local alpha_order = {'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm'} local items = require 'config' local main = {} local function tint_handle(item, tier, tl) for _, ve in pairs(tl) do if item[ve] then for _, tc in pairs({'layers', 'sheets'}) do if item[ve][tc] and item[ve][tc][1] then item[ve][tc][1].tint = items['tint'][tier] if item[ve][tc][1].hr_version then item[ve][tc][1].hr_version.tint = items['tint'][tier] end end for _, v in pairs(item[ve]) do if type(v) == 'table' then if v[tc] then if v[tc][1] then v[tc][1].tint = items['tint'][tier] if v[tc][1].hr_version then v[tc][1].hr_version.tint = items['tint'][tier] end end end for i=1, #v, 1 do if v[i] and type(v[i]) == 'table' then if v[i][tc] and v[i][tc][1] then v[i][tc][1].tint = items['tint'][tier] if v[i][tc][1].hr_version then v[i][tc][1].hr_version.tint = items['tint'][tier] end end end end end end end end end end -- entity function main.EEE(source, tier) local item = table.deepcopy(data.raw[source.type][source.ref_name]) item.name = source.name .. '-' .. tier item.minable.result = item.name item.max_health = item.max_health * (tier - source.min + 2) if (tier < source.max) then item.next_upgrade = source.name .. '-' .. (tier + 1) end if item.energy_usage then local eu = tonumber(string.match(item.energy_usage, '[%d%.]+')) local euu = string.match(item.energy_usage, '%a+') item.energy_usage = eu * (2 ^ (tier - source.min + 1)) .. euu end if (source.type == 'electric-turret') or (source.type == 'ammo-turret') or (source.type == 'fluid-turret') then item.attack_parameters.damage_modifier = (2 ^ (tier - source.min + 1)) item.attack_parameters.range = item.attack_parameters.range + (2 * (tier - source.min)) item.call_for_help_radius = item.call_for_help_radius + (2 * (tier - source.min)) if source.type == 'electric-turret' then item.attack_parameters.damage_modifier = item.attack_parameters.damage_modifier * 2 item.glow_light_intensity = 1 item.attack_parameters.ammo_type.action.action_delivery.max_length = item.attack_parameters.ammo_type.action.action_delivery.max_length + (2 * (tier - source.min)) item.attack_parameters.ammo_type.energy_consumption = tonumber(string.match(item.attack_parameters.ammo_type.energy_consumption, '[%d%.]+')) * (2 ^ (tier - source.min + 1)) .. string.match(item.attack_parameters.ammo_type.energy_consumption, '%a+') item.energy_source.input_flow_limit = tonumber(string.match(item.energy_source.input_flow_limit, '[%d%.]+')) * (2 ^ (tier - source.min + 1)) .. string.match(item.energy_source.input_flow_limit, '%a+') item.energy_source.buffer_capacity = tonumber(string.match(item.energy_source.buffer_capacity, '[%d%.]+')) * (2 ^ (tier - source.min + 1)) .. string.match(item.energy_source.buffer_capacity, '%a+') elseif source.type == 'fluid-turret' then item.prepare_range = item.prepare_range + (2 * (tier - source.min)) end end if settings.startup['PHI-MI-PIPE'].value then if item.fluid_boxes then for k, _ in pairs(item.fluid_boxes) do if (item.fluid_boxes[k] and (not item.fluid_boxes[k])) then if item.fluid_boxes[k].production_type then item.fluid_boxes[k].height = settings.startup['PHI-MI-PIPE'].value if item.fluid_boxes[k].base_level then item.fluid_boxes[k].base_level = item.fluid_boxes[k].base_level + settings.startup['PHI-MI-PIPE'].value end end end end end end if source.tech == 'compound-energy' then if (source.type == 'accumulator') then item.energy_source.buffer_capacity = (source.base * 4 ^ (tier - source.min + 1)) .. 'MJ' item.energy_source.input_flow_limit = (source.base * 60 * (4 ^ (tier - source.min + 1))) .. 'kW' item.energy_source.output_flow_limit = (source.base * 60 * (4 ^ (tier - source.min + 1))) .. 