20}} end -- GM C 1 BASE RECIPE if data.raw.recipe['artillery-shell'] then data.raw.recipe['artillery-shell'].ingredients = {{type = 'item', name = 'explosive-cannon-shell', amount = 4}, {type = 'item', name = 'radar', amount = 1}, {type = 'item', name = 'explosives', amount = 8}} end -- GM C 1 BASE RECIPE if data.raw.recipe['artillery-wagon'] then data.raw.recipe['artillery-wagon'].ingredients = {{type = 'item', name = 'engine-unit', amount = 64}, {type = 'item', name = 'iron-gear-wheel', amount = 10}, {type = 'item', name = 'steel-plate', amount = 40}, {type = 'item', name = 'pipe', amount = 16}, {type = 'item', name = 'advanced-circuit', amount = 20}} end -- GM C 1 BASE ENTITY if data.raw['roboport'] and data.raw['roboport']['roboport'] then data.raw['roboport']['roboport'].energy_source.input_flow_limit = nil data.raw['roboport']['roboport'].charging_energy = tostring(tonumber(string.match(data.raw['roboport']['roboport'].charging_energy, '[%d%.]+')) * 2) .. string.match(data.raw['roboport']['roboport'].charging_energy, '%a+') data.raw['roboport']['roboport'].robot_slots_count = 10 data.raw['roboport']['roboport'].material_slots_count = 2 data.raw['roboport']['roboport'].charging_station_count = 8 end -- GM C 1 BASE ITEM if data.raw.ammo['artillery-shell'] then data.raw.ammo['artillery-shell'].stack_size = data.raw['inserter']['stack-inserter'].max_belt_stack_size end -- GM C 1 SPACE_AGE TECHNOLOGY if data.raw.technology['foundation'] then data.raw.technology['foundation'].prerequisites = {'rail-support-foundations'} data.raw.technology['foundation'].unit.count = 1000 data.raw.technology['foundation'].unit.ingredients = {{'automation-science-pack', 1}, {'logistic-science-pack', 1}, {'chemical-science-pack', 1}, {'production-science-pack', 1}, {'utility-science-pack', 1}} end -- GM C 1 SPACE_AGE TECHNOLOGY if data.raw.technology['rail-support-foundations'] then data.raw.technology['rail-support-foundations'].prerequisites = {'elevated-rail', 'planet-discovery-fulgora'} data.raw.technology['rail-support-foundations'].unit.count = 600 data.raw.technology['rail-support-foundations'].unit.ingredients = {{'automation-science-pack', 1}, {'logistic-science-pack', 1}, {'chemical-science-pack', 1}, {'production-science-pack', 1}, {'utility-science-pack', 1}} end -- GM C 1 ELEVATED_RAIL TECHNOLOGY if data.raw.technology['elevated-rail'] then data.raw.technology['elevated-rail'].prerequisites = {'concrete', 'railway'} data.raw.technology['elevated-rail'].unit.count = 400 data.raw.technology['elevated-rail'].unit.ingredients = {{'automation-science-pack', 1}, {'logistic-science-pack', 1}} end -- GM C 1 BASE RESEARCH if data.raw.technology['cliff-explosives'] then data.raw.technology['cliff-explosives'].prerequisites = {'explosives', 'military-2'} data.raw.technology['cliff-explosives'].unit = {count = 200, time = 15, ingredients = {{'automation-science-pack', 1}, {'logistic-science-pack', 1}}} data.raw.technology['cliff-explosives'].effects = {{type = 'unlock-recipe', recipe = 'cliff-explosives'}, {type = 'cliff-deconstruction-enabled', modifier = true}} end -- GM A 9 BASE RESEARCH_EFFECT for i=5, 7 do local tn = 'laser-weapons-damage-' .. i if data.raw.technology[tn] then table.insert(data.raw.technology[tn].effects, {type = 'ammo-damage', ammo_category = 'tesla', modifier = 0.7}) table.insert(data.raw.technology[tn].effects, {type = 'ammo-damage', ammo_category = 'electric', modifier = 0.7}) table.insert(data.raw.technology[tn].effects, {type = 'ammo-damage', ammo_category = 'beam', modifier = 0.6}) end end -- GM A 13 BASE RESEARCH_EFFECT for _, v in pairs({{'stronger-explosives-4', 'ammo-damage', 'artillery-shell', 0.1}, {'stronger-explosives-5', 'ammo-damage', 'artillery-shell', 0.1}, {'stronger-explosives-6', 'ammo-damage', 'artillery-shell', 