local items = require 'config' local main = require 'main' local file_stage = 2 if settings.startup['PHI-EN'].value and settings.startup['PHI-EN-NUCLEAR-TIER'].value > 1 then data.raw['fluid']['steam'].max_temperature = 5000 end if settings.startup['PHI-XW-WATER'].value > 0 then data.raw['offshore-pump']['offshore-pump'].pumping_speed = settings.startup['PHI-XW-WATER'].value * 20 data.raw['offshore-pump']['offshore-pump'].fluid_box.height = 4 data.raw['offshore-pump']['offshore-pump'].fluid_box.level = 5 data.raw['offshore-pump']['offshore-pump'].flags = {'placeable-neutral', 'player-creation'} data.raw['offshore-pump']['offshore-pump'].adjacent_tile_collision_box = {{-0.5, -0.25}, {0.5, 0.25}} data.raw['offshore-pump']['offshore-pump'].adjacent_tile_collision_test = {'ground-tile', 'water-tile', 'object-layer'} data.raw['offshore-pump']['offshore-pump'].adjacent_tile_collision_mask = nil data.raw['offshore-pump']['offshore-pump'].placeable_position_visualization = nil if mods['angelsrefining'] then data.raw['offshore-pump']['seafloor-pump'].pumping_speed = settings.startup['PHI-XW-WATER'].value * 20 data.raw['offshore-pump']['seafloor-pump'].fluid_box.height = 4 data.raw['offshore-pump']['offshore-pump'].fluid_box.level = 5 data.raw['offshore-pump']['seafloor-pump'].flags = {'placeable-neutral', 'player-creation', 'filter-directions'} data.raw['offshore-pump']['seafloor-pump'].adjacent_tile_collision_box = {{-2, -3}, {2, -2}} data.raw['offshore-pump']['seafloor-pump'].adjacent_tile_collision_test = {'ground-tile', 'water-tile', 'object-layer'} data.raw['offshore-pump']['seafloor-pump'].adjacent_tile_collision_mask = nil data.raw['offshore-pump']['seafloor-pump'].placeable_position_visualization = nil end end if settings.startup['PHI-EQ-ARMOR'].value then data:extend({ { type = 'equipment-grid', name = 'equipment-grid-14x14', width = 14, height = 14, equipment_categories = {'armor'} }, { type = 'armor', name = 'power-armor-mk3', icon = '__base__/graphics/icons/power-armor-mk2.png', icon_size = 64, icon_mipmaps = 4, resistances = {{type = 'physical', decrease = 20, percent = 50}, {type = 'acid', decrease = 20, percent = 80}, {type = 'explosion', decrease = 70, percent = 60}, {type = 'fire', decrease = 20, percent = 80}, {type = 'laser', decrease = 20, percent = 50}, {type = 'electric', decrease = 20, percent = 50}, {type = 'impact', decrease = 20, percent = 50}, {type = 'poison', decrease = 20, percent = 50}}, subgroup = 'armor', order = 'eb[power-armor-mk3]', stack_size = 1, infinite = true, equipment_grid = 'equipment-grid-14x14', inventory_size_bonus = 40, open_sound = {filename = '__base__/sound/armor-open.ogg', volume = 1}, close_sound = {filename = '__base__/sound/armor-close.ogg', volume = 1} } }) data:extend({{ type = 'recipe', name = 'power-armor-mk3', energy_required = 5, enabled = 'false', ingredients = {{'power-armor-mk2', 2}}, result = 'power-armor-mk3' }}) for _, animation in ipairs(data.raw['character']['character']['animations']) do if animation.armors then for _, armor in ipairs(animation.armors) do if armor == 'power-armor-mk2' then animation.armors[#animation.armors + 1] = 'power-armor-mk3' break end end end end table.insert(data.raw.technology['power-armor-mk2'].effects, {type='unlock-recipe', recipe='power-armor-mk3'}) end if settings.startup['PHI-RS'].value then local item = table.deepcopy(data.raw['furnace']['electric-furnace']) item.name = 'electric-filter-furnace' item.minable.result = 'electric-filter-furnace' item.type = 'assembling-machine' data:extend({item}) item = table.deepcopy(data.raw.item['electric-furnace']) item.name = 'electric-filter-furnace' item.place_result = 'electric-filter-furnace' item.order = item.order .. '2' data:extend({item}) data:extend({{ type = 'recipe', name = 'electric-filter-furnace', energy_required = 2, enabled = false, ingredients = {{'electric-furnace', 1}}, result = 'electric-filter-furnace', }}) data:extend({{ type = 'recipe', name = 'electric-furnace-return', energy_required = 2, enabled = false, ingredients = {{'electric-filter-furnace', 1}}, result = 'electric-furnace', }}) table.insert(data.raw.technology[items['item']['electric-filter-furnace'].tech].effects, {type='unlock-recipe', recipe='electric-filter-furnace'}) table.insert(data.raw.technology[items['item']['electric-filter-furnace'].tech].effects, {type='unlock-recipe', recipe='electric-furnace-return'}) data.raw['furnace']['electric-furnace'].fast_replaceable_group = 'electric-furnace' data.raw['assembling-machine']['electric-filter-furnace'].fast_replaceable_group = data.raw['furnace']['electric-furnace'].fast_replaceable_group data.raw['assembling-machine']['electric-filter-furnace'].crafting_categories = data.raw['furnace']['electric-furnace'].crafting_categories if settings.startup['PHI-RS-RECIPE-DROF'].value == 1 then data.raw['utility-constants'].default.dynamic_recipe_overload_factor = 1.17 else data.raw['utility-constants'].default.dynamic_recipe_overload_factor = settings.startup['PHI-RS-RECIPE-DROF'].value end data.raw['utility-constants'].default.minimum_recipe_overload_multiplier = settings.startup['PHI-RS-RECIPE-MINROM'].value data.raw['utility-constants'].default.maximum_recipe_overload_multiplier = settings.startup['PHI-RS-RECIPE-MAXROM'].value if settings.startup['PHI-RS-MODULE'].value then table.insert(items['recipe'], { name='speed-module', tech='speed-module' }) table.insert(items['recipe'], { name='speed-module-2', tech='speed-module-2' }) table.insert(items['recipe'], { name='speed-module-3', tech='speed-module-3' }) table.insert(items['recipe'], { name='productivity-module', tech='productivity-module' }) table.insert(items['recipe'], { name='productivity-module-2', tech='productivity-module-2' }) table.insert(items['recipe'], { name='productivity-module-3', tech='productivity-module-3' }) table.insert(items['recipe'], { name='effectivity-module', tech='effectivity-module' }) table.insert(items['recipe'], { name='effectivity-module-2', tech='effectivity-module-2' }) table.insert(items['recipe'], { name='effectivity-module-3', tech='effectivity-module-3' }) end local recipe_multiplier = {} if settings.startup['PHI-RS-RECIPE-1'].value > 1 then table.insert(recipe_multiplier, settings.startup['PHI-RS-RECIPE-1'].value) end if settings.startup['PHI-RS-RECIPE-2'].value > 1 then if settings.startup['PHI-RS-RECIPE-1'].value ~= settings.startup['PHI-RS-RECIPE-2'].value then table.insert(recipe_multiplier, settings.startup['PHI-RS-RECIPE-2'].value) end end if #recipe_multiplier > 0 then for i=1, #items['recipe'], 1 do if data.raw.recipe[items['recipe'][i].name] then for j=1, #recipe_multiplier, 1 do item = table.deepcopy(data.raw.recipe[items['recipe'][i].name]) item.enabled = false if item.normal and item.normal then for k, v in pairs(item.normal.ingredients) do if v[1] and v[2] then item.normal.ingredients[k][2] = v[2] * recipe_multiplier[j] else item.normal.ingredients[k].amount = v.amount * recipe_multiplier[j] end end if item.normal.results then for k, v in pairs(item.normal.results) do if v[1] and v[2] then