local main = {} function main.build(event) if event.entity.type ~= 'proxy-container' then return end if event.entity.name ~= 'proxy-cargo-landing-chest' then return end if not prototypes.entity['cargo-landing-pad'] then return end local ec = game.surfaces[event.entity.surface].find_entities_filtered{type='cargo-landing-pad'} if not ec then return end event.entity.proxy_target_entity = ec[1] event.entity.proxy_target_inventory = defines.inventory.cargo_landing_pad_main end return main