local items = require 'config' local inserter_direction = { [1] = defines.direction.north, [2] = defines.direction.northnortheast, [3] = defines.direction.northeast, [4] = defines.direction.eastnortheast, [5] = defines.direction.east, [6] = defines.direction.eastsoutheast, [7] = defines.direction.southeast, [8] = defines.direction.southsoutheast, [9] = defines.direction.south, [10] = defines.direction.southsouthwest, [11] = defines.direction.southwest, [12] = defines.direction.westsouthwest, [13] = defines.direction.west, [14] = defines.direction.westnorthwest, [15] = defines.direction.northwest, [16] = defines.direction.northnorthwest, } if settings.startup['PHI-CT'].value then local function trash_creation(event) local entity = event.created_entity or event.entity if not (entity and entity.valid) then return end if entity.name == 'trash-chest' then entity.infinity_container_filters = {} entity.remove_unfiltered_items = true elseif entity.name == 'trash-pipe' then entity.set_infinity_pipe_filter(nil) end end script.on_event(defines.events.on_built_entity, trash_creation, {{filter='name', name='trash-chest', mode='or'}, {filter='name', name='trash-pipe', mode='or'}}) script.on_event(defines.events.on_robot_built_entity, trash_creation, {{filter='name', name='trash-chest', mode='or'}, {filter='name', name='trash-pipe', mode='or'}}) script.on_event(defines.events.script_raised_built, trash_creation) script.on_event(defines.events.script_raised_revive, trash_creation) local function hidden_recipe_enable(e) local enable = (e.name == defines.events.on_player_cheat_mode_enabled) local force = game.players[e.player_index].force for _, v in pairs(prototypes.fluid) do if force.recipes['pump-' .. v.name] then force.recipes['pump-' .. v.name].enabled = enable end end force.recipes['super-radar'].enabled = enable force.recipes['passive-energy-void'].enabled = enable force.recipes['linked-chest'].enabled = enable force.recipes['infinity-chest'].enabled = enable force.recipes['infinity-cargo-wagon'].enabled = enable force.recipes['infinity-pipe'].enabled = enable end script.on_event(defines.events.on_player_cheat_mode_enabled, hidden_recipe_enable) script.on_event(defines.events.on_player_cheat_mode_disabled, hidden_recipe_enable) script.on_init(function(_) for _, surface in pairs(game.surfaces) do for _, e in pairs(surface.find_entities_filtered{name='trash-chest'}) do e.infinity_container_filters = {} e.remove_unfiltered_items = true end for _, e in pairs(surface.find_entities_filtered{name='trash-pipe'}) do e.set_infinity_pipe_filter(nil) end end end) function gui_create(player) if player.gui.relative.inserter_config then player.gui.relative.inserter_config.destroy() end local frame = player.gui.relative.add({type = 'frame', name = 'inserter_config', anchor = {gui = defines.relative_gui_type.inserter_gui, position = defines.relative_gui_position.right}}) frame.add({type = 'label', name = 'label_info', caption = 'Inserter direction', style = 'heading_2_label'}) frame.add({type = 'drop-down', name = 'i_direction', items = {'virtual-signal/down-arrow', 'virtual-signal/left-arrow', 'virtual-signal/up-arrow', 'virtual-signal/right-arrow'}, selected_index = 1}) frame.add({type = 'drop-down', name = 'i_sub_direction', items = {'virtual-signal/signal-0', 'virtual-signal/signal-1', 'virtual-signal/signal-2', 'virtual-signal/signal-3'}, selected_index = 1}) end function gui_update(player, inserter) if not (inserter.allow_custom_vectors or inserter.supports_direction) then return end local gui = player.gui.relative.inserter_config local d, ds = math.fmod(inserter.direction, 4) gui['i_direction'].selected_index = d gui['i_sub_direction'].selected_index = ds end script.on_init(function(_) for _, surface in pairs(game.surfaces) do for _, e in pairs(surface.find_entities_filtered{name='trash-chest'}) do e.infinity_container_filters = {} e.remove_unfiltered_items = true end for _, e in pairs(surface.find_entities_filtered{name='trash-pipe'}) do e.set_infinity_pipe_filter(nil) end end for _, player in pairs(game.players) do gui_create(player) end end) script.on_configuration_changed(function(_) for _, player in pairs(game.players) do gui_create(player) if player.opened and player.opened.object_name == 'LuaEntity' then if player.opened.type == 'inserter' then gui_update(player, player.opened.prototype) elseif player.opened.type == 'entity-ghost' and player.opened.ghost_type == 'inserter' then gui_update(player, player.opened.ghost_prototype) end end end end) script.on_event(defines.events.on_player_created, function(e) gui_create(game.players[e.player_index]) end) script.on_event(defines.events.on_gui_opened, function(e) if e.entity then if e.entity.type == 'inserter' then gui_update(game.players[e.player_index], e.entity.prototype) elseif e.entity.type == 'entity-ghost' and e.entity.ghost_type == 'inserter' then gui_update(game.players[e.player_index], e.entity.ghost_prototype) end end end) script.on_event(defines.events.on_gui_selection_state_changed, function(e) local player = game.players[e.player_index] local gui = player.gui.relative.inserter_config if gui[e.element.name] and e.element.entity and (e.element.entity.type == 'inserter' or (e.element.entity.type == 'entity-ghost' and e.element.entity.ghost_type == 'inserter')) then e.element.entity.direction = inserter_direction[(e.element.parent['i_direction'].selected_index - 1) * 4 + (e.element.parent['i_sub_direction'].selected_index - 1) + 1] end end) script.on_event(defines.events.on_player_rotated_entity, function(e) if e.entity then for _, player in pairs(game.players) do if player.opened == e.entity then if player.opened.type == 'inserter' then gui_update(player, player.opened.prototype) elseif player.opened.type == 'entity-ghost' and player.opened.ghost_type == 'inserter' then gui_update(player, player.opened.ghost_prototype) end return end end end end) script.on_event(defines.events.on_entity_settings_pasted, function(e) if e.destination and e.destination.type == 'inserter' or (e.destination.type == 'entity-ghost' and e.destination.ghost_type == 'inserter') then for _, player in pairs(game.players) do if player.opened == e.destination then if player.opened.type == 'inserter' then gui_update(player, player.opened.prototype) elseif player.opened.type == 'entity-ghost' and player.opened.ghost_type == 'inserter' then gui_update(player, player.opened.ghost_prototype) end return end end end end) end