local items = require('mbm-c') local mod_tint = { [2] = {r=140, g=142, b=200}, [3] = {r=242, g=161, b=26}, [4] = {r=255, g=254, b=42}, [5] = {r=54, g=228, b=255}, [6] = {r=253, g=0, b=97}, [7] = {r=0, g=209, b=102}, [8] = {r=233, g=63, b=233} } function main_entity(source, tier) local item = table.deepcopy(data.raw[source.type][source.ref_name]) item.name = source.name .. '-' .. tier item.minable.result = item.name item.max_health = item.max_health * (tier - source.min + 2) item.next_upgrade = ((tier < source.max) and source.name .. '-' .. (tier + 1)) or nil for _, v in pairs({'energy_usage', 'heating_energy', 'energy_per_shot'}) do if item[v] then item[v] = (tonumber(string.match(item[v], '[%d%.]+')) * (2 ^ (tier - source.min + 1))) .. (string.match(item[v], '%a+') or '') end end if item.energy_source then for _, v in pairs({'buffer_capacity', 'input_flow_limit', 'output_flow_limit'}) do if item.energy_source[v] then item.energy_source[v] = tonumber(string.match(item.energy_source[v], '[%d%.]+')) * (2 ^ (tier - source.min + 1)) .. string.match(item.energy_source[v], '%a+') end end if item.energy_source.emissions_per_minute then for k, _ in pairs(item.energy_source.emissions_per_minute) do item.energy_source.emissions_per_minute[k] = item.energy_source.emissions_per_minute[k] * (2 ^ (tier - source.min + 1)) end end end if item.attack_parameters then if item.attack_parameters.damage_modifier then item.attack_parameters.damage_modifier = 2 ^ (tier - source.min + 1) end if item.attack_parameters.range then item.attack_parameters.range = item.attack_parameters.range + (2 * (tier - source.min + 1)) end if item.attack_parameters.cooldown then item.attack_parameters.cooldown = item.attack_parameters.cooldown * ((24 - tier + source.min) / 25) end end if item.call_for_help_radius then item.call_for_help_radius = item.call_for_help_radius + (2 * (tier - source.min + 1)) end if (source.type == 'assembling-machine') then if item['crafting_speed'] then item['crafting_speed'] = tonumber(string.match(item['crafting_speed'], '[%d%.]+')) * (2 ^ (tier - source.min + 1)) end if (source.name == 'assembling-machine' or source.name == 'biochamber' or source.name == 'foundry' or source.name == 'cryogenic-plant') then if item['graphics_set'] and item['graphics_set']['animation'] and item['graphics_set']['animation'].layers then for _, l in pairs(item['graphics_set']['animation'].layers) do if not l.draw_as_shadow then l.tint = mod_tint[tier] end end end elseif (source.name == 'oil-refinery' or source.name == 'chemical-plant' or source.name == 'crusher') then if item['graphics_set'] and item['graphics_set']['animation'] then for _, d in pairs({'north', 'east', 'south', 'west'}) do if item['graphics_set']['animation'][d] and item['graphics_set']['animation'][d].layers then for _, l in pairs(item['graphics_set']['animation'][d].layers) do if not l.draw_as_shadow then l.tint = mod_tint[tier] end end end end end elseif (source.name == 'centrifuge' or source.name == 'electromagnetic-plant') then if item['graphics_set'] and item['graphics_set']['idle_animation'] and item['graphics_set']['idle_animation'].layers then for _, l in pairs(item['graphics_set']['idle_animation'].layers) do if not l.draw_as_shadow then l.tint = mod_tint[tier] end end end if (source.name == 'electromagnetic-plant') then if item['graphics_set'] and item['graphics_set']['working_visualisations'] then for _, d in pairs(item['graphics_set']['working_visualisations']) do if d.animation and d.animation.layers then for _, l in pairs(d.animation.layers) do if not l.draw_as_shadow then l.tint = mod_tint[tier] end end end end end end end elseif (source.type == 'furnace') then if item['crafting_speed'] then item['crafting_speed'] = tonumber(string.match(item['crafting_speed'], '[%d%.]+')) * (2 ^ (tier - source.min + 1)) end if (source.name == 'electric-furnace') then if item['graphics_set'] and item['graphics_set']['animation'] and item['graphics_set']['animation'].layers then for _, l in pairs(item['graphics_set']['animation'].layers) do if not l.draw_as_shadow then l.tint = mod_tint[tier] end end end elseif (source.name == 'recycler') then if item['graphics_set'] and item['graphics_set']['animation'] then for _, d in pairs({'north', 'east', 'south', 'west'}) do if item['graphics_set']['animation'][d] then for _, l in pairs(item['graphics_set']['animation'][d].layers) do if not l.draw_as_shadow then l.tint = mod_tint[tier] end end end end end end elseif (source.type == 'lab') then if item['researching_speed'] then item['researching_speed'] = tonumber(string.match(item['researching_speed'], '[%d%.]