local recipe_multiplier = {4, 8} local recipe_display = {true, false} local recipe_list = { 'sulfuric-acid', 'basic-oil-processing', 'advanced-oil-processing', 'coal-liquefaction', 'heavy-oil-cracking', 'light-oil-cracking', 'solid-fuel-from-light-oil', 'solid-fuel-from-heavy-oil', 'solid-fuel-from-petroleum-gas', 'lubricant', 'iron-plate', 'copper-plate', 'steel-plate', 'stone-brick', 'sulfur', 'plastic-bar', 'explosives', 'battery', 'empty-barrel', 'copper-cable', 'iron-stick', 'iron-gear-wheel', 'electronic-circuit', 'advanced-circuit', 'processing-unit', 'engine-unit', 'electric-engine-unit', 'flying-robot-frame', 'low-density-structure', 'rocket-fuel', 'rocket-control-unit', 'rocket-part', 'automation-science-pack', 'logistic-science-pack', 'chemical-science-pack', 'military-science-pack', 'production-science-pack', 'utility-science-pack', 'uranium-processing', 'kovarex-enrichment-process', 'uranium-fuel-cell', 'nuclear-fuel', 'nuclear-fuel-reprocessing', 'inserter', 'transport-belt', 'grenade', 'firearm-magazine', 'piercing-rounds-magazine', 'stone-wall', 'rail', 'electric-furnace', 'solid-fuel-from-heavy-oil', 'solid-fuel-from-light-oil', 'solid-fuel-from-petroleum-gas', 'speed-module', 'speed-module-2', 'speed-module-3', 'productivity-module', 'productivity-module-2', 'productivity-module-3', 'effectivity-module', 'effectivity-module-2', 'effectivity-module-3', 'pipe', 'fast-inserter', 'long-handed-inserter', 'filter-inserter', 'stack-inserter', 'stack-filter-inserter', 'underground-belt', 'fast-transport-belt', 'fast-underground-belt', 'fast-splitter', --'express-transport-belt', --'express-underground-belt', --'express-splitter', 'uranium-rounds-magazine', 'explosive-cannon-shell', 'artillery-shell', 'rocket', 'explosive-rocket' } for i=1, #recipe_list, 1 do if data.raw.recipe[recipe_list[i]] ~= nil then for j=1, #recipe_multiplier, 1 do local item = table.deepcopy(data.raw.recipe[recipe_list[i]]) item.enabled = true if (item.normal ~= nil) and (item.normal ~= false) then for k, v in pairs(item.normal.ingredients) do if (v[1] ~= nil) and (v[2] ~= nil) then item.normal.ingredients[k][2] = v[2] * recipe_multiplier[j] else item.normal.ingredients[k].amount = v.amount * recipe_multiplier[j] end end if item.normal.results ~= nil then for k, v in pairs(item.normal.results) do if (v[1] ~= nil) and (v[2] ~= nil) then item.normal.results[k][2] = v[2] * recipe_multiplier[j] else item.normal.results[k].amount = v.amount * recipe_multiplier[j] end end else if item.normal.result_count ~= nil then item.normal.result_count = item.normal.result_count * recipe_multiplier[j] else item.normal.result_count = recipe_multiplier[j] end end if item.normal.energy_required ~= nil then item.normal.energy_required = item.normal.energy_required * recipe_multiplier[j] else item.normal.energy_required = recipe_multiplier[j] / 2 end elseif (item.expensive) ~= nil and (item.expensive ~= false) then for k, v in pairs(item.expensive.ingredients) do if (v[1] ~= nil) and (v[2] ~= nil) then item.expensive.ingredients[k][2] = v[2] * recipe_multiplier[j] else item.expensive.ingredients[k].amount = v.amount * recipe_multiplier[j] end end if item.expensive.results ~= nil then for k, v in pairs(item.expensive.results) do if (v[1] ~= nil) and (v[2] ~= nil) then item.expensive.results[k][2] = v[2] * recipe_multiplier[j] else item.expensive.results[k].amount = v.amount * recipe_multiplier[j] end end else if item.expensive.result_count ~= nil then item.expensive.result_count = item.expensive.result_count * recipe_multiplier[j] else item.expensive.result_count = recipe_multiplier[j] end end if item.expensive.energy_required ~= nil then item.expensive.energy_required = item.expensive.energy_required * recipe_multiplier[j] else item.expensive.energy_required = recipe_multiplier[j] / 2 end else for k, v in pairs(item.ingredients) do if (v[1] ~= nil) and (v[2] ~= nil) then item.ingredients[k][2] = v[2] * recipe_multiplier[j] else item.ingredients[k].amount = v.amount * recipe_multiplier[j] end end if item.results ~= nil then for k, v in pairs(item.results) do if (v[1] ~= nil) and (v[2] ~= nil) then item.results[k][2] = v[2] * recipe_multiplier[j] else item.results[k].amount = v.amount * recipe_multiplier[j] end end else if item.result_count ~= nil then item.result_count = item.result_count * recipe_multiplier[j] else item.result_count = recipe_multiplier[j] end end if item.energy_required ~= nil then item.energy_required = item.energy_required * recipe_multiplier[j] else item.energy_required = recipe_multiplier[j] / 2 end end item.name = item.name .. '-' .. j data:extend({item}) end end end