local main = {} function main.calc(entity) local prototype = entity.type == 'entity-ghost' and entity.ghost_prototype or entity.prototype local pickup_target = entity.pickup_target and entity.pickup_target or entity.surface.find_entities_filtered{position = entity.pickup_position, limit = 1}[1] local drop_target = entity.drop_target and entity.drop_target or entity.surface.find_entities_filtered{position = entity.drop_position, limit = 1}[1] local pickup_length = math.sqrt((entity.pickup_position.x - entity.position.x) * (entity.pickup_position.x - entity.position.x) + (entity.pickup_position.y - entity.position.y) * (entity.pickup_position.y - entity.position.y)) local drop_length = math.sqrt((entity.drop_position.x - entity.position.x) * (entity.drop_position.x - entity.position.x) + (entity.drop_position.y - entity.position.y) * (entity.drop_position.y - entity.position.y)) local stack_size = entity.inserter_stack_size_override == 0 and (1 + prototype.inserter_stack_size_bonus + ((prototype.bulk and entity.force.bulk_inserter_capacity_bonus) or entity.force.inserter_stack_size_bonus)) or entity.inserter_stack_size_override local ticks_per_cycle = math.max((2 * math.ceil((((pickup_length > 0 and drop_length > 0) and math.acos(math.max(-1, math.min(1, (((entity.pickup_position.x - entity.position.x) * (entity.drop_position.x - entity.position.x) + (entity.pickup_position.y - entity.position.y) * (entity.drop_position.y - entity.position.y)) / (pickup_length * drop_length))))) or 0) / (math.pi * 2) - 0.001) / prototype.get_inserter_rotation_speed(entity.quality))), (2 * math.ceil(math.abs(pickup_length - drop_length) / prototype.get_inserter_extension_speed(entity.quality))), 2) local pickup_belt_speed = pickup_target and (pickup_target.type == 'entity-ghost' and pickup_target.ghost_prototype.belt_speed or pickup_target.prototype.belt_speed) or nil local drop_belt_speed = drop_target and (drop_target.type == 'entity-ghost' and drop_target.ghost_prototype.belt_speed or drop_target.prototype.belt_speed) or nil for _, belt_speed in ipairs({pickup_belt_speed, drop_belt_speed}) do if belt_speed and stack_size > 1 then local penalty = 0 local items_left = stack_size - 1 local offset = belt_speed local picked = true while items_left > 0 do if offset > 0 then items_left = items_left - 1 offset = offset - 0.25 picked = true end offset = offset + belt_speed if not picked and (offset > 0) then items_left = items_left - 1 offset = offset - 0.25 picked = true end penalty = penalty + 1 picked = false end ticks_per_cycle = ticks_per_cycle + penalty end end stack_size = math.min(stack_size, drop_belt_speed and drop_belt_speed * ticks_per_cycle * 4 or math.huge, pickup_belt_speed and pickup_belt_speed * ticks_per_cycle * 8 or math.huge) return stack_size * 60 / ticks_per_cycle end return main