+')) * (2 ^ (tier - source.min + 1)) end for _, c in pairs({'on_animation', 'off_animation'}) do if item[c] and item[c].layers then for _, l in pairs(item[c].layers) do if not l.draw_as_shadow then l.tint = mod_tint[tier] end end end end elseif (source.type == 'mining-drill') then if item['mining_speed'] then item['mining_speed'] = tonumber(string.match(item['mining_speed'], '[%d%.]+')) * (2 ^ (tier - source.min + 1)) end if (source.name == 'mining-drill' or source.name == 'big-mining-drill') then for _, e in pairs({'graphics_set', 'wet_mining_graphics_set'}) do if item[e] and item[e]['animation'] then for _, d in pairs(item[e]['animation']) do if d.layers then for _, l in pairs(d.layers) do if not l.draw_as_shadow then l.apply_runtime_tint = true l.tint = mod_tint[tier] end end end end end end elseif (source.name == 'pumpjack') then if item['graphics_set'] and item['graphics_set']['animation'] then for _, d in pairs({'north', 'east', 'south', 'west'}) do if item['graphics_set']['animation'][d] then for _, l in pairs(item['graphics_set']['animation'][d].layers) do if not l.draw_as_shadow then l.apply_runtime_tint = true l.tint = mod_tint[tier] end end end end end if item['base_picture'] and item['base_picture']['sheets'] then for _, l in pairs(item['base_picture']['sheets']) do if not l.draw_as_shadow then l.tint = mod_tint[tier] end end end end elseif source.type == 'radar' then if item.max_distance_of_sector_revealed then item.max_distance_of_sector_revealed = item.max_distance_of_sector_revealed + (2 * (tier - source.min + 1)) end if item.max_distance_of_nearby_sector_revealed then item.max_distance_of_nearby_sector_revealed = item.max_distance_of_nearby_sector_revealed + (2 * (tier - source.min + 1)) end if item['pictures'] and item['pictures'].layers then for _, l in pairs(item['pictures'].layers) do if not l.draw_as_shadow then l.tint = mod_tint[tier] end end end if item['integration_patch'] then item['integration_patch'].tint = mod_tint[tier] end elseif source.type == 'thruster' then for _, v in pairs({'min_performance', 'max_performance'}) do if item[v] and item[v].fluid_usage then item[v].fluid_usage = item[v].fluid_usage * (2 ^ (tier - source.min + 1)) end end if item['graphics_set'] then if item['graphics_set']['animation'] then item['graphics_set']['animation'].tint = mod_tint[tier] end if item['graphics_set']['integration_patch'] then item['graphics_set']['integration_patch'].tint = mod_tint[tier] end end elseif source.type == 'agricultural-tower' then if item['crane_energy_usage'] then item['crane_energy_usage'] = (tonumber(string.match(item['crane_energy_usage'], '[%d%.]+')) * (2 ^ (tier - source.min + 1))) .. (string.match(item['crane_energy_usage'], '%a+') or '') end if item['radius'] then item['radius'] = item['radius'] + (1 * (tier - source.min + 1)) end if item['graphics_set'] and item['graphics_set']['animation'] and item['graphics_set']['animation'].layers then for _, l in pairs(item['graphics_set']['animation'].layers) do if not l.draw_as_shadow then l.tint = mod_tint[tier] end end end elseif source.type == 'electric-turret' then if (source.name == 'laser-turret') then if item['graphics_set'] and item['graphics_set']['base_visualisation'] and item['graphics_set']['base_visualisation']['animation'] and item['graphics_set']['base_visualisation']['animation'].layers then for _, l in pairs(item['graphics_set']['base_visualisation']['animation'].layers) do if not l.draw_as_shadow then l.tint = mod_tint[tier] end end end elseif (source.name == 'tesla-turret') then if item['graphics_set'] and item['graphics_set']['base_visualisation'] then for _, v in pairs(item['graphics_set']['base_visualisation']) do if v.animation and v.animation.layers then for _, l in pairs(v.animation.layers) do if not l.draw_as_shadow