local items = require 'config' local main = require 'main' local file_stage = 1 if settings.startup['PHI-EN'].value then if settings.startup['PHI-EN-POWER-TIER'].value > 1 then data.raw['fluid']['steam'].max_temperature = 5000 end local ml = math.max(settings.startup['PHI-EN-SOLAR-TIER'].value, settings.startup['PHI-EN-POWER-TIER'].value) for i=1, 7 do local tn = 'compound-energy-' .. i local prereq if i > 1 then prereq = {'compound-energy-' .. (i - 1)} else prereq = {'solar-energy', 'advanced-circuit', 'electric-energy-accumulators'} end data:extend({{ type = 'technology', name = tn, enabled = (i <= ml), prerequisites = prereq, effects = {}, unit = { count = math.floor(75 * (i ^ 2)), ingredients = { {'automation-science-pack', 1}, {'logistic-science-pack', 1} }, time = 30 }, icons = { { icon = '__base__/graphics/technology/solar-energy.png', icon_size = 256, tint = items['tint'][i] } }, order = 'a-h-' .. i, localised_name = {'phi-cl.combine', {'technology-name.compound-energy'}, tostring(i)}, localised_description = {'technology-description.compound-energy'} }}) end end if settings.startup['PHI-EQ'].value and settings.startup['PHI-EQ-ARMOR'].value then local grid = table.deepcopy(data.raw['equipment-grid']['large-equipment-grid']) grid.name = 'equipment-grid-14x14' grid.width = 14 grid.height = 14 data:extend({grid}) local armor = table.deepcopy(data.raw['armor']['power-armor-mk2']) armor.name = 'power-armor-mk3' armor.icons = { { icon = armor.icon, tint = items['tint'][2], icon_size = armor.icon_size } } armor.icon = nil armor.icon_size = nil for _, v in pairs(armor.resistances) do v.decrease = v.decrease + 10 if v.percent < 90 then v.percent = v.percent + 10 else v.decrease = 100 end end armor.order = armor.order .. '2' armor.equipment_grid = grid.name armor.inventory_size_bonus = armor.inventory_size_bonus + 10 armor.localised_name = {'phi-cl.combine-gen', {'name.power-armor-mk2'}, '3'} data:extend({armor}) data:extend({{ type = 'recipe', name = armor.name, energy_required = 2, enabled = false, ingredients = {{type='item', name='power-armor-mk2', amount=2}}, results = {{type='item', name=armor.name, amount=1}}, main_product = armor.name, localised_name = {'phi-cl.combine-gen', {'name.power-armor-mk2'}, '3'} }}) for _, an in ipairs(data.raw['character']['character']['animations']) do if an.armors then for _, ar in ipairs(an.armors) do if ar == 'power-armor-mk2' then an.armors[#an.armors + 1] = armor.name break end end end end table.insert(data.raw.technology['power-armor-mk2'].effects, {type='unlock-recipe', recipe=armor.name}) if mods['space-age'] then grid = table.deepcopy(data.raw['equipment-grid']['large-equipment-grid']) grid.name = 'equipment-grid-15x16' grid.width = 15 grid.height = 16 data:extend({grid}) armor = table.deepcopy(data.raw['armor']['mech-armor']) armor.name = 'mech-armor-mk2' armor.icons = { { icon = armor.icon, tint = items['tint'][2], icon_size = armor.icon_size } } armor.icon = nil armor.icon_size = nil for _, v in pairs(armor.resistances) do v.decrease = v.decrease + 10 if v.percent < 90 then v.percent = v.percent + 10 else v.decrease = 100 end end armor.order = armor.order .. '2' armor.equipment_grid = grid.name armor.inventory_size_bonus = armor.inventory_size_bonus + 10 armor.localised_name = {'phi-cl.combine-gen', {'name.mech-armor'}, '2'} data:extend({armor}) data:extend({{ type = 'recipe', name = armor.name, energy_required = 2, enabled = false, ingredients = {{type='item', name='mech-armor', amount=2}}, results = {{type='item', name=armor.name, amount=1}}, main_product = armor.name, localised_name = {'phi-cl.combine-gen', {'name.mech-armor'}, '2'} }}) for _, an in ipairs(data.raw['character']['character']['animations']) do if an.armors