local config = require 'config' script.on_event(defines.events.on_player_created, function(event) if event.player_index == 1 then for k, v in pairs(config) do if (v.enabled) then game.forces.player[k] = game.forces.player[k] + v.val end end end end) script.on_event(defines.events.on_player_died, function(event) local player = game.players[event.player_index] if (player.character) then player.ticks_to_respawn = 120 end end)