then l.tint = mod_tint[tier] end end end end end end item.glow_light_intensity = 1 if item.attack_parameters then item.attack_parameters.damage_modifier = (item.attack_parameters.damage_modifier and (item.attack_parameters.damage_modifier * 2)) or nil if item.attack_parameters.ammo_type then if item.attack_parameters.ammo_type.action and item.attack_parameters.ammo_type.action.action_delivery and item.attack_parameters.ammo_type.action.action_delivery.max_length then item.attack_parameters.ammo_type.action.action_delivery.max_length = item.attack_parameters.ammo_type.action.action_delivery.max_length + (2 * (tier - source.min + 1)) end if item.attack_parameters.ammo_type.energy_consumption then item.attack_parameters.ammo_type.energy_consumption = tonumber(string.match(item.attack_parameters.ammo_type.energy_consumption, '[%d%.]+')) * (2 ^ (tier - source.min + 1)) .. string.match(item.attack_parameters.ammo_type.energy_consumption, '%a+') end end end elseif source.type == 'ammo-turret' then if (source.name == 'gun-turret' or source.name == 'rocket-turret') then if item['graphics_set'] and item['graphics_set']['base_visualisation'] and item['graphics_set']['base_visualisation']['animation'] and item['graphics_set']['base_visualisation']['animation'].layers then for _, l in pairs(item['graphics_set']['base_visualisation']['animation'].layers) do if not l.draw_as_shadow then l.tint = mod_tint[tier] end end end elseif (source.name == 'railgun-turret') then if item['graphics_set'] and item['graphics_set']['base_visualisation'] and item['graphics_set']['base_visualisation']['animation'] then for _, d in pairs({'north', 'north_east', 'east', 'south_east', 'south', 'south_west', 'west', 'north_west'}) do if item['graphics_set']['base_visualisation']['animation'][d] then for _, l in pairs(item['graphics_set']['base_visualisation']['animation'][d].layers) do if not l.draw_as_shadow then l.tint = mod_tint[tier] end end end end end end elseif source.type == 'fluid-turret' then item.prepare_range = item.prepare_range + (2 * (tier - source.min + 1)) if item['graphics_set'] and item['graphics_set']['base_visualisation'] and item['graphics_set']['base_visualisation']['animation'] then for _, d in pairs({'north', 'north_east', 'east', 'south_east', 'south', 'south_west', 'west', 'north_west'}) do if item['graphics_set']['base_visualisation']['animation'][d] then for _, l in pairs(item['graphics_set']['base_visualisation']['animation'][d].layers) do if not l.draw_as_shadow then l.tint = mod_tint[tier] end end end end end end item.localised_name = (tier > 1 and {'phi-cl.combine', {'?', {'entity-name.' .. source.ref_name}, {'name.' .. source.ref_name}}, tostring(tier)}) or {'?', {'entity-name.' .. source.ref_name}, {'name.' .. source.ref_name}} item.localised_description = {'?', {'entity-description.' .. source.ref_name}, {'description.' .. source.ref_name}} data:extend({item}) end function main_item(source, tier) local item = table.deepcopy(data.raw.item[source.ref_name]) item.name = source.name .. ((tier > 1 and '-' .. tier) or '') item['place_result'] = item.name if item.icons and item.icons[1] then item.icons[1].tint = mod_tint[tier] elseif item.icon then item.icons = {{icon = item.icon, icon_size = (item.icon_size and item.icon_size) or nil, tint = mod_tint[tier]}} item.icon = nil end table.insert(item.icons, {icon = '__base__/graphics/icons/signal/signal_' .. tier .. '.png', icon_size = 64, scale = 0.25, shift = {12, 12}}) item.order = item.order .. tier item.localised_name = (tier > 1 and {'phi-cl.combine', {'?', {'entity-name.' .. source.ref_name}, {'equipment-name.' .. source.ref_name}, {'item-name.' .. source.ref_name}, {'name.' .. source.ref_name}}, tostring(tier)}) or {'?', {'entity-name.' .. source.ref_name}, {'equipment-name.' .. source.ref_name}, {'item-name.' .. source.ref_name}, {'name.' .. source.ref_name}} item.localised_description = {'?', {'entity-description.' .. source.ref_name}, {'equipment-description.' .. source.ref_name}, {'item-description.' .. source.ref_name}, {'description.' .. source.ref_name}} data:extend({item}) end function main_recipe(source, tier) local result_name = source.name .. '-' .. tier data:extend({{ type = 'recipe', name = result_name, icons = table.deepcopy(data.raw.item[source.ref_name].icons), energy_required = 2, enabled = false, ingredients = {{type = 'item', name = (tier > source.min and (source.name .. '-' .. (tier - 1))) or source.ref_name, amount = 2}}, results = {{type = 'item', name = result_name, amount = 1}}, main_product = result_name, localised_name = {'?', data.raw[source.type][result_name].localised_name, ''}, localised_description = {'?', data.raw[source.type][result_name].localised_description, ''} }}) end function main_technology(source, tier) if not data.raw.technology[source.tech] then return end if not data.raw.technology[source.tech].effects then data.raw.technology[source.tech].effects = {} end table.insert(data.raw.technology[source.tech].effects, {type = 'unlock-recipe', recipe = source.name .. '-' .. tier}) end function main_replace_group(source) if not data.raw[source.type][source.ref_name].fast_replaceable_group then data.raw[source.type][source.ref_name].fast_replaceable_group = source.ref_name end if source.max > 2 then data.raw[source.type][source.name .. '-' .. 2].fast_replaceable_group = data.raw[source.type][source.ref_name].fast_replaceable_group end if source.max <= source.min then return end for j=source.min + 1, source.max do data.raw[source.type][source.name .. '-' .. j].fast_replaceable_group = data.raw[source.type][source.name .. '-' .. (j - 1)].fast_replaceable_group end end -- MBE A 24 BASE ENTITY,RECIPE,RESEARCH_EFFECT -- MBE A 24 SPACE_AGE ENTITY,RECIPE,RESEARCH_EFFECT -- MBE A 2 QUALITY ENTITY,RECIPE,RESEARCH_EFFECT for _, v in pairs(items) do v.mod = v.mod or 'base' v.min = v.min or 2 v.ref_name = v.ref_name or v.name if (v.mod and mods[v.mod]) and (v.max >= v.min) and data.raw[v.type] and data.raw[v.type][v.ref_name] and not data.raw[v.type][v.ref_name].hidden then v.category = v.category or 'item' for j=v.min, v.max, 1 do main_entity(v, j) main_item(v, j) main_recipe(v, j) main_technology(v, j) end main_replace_group(v) end end if data.raw['assembling-machine'] and data.raw['assembling-machine']['assembling-machine-1'] and settings.startup['PHI-MB-MACHINE'].value > 1 then for i = 4, settings.startup['PHI-MB-MACHINE'].value + 2 do if data.raw['assembling-machine']['assembling-machine-' .. i] then data.raw['assembling-machine']['assembling-machine-' .. i].localised_name = {'phi-cl.combine', {'entity-name.assembling-machine-1'}, tostring(i)} data.raw['item']['assembling-machine-' .. i].localised_name = {'phi-cl.combine', {'entity-name.assembling-machine-1'}, tostring(i)} data.raw['recipe']['assembling-machine-' .. i].localised_name = {'phi-cl.combine', {'entity-name.assembling-machine-1'}, tostring(i)} end end end if data.raw['ammo-turret'] and data.raw['ammo-turret']['gun-turret'] and settings.startup['PHI-MB-MACHINE'].value > 1 then for i = 1, 7 do if data.raw.technology['physical-projectile-damage-' .. i] and data.raw.technology['physical-projectile-damage-' .. i].effects then for _, j in pairs(data.raw.technology['physical-projectile-damage-' .. i].effects) do if j.type and j.turret_id and j.type == 'turret-attack' and j.turret_id == 'gun-turret' then for k = 2, settings.startup['PHI-MB-MACHINE'].value do if data.raw['ammo-turret']['gun-turret-' .. k] then table.insert(data.raw.technology['physical-projectile-damage-' .. i].effects, {type = 'turret-attack', turret_id = 'gun-turret-' .. k, modifier = j.modifier}) end end end end end end end if data.raw['fluid-turret'] and data.raw['fluid-turret']['flamethrower-turret'] and settings.startup['PHI-MB-MACHINE'].value > 1 then for i = 1, 7 do if data.raw.technology['refined-flammables-' .. i] and data.raw.technology['refined-flammables-' .. i].effects then for _, j in pairs(data.raw.technology['refined-flammables-' .. i].effects) do if j.type and j.turret_id and j.type == 'turret-attack' and j.turret_id == 'flamethrower-turret' then for k = 2, settings.startup['PHI-MB-MACHINE'].value do if data.raw['fluid-turret']['flamethrower-turret-' .. k] then table.insert(data.raw.technology['refined-flammables-' .. i].effects, {type = 'turret-attack', turret_id = 'flamethrower-turret-' .. k, modifier = j.modifier}) end end end end end end end