then for _, ar in ipairs(an.armors) do if ar == 'mech-armor' then an.armors[#an.armors + 1] = armor.name break end end end end table.insert(data.raw.technology['mech-armor'].effects, {type='unlock-recipe', recipe=armor.name}) end end if settings.startup['PHI-MI'].value then for _, v in pairs(data.raw['active-defense-equipment']) do v.automatic = true end data.raw['mining-drill']['electric-mining-drill'].filter_count = 5 if mods['space-age'] then data.raw['mining-drill']['big-mining-drill'].filter_count = 5 end if settings.startup['PHI-MI-EFFCY'].value then data.raw['module']['efficiency-module'].effect = {consumption=-0.4, pollution=-0.4} data.raw['module']['efficiency-module-2'].effect = {consumption=-0.8, pollution=-0.8} data.raw['module']['efficiency-module-3'].effect = {consumption=-1.2, pollution=-1.2} end if settings.startup['PHI-MI-LANDFILL'].value ~= 50 then data.raw.recipe['landfill'].ingredients = {{type='item', name='stone', amount=settings.startup['PHI-MI-LANDFILL'].value}} end if settings.startup['PHI-MI-NUCLEAR'].value then for _, v in pairs(data.raw['reactor']) do v.scale_energy_usage = settings.startup['PHI-MI-NUCLEAR'].value end end if settings.startup['PHI-MI-PIPE'].value then local s = (1 + settings.startup['PHI-MI-PIPE'].value) / 2 for _, t in pairs({data.raw['offshore-pump'], data.raw['pump']}) do for _, v in pairs(t) do v.pumping_speed = v.pumping_speed * s end end end if settings.startup['PHI-MI-ROBOT'].value then local s = (1 + settings.startup['PHI-MI-ROBOT'].value) / 2 local sn = (17 - settings.startup['PHI-MI-ROBOT'].value) / 16 for _, t in pairs({data.raw['construction-robot'], data.raw['logistic-robot']}) do for _, v in pairs(t) do v.speed = v.speed * s if settings.startup['PHI-MI-ROBOT-ENERGY'].value then v.energy_per_tick = '0J' v.energy_per_move = '0J' v.speed_multiplier_when_out_of_energy = 1 else v.energy_per_tick = tostring(tonumber(string.match(v.energy_per_tick, '[%d%.]+')) * sn) .. string.match(v.energy_per_tick, '%a+') v.energy_per_move = tostring(tonumber(string.match(v.energy_per_move, '[%d%.]+')) * sn) .. string.match(v.energy_per_move, '%a+') end end end end if settings.startup['PHI-MI-TRAIN'].value then local s = (7 + settings.startup['PHI-MI-TRAIN'].value) / 8 for _, t in pairs({data.raw['locomotive'], data.raw['cargo-wagon'], data.raw['fluid-wagon'], data.raw['artillery-wagon']}) do for _, v in pairs(t) do v.max_health = v.max_health * s v.max_speed = v.max_speed * s v.braking_force = v.braking_force * s if v.max_power then v.max_power = tostring(tonumber(string.match(v.max_power, '[%d%.]+')) * s) .. string.match(v.max_power, '%a+') v.reversing_power_modifier = 1 end end end end end if settings.startup['PHI-SA'].value then if (not settings.startup['PHI-SA-SPOIL'].value) and mods['space-age'] then local function spoil_handle(i) i.spoil_ticks = nil i.spoil_result = nil i.spoil_to_trigger_result = nil end -- spoil_handle(data.raw['item']['iron-bacteria']) -- spoil_handle(data.raw['item']['copper-bacteria']) spoil_handle(data.raw['item']['nutrients']) spoil_handle(data.raw['item']['captive-biter-spawner']) spoil_handle(data.raw['item']['biter-egg']) spoil_handle(data.raw['item']['pentapod-egg']) spoil_handle(data.raw['capsule']['raw-fish']) spoil_handle(data.raw['capsule']['yumako-mash']) spoil_handle(data.raw['capsule']['yumako']) spoil_handle(data.raw['capsule']['jelly']) spoil_handle(data.raw['capsule']['jellynut']) spoil_handle(data.raw['capsule']['bioflux']) spoil_handle(data.raw['tool']['agricultural-science-pack']) data:extend({{ type = 'recipe', name = 'spoilage-from-nutrients', energy_required = 1, enabled = false, ingredients = {{type='item', name='nutrients', amount=1}}, results = {{type='item', name='spoilage', amount=10}}, main_product = 'spoilage', localised_name = {'phi-cl.combine', '', ''} }}) table.insert(data.raw.technology['agriculture'].effects, {type='unlock-recipe', recipe='spoilage-from-nutrients'}) end if settings.startup['PHI-SA-GENERIC'].value then if mods['space-age'] then data.raw.technology['cliff-explosives'].prerequisites = {'explosives', 'military-2'} data.raw.technology['cliff-explosives'].unit.count = 200 data.raw.technology['cliff-explosives'].unit.ingredients = { {'automation-science-pack', 1}, {'logistic-science-pack', 1} } local recipe = table.deepcopy(data.raw.recipe['cliff-explosives']) recipe.name = 'cliff-explosives-o' recipe.ingredients = { {type='item', name='explosives', amount=10}, {type='item', name='grenade', amount=1}, {type='item', name='barrel', amount=1} } recipe.localised_name = {'phi-cl.combine', '', ''} data:extend({recipe}) table.insert(data.raw.technology['cliff-explosives'].effects, {type='unlock-recipe', recipe=recipe.name}) data.raw.technology['rail-support-foundations'].prerequisites = {'elevated-rail'} data.raw.technology['rail-support-foundations'].unit.count = 600 data.raw.technology['rail-support-foundations'].unit.ingredients = { {'automation-science-pack', 1}, {'logistic-science-pack', 1}, {'chemical-science-pack', 1}, {'production-science-pack', 1}, {'utility-science-pack', 1} } data.raw.technology['foundation'].prerequisites = {'elevated-rail', 'rail-support-foundations'} data.raw.technology['foundation'].unit.count_formula = '1000' data.raw.technology['foundation'].unit.ingredients = { {'automation-science-pack', 1}, {'logistic-science-pack', 1}, {'chemical-science-pack', 1}, {'production-science-pack', 1}, {'utility-science-pack', 1} } recipe = table.deepcopy(data.raw.recipe['foundation']) recipe.name = 'foundation-o' recipe.ingredients = { {type='item', name='stone', amount=40}, {type='item', name='refined-concrete', amount=20}, {type='item', name='steel-plate', amount=20} } recipe.results = { {type='item', name='foundation', amount=10} } recipe.localised_name = {'phi-cl.combine', '', ''} data:extend({recipe}) table.insert(data.raw.technology['foundation'].effects, {type='unlock-recipe', recipe=recipe.name}) data.raw['space-platform-hub']['space-platform-hub'].platform_repair_speed_modifier = 2 data.raw['space-platform-hub']['space-platform-hub'].inventory_size = 119 data.raw['cargo-bay']['cargo-bay'].inventory_size_bonus = 40 -- data.raw['rocket-silo']['rocket-silo'].logistic_trash_inventory_size = 20 data.raw['rocket-silo']['rocket-silo'].to_be_inserted_to_rocket_inventory_size = 60 data.raw['rocket-silo-rocket']['rocket-silo-rocket'].inventory_size = 60 for _, v in pairs(data.raw.recipe) do if v.maximum_productivity then v.maximum_productivity = nil end end data.raw.recipe['atomic-bomb'].ingredients[3] = {type='item', name='uranium-235', amount=30} data.raw.roboport.roboport.charging_station_count_affected_by_quality = true data.raw['roboport-equipment']['personal-roboport-equipment'].charging_station_count_affected_by_quality = true end if mods['elevated-rails'] then data.raw.technology['elevated-rail'].prerequisites = {'concrete'} data.raw.technology['elevated-rail'].unit.count = 200 data.raw.technology['elevated-rail'].unit.ingredients = { {'automation-science-pack', 1}, {'logistic-science-pack', 1} } end end if settings.startup['PHI-SA-QUALITY'].value then if mods['quality'] then for _, v in pairs(data.raw.module) do if v.category and v.category == 'quality' then v.effect.quality = v.effect.quality * settings.startup['PHI-SA-QUALITY'].value / 10 elseif v.category and v.category == 'speed' then v.effect.quality = nil end end end end if settings.startup['PHI-SA-NO-QUALITY'].value then if mods['quality'] then