local items = require 'config' local main = require 'main' local file_stage = 2 if settings.startup['PHI-EN'].value and settings.startup['PHI-EN-NUCLEAR-TIER'].value > 1 then data.raw['fluid']['steam'].max_temperature = 5000 end if settings.startup['PHI-MB'].value then for i=2, 3 do item = table.deepcopy(data.raw['item']['satellite']) item.name = 'satellite-' .. i if mods['space-exploration'] then item.rocket_launch_product = {'se-satellite-telemetry', 100 * (2 ^ (i - 1))} else item.rocket_launch_product[2] = item.rocket_launch_product[2] * (2 ^ (i - 1)) end item.icons = { { icon = '__base__/graphics/icons/satellite.png', tint = items['tint'][i], icon_size = 64, icon_mipmaps = 4 } } item.order = 'm[satellite]-' .. i item.localised_name = {'name.satellite'} item.localised_description = {'description.satellite'} data:extend({item}) local inn if i == 2 then inn = 'satellite' else inn = 'satellite-' .. (i - 1) end data:extend({{ type = 'recipe', name = 'satellite-' .. i, energy_required = 5, enabled = false, icon = '__base__/graphics/icons/satellite.png', icon_size = 64, icon_mipmaps = 4, category = 'crafting', ingredients = {{inn, 2}}, results = {{name = 'satellite-' .. i, amount = 1}}, localised_name = {'name.satellite'}, localised_description = {'description.satellite'} }}) table.insert(data.raw.technology['space-science-pack'].effects, {type='unlock-recipe', recipe='satellite-' .. i}) end end if settings.startup['PHI-MI'].value and settings.startup['PHI-MI-REPAIR'].value then for _, v in pairs(data.raw['repair-tool']) do v.speed = v.speed * settings.startup['PHI-MI-REPAIR'].value v.durability = v.durability * settings.startup['PHI-MI-REPAIR'].value end end if settings.startup['PHI-MI'].value and (tonumber(settings.startup['PHI-MI-LANDFILL'].value) ~= 20) then data.raw.recipe['landfill'].ingredients = { {'stone', tonumber(settings.startup['PHI-MI-LANDFILL'].value)} } end if settings.startup['PHI-MI'].value and settings.startup['PHI-MI-EFFCY'].value then data.raw['module']['effectivity-module'].effect = {consumption = {bonus = -0.5}, pollution = {bonus = -0.1}} data.raw['module']['effectivity-module-2'].effect = {consumption = {bonus = -1.0}, pollution = {bonus = -0.15}} data.raw['module']['effectivity-module-3'].effect = {consumption = {bonus = -1.5}, pollution = {bonus = -0.2}} end if settings.startup['PHI-MI'].value and settings.startup['PHI-MI-NUCLEAR'].value then data.raw['reactor']['nuclear-reactor'].scale_energy_usage = true end if settings.startup['PHI-MB'].value and mods['space-exploration'] and settings.startup['PHI-MB-MINING-TIER'].value > 1 then data.raw['mining-drill']['se-core-miner-drill'].fast_replaceable_group = 'se-core-miner-drill' local se = { type = 'mining-drill', name = 'se-core-miner-drill', ref_name = 'se-core-miner-drill', min = 2, max = 3 } for i=2, settings.startup['PHI-MB-MINING-TIER'].value do local miner_name = 'se-core-miner-' .. i local drill_name = 'se-core-miner-drill-' .. i main.EEE(se, i) data.raw['mining-drill'][drill_name].minable.result = miner_name data.raw['mining-drill'][drill_name].placeable_by.item = miner_name local item = table.deepcopy(data.raw['item']['se-core-miner']) item.name = 'se-core-miner-' .. i item.place_result = drill_name item.order = 'zzzz-core-miner-' .. i item.icons = { { icon = '__space-exploration-graphics__/graphics/icons/core-miner.png', tint = items['tint'][i], icon_size = 64, } } item.icon = nil item.icon_size = nil item.localised_name = {'name.se-core-miner-drill'} item.localised_description = {'description.se-core-miner-drill'} data:extend({item}) if i > 2 then data:extend({{ type = 'recipe', name = miner_name, energy_required = 2, enabled = false, ingredients = {{name='se-core-miner-' .. (i - 1), amount=1}, {name='se-core-miner', amount=1}}, result = miner_name, localised_name = {'name.se-core-miner-drill'}, localised_description = {'description.se-core-miner-drill'} }}) else data:extend({{ type = 'recipe', name = miner_name, energy_required = 2, enabled = false, ingredients = {{name='se-core-miner', amount=2}}, result = miner_name, localised_name = {'name.se-core-miner-drill'}, localised_description = {'description.se-core-miner-drill'} }}) end data.raw['mining-drill'][drill_name].fast_replaceable_group = data.raw['mining-drill']['se-core-miner-drill'].fast_replaceable_group table.insert(data.raw.technology['se-core-miner'].effects, {type='unlock-recipe', recipe=miner_name}) end end if settings.startup['PHI-EQ'].value and settings.startup['PHI-EQ-ARMOR'].value then data:extend({ { type = 'equipment-grid', name = 'equipment-grid-14x14', width = 14, height = 14, equipment_categories = {'armor'} }, { type = 'armor', name = 'power-armor-mk3', icon = '__base__/graphics/icons/power-armor-mk2.png', icon_size = 64, icon_mipmaps = 4, resistances = { { type = 'physical', decrease = 20, percent = 50 }, { type = 'acid', decrease = 20, percent = 80 }, { type = 'explosion', decrease = 70, percent = 60 }, { type = 'fire', decrease = 20, percent = 80 }, { type = 'laser', decrease = 20, percent = 50 }, { type = 'electric', decrease = 20, percent = 50 }, { type = 'impact', decrease = 20, percent = 50 }, { type = 'poison', decrease = 20, percent = 50 } }, subgroup = 'armor', order = 'eb[power-armor-mk3]', stack_size = 1, infinite = true, equipment_grid = 'equipment-grid-14x14', inventory_size_bonus = 40, open_sound = {filename = '__base__/sound/armor-open.ogg', volume = 1}, close_sound = {filename = '__base__/sound/armor-close.ogg', volume = 1}, localised_name = {'phi-cl.combine-gen', {'name.power-armor-mk2'}, 3}, localised_description = {'description.power-armor-mk2'} } }) data:extend({{ type = 'recipe', name = 'power-armor-mk3', energy_required = 2, enabled = false, ingredients = {{name='power-armor-mk2', amount=2}}, result = 'power-armor-mk3', localised_name = {'phi-cl.combine-gen', {'name.power-armor-mk2'}, 3}, localised_description = {'description.power-armor-mk2'} }}) for _, animation in ipairs(data.raw['character']['character']['animations']) do if animation.armors then for _, armor in ipairs(animation.armors) do if armor == 'power-armor-mk2' then animation.armors[#animation.armors + 1] = 'power-armor-mk3' break end end end end table.insert(data.raw.technology['power-armor-mk2'].effects, {type='unlock-recipe', recipe='power-armor-mk3'}) end if settings.startup['PHI-RS'].value then local other_recipe_name = { ['basic-oil-processing'] = true, ['advanced-oil-processing'] = true, ['light-oil-cracking'] = true, ['heavy-oil-cracking'] = true, ['uranium-processing'] = true, ['kovarex-enrichment-process'] = true, ['nuclear-fuel-reprocessing'] = true, ['coal-liquefaction'] = true } local item = table.deepcopy(data.raw.item['electric-furnace']) item.name = 'electric-filter-furnace' item.place_result = 'electric-filter-furnace' item.order = item.order .. '2' item.localised_name = {'name.electric-filter-furnace'} item.localised_description = {'description.electric-filter-furnace'} data:extend({item}) local entity = table.deepcopy(data.raw['furnace']['electric-furnace']) entity.name = 'electric-filter-furnace' entity.minable.result = 'electric-filter-furnace' entity.type = 'assembling-machine' entity.localised_name = {'name.electric-filter-furnace'} entity.localised_description = {'description.electric-filter-furnace'} data:extend({entity}) data:extend({{ type = 'recipe', name = 'electric-filter-furnace', energy_required = 2, enabled = false, ingredients = {{name='electric-furnace', amount=1}}, result = 'electric-filter-furnace', localised_name = {'name.electric-filter-furnace'}, localised_description = {'description.electric-filter-furnace'} }}) table.insert(data.raw.technology[items['item']['electric-filter-furnace'].tech].effects, {type='unlock-recipe', recipe='electric-filter-furnace'}) data.raw['furnace']['electric-furnace'].fast_replaceable_group = 'electric-furnace' data.raw['assembling-machine']['electric-filter-furnace'].fast_replaceable_group = data.raw['furnace']['electric-furnace'].fast_replaceable_group data.raw['assembling-machine']['electric-filter-furnace'].crafting_categories = data.raw['furnace']['electric-furnace'].crafting_categories if settings.startup['PHI-RS-RECIPE-DROF'].value == 1 then data.raw['utility-constants'].default.dynamic_recipe_overload_factor = 1.17 else data.raw['utility-constants'].default.dynamic_recipe_overload_factor = settings.startup['PHI-RS-RECIPE-DROF'].value end data.raw['utility-constants'].default.minimum_recipe_overload_multiplier = settings.startup['PHI-RS-RECIPE-MINROM'].value data.raw['utility-constants'].default.maximum_recipe_overload_multiplier = settings.startup['PHI-RS-RECIPE-MAXROM'].value if settings.startup['PHI-RS-MODULE'].value then items['recipe']['speed-module'].enabled = true items['recipe']['speed-module-2'].enabled = true items['recipe']['speed-module-3'].enabled = true items['recipe']['productivity-module'].enabled = true items['recipe']['productivity-module-2'].enabled = true items['recipe']['productivity-module-3'].enabled = true items['recipe']['effectivity-module'].enabled = true items['recipe']['effectivity-module-2'].enabled = true items['recipe']['effectivity-module-3'].enabled = true end local recipe_multiplier = {} if settings.startup['PHI-RS-RECIPE-1'].value > 1 then table.insert(recipe_multiplier, settings.startup['PHI-RS-RECIPE-1'].value) end if settings.startup['PHI-RS-RECIPE-2'].value > 1 then if settings.startup['PHI-RS-RECIPE-1'].value ~= settings.startup['PHI-RS-RECIPE-2'].value then table.insert(recipe_multiplier, settings.startup['PHI-RS-RECIPE-2'].value) end end if #recipe_multiplier > 0 then local prod_module_list = {} for k, v in pairs(data.raw.module) do if v.limitation and string.find(v.name, 'productivity', 1, true) then table.insert(prod_module_list, k) end end for k, v in pairs(items['recipe']) do if v.enabled and data.raw.recipe[k] then for j=1, #recipe_multiplier, 1 do item = table.deepcopy(data.raw.recipe[k]) item.enabled = false item.name = k .. '-s' .. j if other_recipe_name[k] then item.localised_name = {'phi-cl.combine', {'name.' .. k}, j} item.localised_description = {'description.' .. k} end if item.normal then item.normal.hide_from_player_crafting = true if item.normal.ingredients then for ik, iv in pairs(item.normal.ingredients) do if iv[1] and iv[2] then item.normal.ingredients[ik][2] = iv[2] * recipe_multiplier[j] else item.normal.ingredients[ik].amount = iv.amount * recipe_multiplier[j] end end end if item.normal.results then for rk, rv in pairs(item.normal.results) do if rv[1] and rv[2] then item.normal.results[rk][2] = rv[2] * recipe_multiplier[j] else item.normal.results[rk].amount = rv.amount * recipe_multiplier[j] end end else if item.normal.result_count then item.normal.result_count = item.normal.result_count * recipe_multiplier[j] else item.normal.result_count = recipe_multiplier[j] end end if item.normal.energy_required then item.normal.energy_required = item.normal.energy_required * recipe_multiplier[j] else item.normal.energy_required = recipe_multiplier[j] end else item.hide_from_player_crafting = true if item.energy_required then item.energy_required = item.energy_required * recipe_multiplier[j] else item.energy_required = recipe_multiplier[j] end end if item.expensive then item.expensive.hide_from_player_crafting = true if item.expensive.ingredients then for ik, iv in pairs(item.expensive.ingredients) do if iv[1] and iv[2] then item.expensive.ingredients[ik][2] = iv[2] * recipe_multiplier[j] else item.expensive.ingredients[ik].amount = iv.amount * recipe_multiplier[j] end end end if item.expensive.results then for rk, rv in pairs(item.expensive.results) do if rv[1] and rv[2] then item.expensive.results[rk][2] = rv[2] * recipe_multiplier[j] else item.expensive.results[rk].amount = rv.amount * recipe_multiplier[j] end end else if item.expensive.result_count then item.expensive.result_count = item.expensive.result_count * recipe_multiplier[j] else item.expensive.result_count = recipe_multiplier[j] end end if item.expensive.energy_required then item.expensive.energy_required = item.expensive.energy_required * recipe_multiplier[j] else item.expensive.energy_required = recipe_multiplier[j] end