'kW' for _, v in pairs({'charge_animation', 'discharge_animation'}) do if item[v] and item[v].layers then if item[v].layers[1] and item[v].layers[1].layers and item[v].layers[1].layers[1] then item[v].layers[1].layers[1].tint = items['tint'][tier] if item[v].layers[1].layers[1].hr_version then item[v].layers[1].layers[1].hr_version.tint = items['tint'][tier] end end if item[v].layers[2] then item[v].layers[2].tint = items['tint'][tier] if item[v].layers[2].hr_version then item[v].layers[2].hr_version.tint = items['tint'][tier] end end end end elseif (source.type == 'solar-panel') then if (source.ref_name == 'solar-panel') then item.production = (source.base * (4 ^ (tier - source.min + 1))) .. 'kW' elseif (source.ref_name == 'se-space-solar-panel') then item.production = (source.base * (4 ^ (tier - source.min + 2))) .. 'kW' end elseif (source.type == 'boiler') then if settings.startup['PHI-MI-PIPE'].value then item.fluid_box.height = settings.startup['PHI-MI-PIPE'].value item.output_fluid_box.height = settings.startup['PHI-MI-PIPE'].value item.output_fluid_box.base_level = item.output_fluid_box.base_level + settings.startup['PHI-MI-PIPE'].value end item.energy_consumption = source.base * tier .. 'kW' item.target_temperature = 15 + (source.temp * tier) item.fluid_usage_per_tick = source.fluid if (source.name == 'heat-exchanger') then item.energy_source.min_working_temperature = 15 + (source.temp * tier) item.energy_source.max_temperature = source.temp * (tier + 1) item.energy_source.max_transfer = 2000 + (2000 * tier) .. 'MW' end elseif (source.type == 'generator') then if settings.startup['PHI-MI-PIPE'].value then item.fluid_box.height = settings.startup['PHI-MI-PIPE'].value end if source.name == 'kr-gas-power-station' then item.fluid_usage_per_tick = source.base * tier item.max_power_output = (tonumber(string.match(item.max_power_output, '[%d%.]+')) * (tier - source.min + 2)) .. 'kW' else item.maximum_temperature = 15 + (source.base * tier) item.fluid_usage_per_tick = source.fluid end elseif (source.type == 'reactor') then item.consumption = source.base * tier .. 'MW' item.neighbour_bonus = source.bonus item.heat_buffer.max_temperature = source.temp * (tier + 1) item.heat_buffer.max_transfer = source.temp * (tier + 1) * 0.02 .. 'GW' tint_handle(item, tier, {'connection_patches_connected', 'connection_patches_disconnected', 'heat_connection_patches_connected', 'heat_connection_patches_disconnected', 'lower_layer_picture'}) elseif (source.type == 'heat-pipe') then item.heat_buffer.max_temperature = source.temp * (tier + 1) item.heat_buffer.max_transfer = source.temp * (tier + 1) * 0.01 .. 'GW' tint_handle(item, tier, {'connection_sprites', 'heat_glow_sprites'}) end end if (source.type == 'lab') then item.researching_speed = item.researching_speed * (2 ^ (tier - source.min + 1)) for _, v in pairs({{['a'] = 'on_animation', ['n'] = 3}, {['a'] = 'off_animation', ['n'] = 2}}) do if item[v['a']] and item[v['a']].layers then for i=1, v['n'], 1 do if item[v['a']].layers[i] then item[v['a']].layers[i].tint = items['tint'][tier] if item[v['a']].layers[i].hr_version then item[v['a']].layers[i].hr_version.tint = items['tint'][tier] end end end end end elseif (source.type == 'mining-drill') then item.mining_speed = item.mining_speed * (2 ^ (tier - source.min + 1)) for _, e in pairs({'graphics_set', 'wet_mining_graphics_set'}) do if item[e] and item[e].animation then for _, d in pairs(item[e].animation) do if d.layers then d.layers[1].tint = items['tint'][tier] d.layers[2].tint = items['tint'][tier] if d.layers[1].hr_version then d.layers[1].hr_version.tint = items['tint'][tier] end if d.layers[2].hr_version then d.layers[2].hr_version.tint = items['tint'][tier] end end end end end elseif source.type == 'radar' then item.max_distance_of_sector_revealed = item.max_distance_of_sector_revealed + (2 * tier) item.max_distance_of_nearby_sector_revealed = item.max_distance_of_nearby_sector_revealed + (2 * tier) elseif (source.type == 'rocket-silo') then local eu = tonumber(string.match(item.active_energy_usage, '[%d%.]