for _, v in pairs({'quality-module', 'quality-module-2', 'quality-module-3'}) do data.raw.technology[v] = nil data.raw.module[v] = nil data.raw.recipe[v] = nil data.raw.recipe[v .. '-recycling'] = nil end data.raw.technology['epic-quality'] = nil data.raw.technology['legendary-quality'] = nil data.raw.quality.uncommon = nil data.raw.quality.rare = nil data.raw.quality.epic = nil data.raw.quality.legendary = nil data.raw['tips-and-tricks-item']['quality'] = nil data.raw['tips-and-tricks-item']['quality-modules'] = nil data.raw['tips-and-tricks-item']['quality-factoriopedia'] = nil data.raw['tips-and-tricks-item']['quality-probabilities'] = nil data.raw['produce-achievement']['crafting-with-quality'] = nil data.raw['module-transfer-achievement']['make-it-better'] = nil data.raw['produce-achievement']['my-modules-are-legendary'] = nil data.raw['equip-armor-achievement']['look-at-my-shiny-rare-armor'] = nil data.raw['use-item-achievement']['todays-fish-is-trout-a-la-creme'] = nil data.raw['place-equipment-achievement']['no-room-for-more'] = nil data.raw.quality.normal.level = 5 data.raw.quality.normal.color = {178, 104, 0} data.raw.quality.normal.icon = '__quality__/graphics/icons/quality-legendary.png' data.raw.quality.normal.next = nil data.raw.quality.normal.next_probability = nil data.raw.quality.normal.hidden = true data.raw.quality.normal.hidden_in_factoriopedia = true data.raw.quality.normal.beacon_power_usage_multiplier = 1 / 6 data.raw.quality.normal.mining_drill_resource_drain_multiplier = 1 / 6 data.raw.quality.normal.science_pack_drain_multiplier = 19 / 20 end end data.raw['utility-constants'].default.rocket_lift_weight = settings.startup['PHI-SA-ROCKET-CAPACITY'].value * 1000000 data.raw['utility-constants'].default.default_item_weight = settings.startup['PHI-SA-CARGO-WEIGHT'].value end if settings.startup['PHI-CT'].value then if settings.startup['PHI-CT-TOOL'].value then local item = table.deepcopy(data.raw['item']['radar']) item.name = 'super-radar' item.place_result = item.name item.order = 'd[radar]-b[radar]' item.icons = { { icon = item.icon or '__base__/graphics/icons/radar.png', tint = items['tint'][8], icon_size = item.icon_size or 64, icon_mipmaps = item.icon_mipmaps or 4 } } item.icon = nil item.icon_size = nil item.icon_mipmaps = nil item.localised_name = {'name.super-radar'} data:extend({item}) local entity = table.deepcopy(data.raw['radar']['radar']) entity.name = item.name entity.minable.result = item.name entity.max_distance_of_sector_revealed = 35 entity.max_distance_of_nearby_sector_revealed = 35 entity.pictures.layers[1].tint = items['tint'][8] entity.localised_name = item.localised_name data:extend({entity}) data:extend({{ type = 'recipe', name = item.name, energy_required = 2, enabled = true, ingredients = {{type='item', name='electronic-circuit', amount=5}, {type='item', name='iron-gear-wheel', amount=5}, {type='item', name='iron-plate', amount=10}}, results = {{type='item', name=item.name, amount=1}}, main_product = item.name, localised_name = {'name.' .. item.name} }}) item = table.deepcopy(data.raw['item']['electric-energy-interface']) item.name = 'passive-energy-void' item.place_result = item.name item.localised_name = {'name.passive-energy-void'} data:extend({item}) entity = table.deepcopy(data.raw['electric-energy-interface']['electric-energy-interface']) entity.name = item.name entity.minable.result = item.name entity.energy_source.usage_priority = 'tertiary' entity.energy_source.emissions_per_minute = {pollution = 0} entity.energy_source.input_flow_limit = '1PW' entity.energy_source.output_flow_limit = '0W' entity.energy_source.buffer_capacity = '1PJ' entity.energy_production = '0W' entity.energy_usage = '1PW' entity.gui_mode = 