0.2}, {'stronger-explosives-7', 'ammo-damage', 'artillery-shell', 0.2}, {'laser-weapons-damage-3', 'ammo-damage', 'beam', 0.3}, {'laser-weapons-damage-4', 'ammo-damage', 'beam', 0.4}, {'laser-shooting-speed-5', 'gun-speed', 'electric', 0.2}, {'laser-shooting-speed-6', 'gun-speed', 'electric', 0.3}, {'laser-shooting-speed-7', 'gun-speed', 'electric', 0.5}, {'physical-projectile-damage-6', 'ammo-damage', 'railgun', 0.2}, {'physical-projectile-damage-7', 'ammo-damage', 'railgun', 0.4}, {'weapon-shooting-speed-6', 'gun-speed', 'railgun', 0.2}, {'artillery-shell-speed-1', 'gun-speed', 'railgun', 0.2}}) do if data.raw.technology[v[1]] then table.insert(data.raw.technology[v[1]].effects, {type = v[2], ammo_category = v[3], modifier = v[4]}) end end -- GM H 8 SPACE_AGE RESEARCH for _, v in pairs({'artillery-shell-damage-1', 'railgun-damage-1', 'railgun-shooting-speed-1', 'electric-weapons-damage-1', 'electric-weapons-damage-2', 'electric-weapons-damage-3', 'electric-weapons-damage-4', 'promethium-science-pack'}) do if data.raw.technology[v] then data.raw.technology[v].hidden = true data.raw.technology[v].hidden_in_factoriopedia = true data.raw.technology[v].effects = nil end end -- GM H 1 SPACE_AGE TOOL data.raw.tool['promethium-science-pack'].hidden = true data.raw.tool['promethium-science-pack'].hidden_in_factoriopedia = true -- GM C 5 BASE RESOURCE -- GM C 3 SPACE_AGE RESOURCE for _, v in pairs(data.raw['resource']) do local vn = v.name if data.raw.item[vn] and data.raw.item[vn].stack_size then data.raw.item[vn].stack_size = math.max(data.raw.item[vn].stack_size, 100) end end -- GM A 2 BASE ITEM,RECIPE -- GM C 1 BASE ENTITY if data.raw.item['depleted-uranium-fuel-cell'] and data.raw.item['nuclear-fuel'] then local item = table.deepcopy(data.raw.item['depleted-uranium-fuel-cell']) item.name = 'empty-train-battery' item.icon = mod_graphic_location .. 'battery.png' item.order = 'qa' item.stack_size = 100 item.localised_name = {'name.empty-train-battery'} item.localised_description = {'description.empty-train-battery'} data:extend({item}) data:extend({{ type = 'recipe', name = 'empty-train-battery', energy_required = 30, enabled = true, icon = mod_graphic_location .. 'battery.png', icon_size = 64, subgroup = 'intermediate-product', order = 'zc', allow_productivity = false, ingredients = {{type = 'item', name = 'battery', amount = 100}}, results = {{type = 'item', name = 'empty-train-battery', amount = 1}}, main_product = 'empty-train-battery', localised_name = {'name.empty-train-battery'}, localised_description = {'description.empty-train-battery'} }}) item = table.deepcopy(data.raw.item['nuclear-fuel']) item.name = 'charged-train-battery' item.burnt_result = 'empty-train-battery' item.fuel_value = '1GJ' item.icon = mod_graphic_location .. 'battery.png' item.stack_size = 10 item.localised_name = {'name.charged-train-battery'} item.localised_description = {'description.charged-train-battery'} data:extend({item}) data:extend({{ type = 'recipe', name = 'charged-train-battery', energy_required = 60, enabled = true, icon = mod_graphic_location .. 'battery.png', icon_size = 64, subgroup = 'intermediate-product', order = 'zd', allow_productivity = false, ingredients = {{type = 'item', name = 'empty-train-battery', amount = 1}}, results = {{type = 'item', name = 'charged-train-battery', probability = 0.995, amount = 1}, {type = 'item', name = 'battery', probability = 0.005, amount = 5}}, main_product = 'charged-train-battery', localised_name = {'name.charged-train-battery'}, localised_description = {'description.charged-train-battery'} }}) for _, v in pairs(data.raw['locomotive']) do if v.energy_source then v.energy_source.burnt_inventory_size = (v.energy_source.burnt_inventory_size and math.max(v.energy_source.burnt_inventory_size, 1)) or 1 end end end