+')) local euu = string.match(item.active_energy_usage, '%a+') item.active_energy_usage = eu * (2 ^ (tier - source.min + 1)) .. euu item.rocket_parts_required = 200 * (tier - source.min + 1) item.rocket_result_inventory_size = math.ceil(data.raw['item']['satellite'].rocket_launch_product[2] * 3 * (tier - source.min + 1) / data.raw['tool']['space-science-pack'].stack_size) tint_handle(item, tier, {'arm_01_back_animation', 'arm_02_right_animation', 'arm_03_front_animation', 'base_day_sprite', 'base_front_sprite', 'door_back_sprite', 'door_front_sprite', 'hole_sprite', 'rocket_glow_overlay_sprite', 'rocket_shadow_overlay_sprite', 'satellite_animation'}) end if item.crafting_speed then item.crafting_speed = item.crafting_speed * (2 ^ (tier - source.min + 1)) end if item.energy_source then if item.energy_source.emissions_per_minute then if source.tech == 'compound-energy' then if (source.type == 'boiler') then item.energy_source.emissions_per_minute = item.energy_source.emissions_per_minute * (tier - source.min + 2) else item.energy_source.emissions_per_minute = item.energy_source.emissions_per_minute * (2 ^ (tier - source.min + 1)) end else item.energy_source.emissions_per_minute = item.energy_source.emissions_per_minute * (2 ^ (tier - source.min + 1)) end end end if source.name == 'electric-filter-furnace' then item.type = 'assembling-machine' end tint_handle(item, tier, {'picture', 'pictures', 'animation', 'horizontal_animation', 'vertical_animation', 'structure', 'integration_patch'}) if item.idle_animation and item.idle_animation.layers then local i = 1 while i < #item.idle_animation.layers do if item.idle_animation.layers[i] then item.idle_animation.layers[i].tint = items['tint'][tier] if item.idle_animation.layers[i].hr_version then item.idle_animation.layers[i].hr_version.tint = items['tint'][tier] end end i = i + 2 if not item.idle_animation.layers[i] then break end end end if item.base_picture and item.base_picture.sheets then item.base_picture.sheets[1].tint = items['tint'][tier] if item.base_picture.sheets[1].hr_version then item.base_picture.sheets[1].hr_version.tint = items['tint'][tier] end end if tier > 1 then item.localised_name = {'phi-cl.combine', {'name.' .. source.ref_name}, tier} else item.localised_name = {'name.' .. source.ref_name} end item.localised_description = {'description.' .. source.ref_name} data:extend({item}) end -- equipment function main.EEQ(source, tier) local item = {} item['name'] = source.name .. '-mk' .. tier .. '-equipment' item['type'] = source.type item['categories'] = {'armor'} local w = 1 local h = 1 if (source.name == 'solar-panel') then item['power'] = (source.base * (2 ^ (tier - source.min + 1))) .. 'kW' item['energy_source'] = {type = 'electric', usage_priority = 'primary-output'} elseif (source.name == 'battery') then h = 2 item['energy_source'] = {type = 'electric', usage_priority = 'tertiary', buffer_capacity= (source.base * (2 ^ (tier - source.min + 1))) .. 'MJ'} elseif (source.name == 'fusion-reactor') then w = 4 h = 4 item['power'] = (source.base * (2 ^ (tier - source.min + 1))) .. 'kW' item['energy_source'] = {type = 'electric', usage_priority = 'primary-output'} elseif (source.name == 'personal-laser-defense') then w = 2 h = 2 item['energy_source'] = {type = 'electric', usage_priority = 'secondary-input', buffer_capacity = (250 * (2 ^ (tier - source.min + 1))) .. 'kJ'} -- item['source_direction_count'] = 64 -- item['source_offset'] = {0, -3.423489 / 4} item['attack_parameters'] = {type = 'beam', cooldown = 40, range = (18 + tier), damage_modifier = (source.base * (2 ^ (tier - source.min + 1))), ammo_type = {category = 'laser', energy_consumption = (50 * (2 ^ (tier - 1))) .. 