'none' entity.localised_name = item.localised_name data:extend({entity}) data:extend({{ type = 'recipe', name = item.name, energy_required = 2, enabled = false, ingredients = {{type='item', name='accumulator', amount=1}}, results = {{type='item', name=item.name, amount=1}}, main_product = item.name, localised_name = item.localised_name }}) table.insert(data.raw.technology['electric-energy-accumulators'].effects, {type='unlock-recipe', recipe=item.name}) data:extend({{type='recipe-category', name='fluid'}}) item = table.deepcopy(data.raw['item']['offshore-pump']) item.name = 'super-pump' item.place_result = item.name item.order = 'b[fluids]-a[super-pump]-o' item.icons = { { icon = '__base__/graphics/icons/offshore-pump.png', tint = items['tint'][2], icon_size = 64, icon_mipmaps = 4 } } item.icon = nil item.icon_size = nil item.icon_mipmaps = nil item.localised_name = {'name.super-pump'} data:extend({item}) entity = table.deepcopy(data.raw['offshore-pump']['offshore-pump']) entity.name = item.name entity.minable.result = item.name entity.type = 'assembling-machine' entity.crafting_categories = {'fluid'} entity.crafting_speed = 1 entity.energy_source = {type = 'void'} entity.fluid_box.volume = 4000 entity.fluid_boxes = {table.deepcopy(entity.fluid_box)} entity.fluid_box = nil entity.fluid_boxes_off_when_no_fluid_recipe = false entity.effect_receiver = {uses_module_effects=false, uses_beacon_effects=false} entity.allowed_effects = {'consumption'} entity.collision_mask = nil entity.tile_buildability_rules = nil entity.fluid_source_offset = nil entity.localised_name = item.localised_name data:extend({entity}) data:extend({{ type = 'recipe', name = item.name, energy_required = 2, enabled = true, ingredients = {{type='item', name='electronic-circuit', amount=2}, {type='item', name='pipe', amount=1}, {type='item', name='iron-gear-wheel', amount=1}}, results = {{type='item', name=item.name, amount=1}}, main_product = item.name, localised_name = item.localised_name }}) for _, v in pairs(data.raw.fluid) do if v.subgroup == 'fluid' then local temp if v.max_temperature then temp = v.max_temperature else temp = v.default_temperature end data:extend({{ type = 'recipe', name = v.name, category = 'fluid', energy_required = 1, enabled = true, ingredients = {}, results = {{type='fluid', name=v.name, amount=16000, temperature=temp}}, main_product = v.name, hide_from_player_crafting = true, allow_productivity = false, crafting_machine_tint = {primary=v.flow_color}, localised_name = v.localised_name }}) end end end if settings.startup['PHI-CT-UTILITY'].value then for _, t in pairs({'arithmetic-combinator', 'decider-combinator', 'programmable-speaker', 'selector-combinator'}) do data.raw[t][t].energy_source.usage_priority = 'primary-input' end local item = table.deepcopy(data.raw['item']['steel-chest']) item.name = 'trash-chest' item.place_result = item.name item.order = 'b[storage]-h[trash-chest]' item.icons = { { icon = item.icon or '__base__/graphics/icons/steel-chest.png', tint = items['tint'][8], icon_size = item.icon_size or 64, icon_mipmaps = item.icon_mipmaps or 4 } } item.icon = nil item.icon_size = nil item.icon_mipmaps = nil item.localised_name = {'name.trash-chest'} data:extend({item}) local entity = table.deepcopy(data.raw['container']['steel-chest']) entity.name = item.name entity.minable.result = item.name entity.inventory_type = 'with_filters_and_bar' entity.inventory_size = 1 entity.type = 'infinity-container' entity.gui_mode = 'none' entity.erase_contents_when_mined = true entity.logistic_mode = nil entity.next_upgrade = nil entity.picture.layers[1].tint = items['tint'][8] entity.localised_name = item.localised_name data:extend({entity}) data:extend({{ type = 'recipe', name = item.name, energy_required = 2, enabled = false, ingredients = {{type='item', name='steel-chest', amount=1}}, results = {{type='item', name=item.name, amount=1}}, main_product = item.name, localised_name = item.localised_name }}) table.insert(data.raw.technology['steel-processing'].effects, {type='unlock-recipe', recipe=item.name}) item = table.deepcopy(data.raw['item']['pipe']) item.name = 'trash-pipe' item.place_result = item.name item.order = 'a[pipe]-c[trash-pipe]' item.icons = { { icon = item.icon or '__base__/graphics/icons/pipe.png', tint = items['tint'][8], icon_size = item.icon_size or 64, icon_mipmaps = item.icon_mipmaps or 4 } } item.icon = nil item.icon_size = nil item.icon_mipmaps = nil item.localised_name = {'name.trash-pipe'} data:extend({item}) entity = table.deepcopy(data.raw['pipe']['pipe']) entity.name = item.name entity.minable.result = item.name entity.inventory_size = 1 entity.type = 'infinity-pipe' entity.gui_mode = 'none' entity.erase_contents_when_mined = true entity.next_upgrade = nil for _, v in pairs(entity.pictures) do v.tint = items['tint'][8] if v.hr_version then v.hr_version.tint = items['tint'][8] end end entity.localised_name = item.localised_name data:extend({entity}) data:extend({{ type = 'recipe', name = item.name, energy_required = 2, enabled = false, ingredients = {{type='item', name='iron-plate', amount=1}}, results = {{type='item', name=item.name, amount=1}}, main_product = item.name, localised_name = item.localised_name }}) table.insert(data.raw.technology['automation'].effects, {type='unlock-recipe', recipe=item.name}) item = table.deepcopy(data.raw['item']['boiler']) item.name = 'electric-boiler' item.place_result = item.name item.order = 'b[steam-power]-a[electric-boiler]' item.localised_name = {'name.electric-boiler'} data:extend({item}) entity = table.deepcopy(data.raw['boiler']['boiler']) entity.name = item.name entity.energy_consumption = '7200kW' entity.buffer_capacity = '14400kJ' entity.target_temperature = 165 entity.emissions_per_minute = {pollution = 0} entity.minable.result = entity.name entity.energy_source = { type = 'electric', usage_priority = 'secondary-input', buffer_capacity = entity.buffer_capacity, light_flicker = { color = {r=0.5, g=1, b=1, a=0.5}, minimum_light_size = 0.1, light_intensity_to_size_coefficient = 1 } } entity.fire_flicker_enabled = false entity.fire_glow_flicker_enabled = false entity.fire = {} entity.localised_name = item.localised_name data:extend({entity}) data:extend({{ type = 'recipe', name = item.name, energy_required = 2, enabled = true, ingredients = {{type='item', name='boiler', amount=1}, {type='item', name='electronic-circuit', amount=1}}, results = {{type='item', name=item.name, amount=1}}, main_product = item.name, localised_name = item.localised_name }}) -- electric boiler data.raw['boiler']['boiler'].fast_replaceable_group = 'boiler' data.raw['boiler']['electric-boiler'].fast_replaceable_group = data.raw['boiler']['electric-boiler'].fast_replaceable_group local chests = { 'steel-chest', 'passive-provider-chest', 'active-provider-chest', 'storage-chest', 'buffer-chest', 'requester-chest' } for _, c in pairs(chests) do item = table.deepcopy(data.raw['item'][c]) if c == 'steel-chest' then entity = table.deepcopy(data.raw['container'][c]) else entity = table.deepcopy(data.raw['logistic-container'][c]) end item.name = 'basic-' .. c item.place_result = item.name item.order = 'b[storage]-h[basic-' .. c .. ']' item.localised_name = {'name.basic-'.. c} data:extend({item}) entity.name = item.name entity.minable.result = item.name entity.inventory_type = 'with_filters_and_bar' entity.inventory_size = 1 if c ~= 'steel-chest' then entity.max_logistic_slots = 1 entity.trash_inventory_size = 1 end entity.localised_name = item.localised_name data:extend({entity}) data:extend({{ type = 'recipe', name = item.name, energy_required = 2, enabled = false, ingredients = {{type='item', name=c, amount=1}}, results = {{type='item', name=item.name, amount=1}}, main_product = item.name, localised_name = item.localised_name }}) end table.insert(data.raw.technology['steel-processing'].effects, {type='unlock-recipe', recipe='basic-steel-chest'}) for _, t in pairs({'construction', 'logistic'}) do for _, r in pairs({'passive-provider', 'storage'}) do table.insert(data.raw.technology[t .. '-robotics'].effects, {type='unlock-recipe', recipe='basic-' .. r .. '-chest'}) end end for _, r in pairs({'active-provider', 'buffer', 'requester'}) do table.insert(data.raw.technology['logistic-system'].effects, {type='unlock-recipe', recipe='basic-' .. r .. '-chest'}) end end if settings.startup['PHI-CT-HIDDEN'].value then local item = table.deepcopy(data.raw['item']['linked-chest']) item.supgroup = 'storage' item.order = 'a[items]-d[linked-chest]' data:extend({item}) local entity = table.deepcopy(data.raw['linked-container']['linked-chest']) entity.circuit_wire_connection_point = data.raw['container']['steel-chest'].circuit_wire_connection_point entity.circuit_connector_sprites = data.raw['container']['steel-chest'].circuit_connector_sprites entity.circuit_wire_max_distance = data.raw['container']['steel-chest'].circuit_wire_max_distance entity.inventory_type = 'with_filters_and_bar' entity.inventory_size = 48 entity.gui_mode = 'all' data:extend({entity}) data:extend({{ type = 'recipe', name = item.name, energy_required = 2, enabled = false, ingredients = {{type='item', name='steel-chest', amount=1}}, results = {{type='item', name=item.name, amount=1}}, main_product = item.name }}) table.insert(data.raw.technology['steel-processing'].effects, {type='unlock-recipe', recipe=item.name}) data.raw.recipe['loader'].hidden = false data.raw.recipe['fast-loader'].hidden = false data.raw.recipe['express-loader'].hidden = false data.raw['loader']['loader'].filter_count = 2 data.raw['loader']['fast-loader'].filter_count = 2 data.raw['loader']['express-loader'].filter_count = 2 data.raw['loader']['loader'].per_lane_filters = true data.raw['loader']['fast-loader'].per_lane_filters = true data.raw['loader']['express-loader'].per_lane_filters = true table.insert(data.raw.technology['logistics'].effects, {type='unlock-recipe', recipe='loader'}) table.insert(data.raw.technology['logistics-2'].effects, {type='unlock-recipe', recipe='fast-loader'}) table.insert(data.raw.technology['logistics-3'].effects, {type='unlock-recipe', recipe='express-loader'}) if mods['space-age'] then data.raw.recipe['turbo-loader'].hidden = false data.raw['loader']['turbo-loader'].filter_count = 2 data.raw['loader']['turbo-loader'].per_lane_filters = true table.insert(data.raw.technology['turbo-transport-belt'].effects, {type='unlock-recipe', recipe='turbo-loader'}) local s = data.raw['inserter']['stack-inserter'].max_belt_stack_size data.raw['loader']['loader'].max_belt_stack_size = s data.raw['loader']['fast-loader'].max_belt_stack_size = s data.raw['loader']['express-loader'].max_belt_stack_size = s data.raw['loader']['turbo-loader'].max_belt_stack_size = s end end end for _, v in pairs(items['item']) do if (v.stage == file_stage) and v.enabled and (v.max >= v.min) then v.category = 'item' for j=v.min, v.max, 1 do main.EEE(v, j) main.EI(v, j) main.ER(v, j) main.ET(v, j) end main.EL(v) end end for _, v in pairs(items['equipment']) do if (v.stage == file_stage) and v.enabled and (v.max >= v.min) then v.category = 'equipment' for j=v.min, v.max, 1 do main.EEQ(v, j) main.EI(v, j) main.ER(v, j) main.ET(v, j) end end end