end if item.ingredients then for ik, iv in pairs(item.ingredients) do if iv[1] and iv[2] then item.ingredients[ik][2] = iv[2] * recipe_multiplier[j] else item.ingredients[ik].amount = iv.amount * recipe_multiplier[j] end end end if item.results then for rk, rv in pairs(item.results) do if rv[1] and rv[2] then item.results[rk][2] = rv[2] * recipe_multiplier[j] else item.results[rk].amount = rv.amount * recipe_multiplier[j] end end else if item.result_count then item.result_count = item.result_count * recipe_multiplier[j] else item.result_count = recipe_multiplier[j] end end data:extend({item}) table.insert(data.raw.technology[v.tech].effects, {type='unlock-recipe', recipe=item.name}) for l=1, #prod_module_list, 1 do table.insert(data.raw.module[prod_module_list[l]].limitation, item.name) end end end end end end if settings.startup['PHI-XW-WATER'].value > 0 then local ocfs = 'offshore-pump' data.raw[ocfs][ocfs].pumping_speed = settings.startup['PHI-XW-WATER'].value * 20 data.raw[ocfs][ocfs].flags = {'placeable-neutral', 'player-creation'} data.raw[ocfs][ocfs].adjacent_tile_collision_box = {{-0.5, -0.25}, {0.5, 0.25}} data.raw[ocfs][ocfs].adjacent_tile_collision_test = {'ground-tile', 'water-tile', 'object-layer'} data.raw[ocfs][ocfs].adjacent_tile_collision_mask = nil data.raw[ocfs][ocfs].placeable_position_visualization = nil data.raw[ocfs][ocfs].se_allow_in_space = true if mods['angelsrefining'] then local ofs = 'seafloor-pump' data.raw[ocfs][ofs].pumping_speed = settings.startup['PHI-XW-WATER'].value * 2 data.raw[ocfs][ofs].flags = {'placeable-neutral', 'player-creation', 'filter-directions'} data.raw[ocfs][ofs].adjacent_tile_collision_box = {{-2, -3}, {2, -2}} data.raw[ocfs][ofs].adjacent_tile_collision_test = {'ground-tile', 'water-tile', 'object-layer'} data.raw[ocfs][ofs].adjacent_tile_collision_mask = nil data.raw[ocfs][ofs].placeable_position_visualization = nil end if mods['exotic-industries'] then local ofs = 'ei_gaia-pump' data.raw[ocfs][ofs].pumping_speed = settings.startup['PHI-XW-WATER'].value * 20 data.raw[ocfs][ofs].flags = {'placeable-neutral', 'player-creation'} data.raw[ocfs][ofs].adjacent_tile_collision_box = {{-0.5, -0.25}, {0.5, 0.25}} data.raw[ocfs][ofs].adjacent_tile_collision_test = {'ground-tile', 'water-tile', 'object-layer'} data.raw[ocfs][ofs].adjacent_tile_collision_mask = nil data.raw[ocfs][ofs].placeable_position_visualization = nil end end if settings.startup['PHI-CT'].value and settings.startup['PHI-CT-OIL'].value then local item = table.deepcopy(data.raw['item']['offshore-pump']) item.name = 'oil-pump' item.place_result = 'oil-pump' item.order = 'b[fluids]-a[offshore-pump]-o' item.icons = { { icon = '__base__/graphics/icons/offshore-pump.png', tint = items['tint'][2], icon_size = 64, icon_mipmaps = 4 } } item.icon = nil item.icon_size = nil item.icon_mipmaps = nil item.localised_name = {'name.oil-pump'} item.localised_description = {'description.oil-pump'} data:extend({item}) local entity = table.deepcopy(data.raw['offshore-pump']['offshore-pump']) entity.name = 'oil-pump' entity.minable.result = 'oil-pump' entity.fluid = 'crude-oil' entity.fluid_box.filter = 'crude-oil' entity.se_allow_in_space = true entity.localised_name = {'name.oil-pump'} entity.localised_description = {'description.oil-pump'} data:extend({entity}) data:extend({{ type = 'recipe', name = 'oil-pump', energy_required = 2, enabled = true, ingredients = {{'electronic-circuit', 2}, {'pipe', 1}, {'iron-gear-wheel', 1}}, result = 'oil-pump', localised_name = {'name.oil-pump'}, localised_description = {'description.oil-pump'} }}) end for _, v in pairs(items['item']) do if (v.stage == file_stage) and v.enabled and (v.max >= v.min) then v.category = 'item' for j=v.min, v.max, 1 do main.EEE(v, j) main.EI(v, j) main.ER(v, j) main.ET(v, j) end main.EL(v) end end for _, v in pairs(items['equipment']) do if (v.stage == file_stage) and v.enabled and (v.max >= v.min) then v.category = 'equipment' for j=v.min, v.max, 1 do main.EEQ(v, j) main.EI(v, j) main.ER(v, j) main.ET(v, j) end end end