'kJ', action = {type = 'direct', action_delivery = {type = 'beam', beam = 'laser-beam', max_length = (18 + tier), duration = 60, source_offset = {0, -1.31439}}}}} item['automatic'] = true elseif (source.name == 'energy-shield') then w = 2 h = 2 item['energy_source'] = {type = 'electric', usage_priority = 'primary-input', input_flow_limit = (source.base * 4 * (2 ^ (tier - source.min + 1))) .. 'kW', buffer_capacity = (source.base * 2 * (2 ^ (tier - 1))) .. 'kJ'} item['max_shield_value'] = (source.base * (2 ^ (tier - 2))) item['energy_per_shield'] = '80kJ' elseif (source.name == 'personal-roboport') then w = 2 h = 2 item['energy_source'] = {type = 'electric', usage_priority = 'secondary-input', buffer_capacity = (source.base * 32 * (2 ^ (tier - source.min + 1))) .. 'MJ'} item['robot_limit'] = 50 item['construction_radius'] = 32 item['spawn_and_station_height'] = 0.4 item['spawn_and_station_shadow_height_offset'] = 0.5 item['charge_approach_distance'] = 2.6 item['robots_shrink_when_entering_and_exiting'] = true item['recharging_animation'] = {filename = '__base__/graphics/entity/roboport/roboport-recharging.png', draw_as_glow = true, priority = 'high', width = 37, height = 35, frame_count = 16, scale = 1.5, animation_speed = 0.5} item['recharging_light'] = {intensity = 0.2, size = 3, color = {r = 0.5, g = 0.5, b = 1.0}} item['stationing_offset'] = {0, -0.6} item['charging_station_shift'] = {0, 0.5} item['charging_station_count'] = 16 item['charging_energy'] = (source.base * (2 ^ (tier - source.min + 1))) .. 'MW' item['charging_distance'] = 1.6 item['charging_threshold_distance'] = 5 elseif (source.name == 'night-vision') then w = 2 h = 2 item['energy_source'] = {type = 'electric', usage_priority = 'primary-input', buffer_capacity = '240kJ'} item['energy_input'] = '20kW' item['activate_sound'] = {filename = '__base__/sound/nightvision-on.ogg', volume = 0.5} item['deactivate_sound'] = {filename = '__base__/sound/nightvision-off.ogg', volume = 0.5} item['darkness_to_turn_on'] = 0 item['color_lookup'] = {{0, '__core__/graphics/color_luts/lut-sunset.png'}} elseif (source.name == 'exoskeleton') then w = 2 h = 4 item['energy_source'] = {type = 'electric', usage_priority = 'secondary-input', buffer_capacity = '10MJ'} item['energy_consumption'] = '400kW' item['movement_bonus'] = source.base end item['shape'] = {width = w, height = h, type = 'full'} item['sprite'] = { filename = '__base__/graphics/equipment/' .. source.graphics_name .. '.png', width = w * 32, height = h * 32, priority = 'medium', tint = items['tint'][tier], hr_version = { filename = '__base__/graphics/equipment/hr-' .. source.graphics_name .. '.png', width = w * 64, height = h * 64, priority = 'medium', scale = 0.5, tint = items['tint'][tier] } } item.localised_name = {'phi-cl.combine-gen', {'name.' .. source.ref_name}, tier} item.localised_description = {'description.' .. source.ref_name} data:extend({item}) end -- item function main.EI(source, tier) local item = table.deepcopy(data.raw.item[source.ref_name]) if source.category == 'equipment' then item['name'] = source.name .. '-mk' .. tier .. '-equipment' item.placed_as_equipment_result = source.name .. '-mk' .. tier .. '-equipment' else if tier > 1 then item.name = source.name .. '-' .. tier item.place_result = source.name .. '-' .. tier else item.name = source.name item.place_result = source.name end end if item.icons and item.icons[1] then item.icons[1].tint = items['tint'][tier] elseif item.icon then item.icons = { { icon = item.icon, tint = items['tint'][tier] } } item.icon = nil if item.icon_size then item.icons[1].icon_size = item.icon_size item.icon_size = nil end if item.icon_mipmaps then item.icons[1].icon_mipmaps = item.icon_mipmaps item.icon_mipmaps = nil end end item.order = item.order .. tier if tier > 1 then item.localised_name = {'phi-cl.combine', {'name.' .. source.ref_name}, tier} else item.localised_name = {'name.' .. source.ref_name} end item.localised_description = {'description.' .. source.ref_name} data:extend({item}) end -- recipe function main.ER(source, tier) local new_name = source.name local ingredient_name = source.name local result_name = source.name local localised_name local localised_description = {'description.' .. source.ref_name} if source.category == 'equipment' then if (tier == 2) then ingredient_name = ingredient_name .. '-equipment' else ingredient_name = ingredient_name .. '-mk' .. (tier - 1) .. '-equipment' end new_name = new_name .. '-mk' .. tier .. '-equipment' result_name = result_name .. '-mk' .. tier .. '-equipment' localised_name = {'phi-cl.combine-gen', {'name.' .. source.ref_name}, tier} else if tier > 2 then ingredient_name = ingredient_name .. '-' .. (tier - 1) end new_name = new_name .. '-' .. tier result_name = result_name .. '-' .. tier if tier > 1 then localised_name = {'phi-cl.combine', {'name.' .. source.ref_name}, tier} else localised_name = {'name.' .. source.ref_name} end end if (source.tech == 'compound-energy') then if (source.type == 'solar-panel') or (source.type == 'accumulator') then data:extend({{ type = 'recipe', name = new_name , energy_required = 2, enabled = false, ingredients = {{name=ingredient_name, amount=4}}, result = result_name, localised_name = localised_name, localised_description = localised_description }}) else if tier > 2 then data:extend({{ type = 'recipe', name = new_name , energy_required = 2, enabled = false, ingredients = {{name=ingredient_name, amount=1}, {name=source.name, amount=1}}, result = result_name, localised_name = localised_name, localised_description = localised_description }}) else data:extend({{ type = 'recipe', name = new_name , energy_required = 2, enabled = false, ingredients = {{name=ingredient_name, amount=2}}, result = result_name, localised_name = localised_name, localised_description = localised_description }}) end end else data:extend({{ type = 'recipe', name = new_name, energy_required = 2, enabled = false, ingredients = {{name=ingredient_name, amount=2}}, result = result_name, localised_name = localised_name, localised_description = localised_description }}) end end -- technology function main.ET(source, tier) if (source.tech == 'compound-energy') then table.insert(data.raw.technology['compound-energy-' .. (tier - 1)].effects, {type='unlock-recipe', recipe=source.name .. '-' .. tier}) elseif data.raw.technology[source.tech] then local recipe_name = source.name if source.category == 'equipment' then recipe_name = recipe_name .. '-mk' .. tier .. '-equipment' else recipe_name = recipe_name .. '-' .. tier end table.insert(data.raw.technology[source.tech].effects, {type='unlock-recipe', recipe=recipe_name}) if source.type == 'ammo-turret' or source.type == 'fluid-turret' then for i=1, #items['research_modifier'][source.type], 1 do for j=1, #data.raw.technology[items['research_modifier'][source.type][i]].effects, 1 do if (data.raw.technology[items['research_modifier'][source.type][i]].effects[j].type == 'turret-attack') then if (data.raw.technology[items['research_modifier'][source.type][i]].effects[j].turret_id == source.ref_name) then table.insert(data.raw.technology[items['research_modifier'][source.type][i]].effects, {type='turret-attack', turret_id=source.name .. '-' .. tier, modifier=data.raw.technology[items['research_modifier'][source.type][i]].effects[j].modifier}) end end end end end end end -- fast replace group function main.EL(source) if not data.raw[source.type][source.ref_name].fast_replaceable_group then data.raw[source.type][source.ref_name].fast_replaceable_group = source.ref_name end if source.max > 2 then data.raw[source.type][source.name .. '-' .. 2].fast_replaceable_group = data.raw[source.type][source.ref_name].fast_replaceable_group end if source.max > source.min then for j=source.min + 1, source.max do data.raw[source.type][source.name .. '-' .. j].fast_replaceable_group = data.raw[source.type][source.name .. '-' .. (j - 1)].fast_replaceable_group end end end return main