item.normal.results[k][2] = v[2] * recipe_multiplier[j] else item.normal.results[k].amount = v.amount * recipe_multiplier[j] end end else if item.normal.result_count then item.normal.result_count = item.normal.result_count * recipe_multiplier[j] else item.normal.result_count = recipe_multiplier[j] end end if item.normal.energy_required then item.normal.energy_required = item.normal.energy_required * recipe_multiplier[j] else item.normal.energy_required = recipe_multiplier[j] / 2 end elseif item.expensive and item.expensive then for k, v in pairs(item.expensive.ingredients) do if v[1] and v[2] then item.expensive.ingredients[k][2] = v[2] * recipe_multiplier[j] else item.expensive.ingredients[k].amount = v.amount * recipe_multiplier[j] end end if item.expensive.results then for k, v in pairs(item.expensive.results) do if v[1] and v[2] then item.expensive.results[k][2] = v[2] * recipe_multiplier[j] else item.expensive.results[k].amount = v.amount * recipe_multiplier[j] end end else if item.expensive.result_count then item.expensive.result_count = item.expensive.result_count * recipe_multiplier[j] else item.expensive.result_count = recipe_multiplier[j] end end if item.expensive.energy_required then item.expensive.energy_required = item.expensive.energy_required * recipe_multiplier[j] else item.expensive.energy_required = recipe_multiplier[j] / 2 end else for k, v in pairs(item.ingredients) do if v[1] and v[2] then item.ingredients[k][2] = v[2] * recipe_multiplier[j] else item.ingredients[k].amount = v.amount * recipe_multiplier[j] end end if item.results then for k, v in pairs(item.results) do if v[1] and v[2] then item.results[k][2] = v[2] * recipe_multiplier[j] else item.results[k].amount = v.amount * recipe_multiplier[j] end end else if item.result_count then item.result_count = item.result_count * recipe_multiplier[j] else item.result_count = recipe_multiplier[j] end end if item.energy_required then item.energy_required = item.energy_required * recipe_multiplier[j] else item.energy_required = recipe_multiplier[j] / 2 end end item.name = items['recipe'][i].name .. '-s' .. j item.hide_from_player_crafting = true data:extend({item}) table.insert(data.raw.technology[items['recipe'][i].tech].effects, {type='unlock-recipe', recipe=item.name}) end end end end local module_limitation = table.deepcopy(data.raw.module['productivity-module']['limitation']) if module_limitation then for _, v in pairs(data.raw.module) do if v.limitation and string.find(v.name, 'productivity', 1, true) then for j=1, #recipe_multiplier, 1 do for k, _ in pairs(module_limitation) do if data.raw.recipe[module_limitation[k] .. '-s' .. j] ~= nil then table.insert(v.limitation, module_limitation[k] .. '-s' .. j) end end end end end end end --[[ for k, _ in pairs(data.raw) do if data.raw[k] ~= nil then if data.raw[k].fluid_box ~= nil then if data.raw[k].fluid_box.height < 4 then data.raw[k].fluid_box.height = 4 end if data.raw[k].fluid_box.base_level < 5 then data.raw[k].fluid_box.base_level = 5 end end if data.raw[k].output_fluid_box ~= nil then if data.raw[k].output_fluid_box.height < 4 then data.raw[k].output_fluid_box.height = 4 end if data.raw[k].output_fluid_box.base_level > -5 then data.raw[k].output_fluid_box.base_level = -5 end end if data.raw[k].fluid_boxes ~= nil then for k1, _ in pairs(data.raw[k].fluid_boxes) do if data.raw[k].fluid_boxes[k1] ~= false and data.raw[k].fluid_boxes[k1] ~= true then if data.raw[k].fluid_boxes[k1].production_type ~= nil then data.raw[k].fluid_boxes[k1].height = 4 if data.raw[k].fluid_boxes[k1].base_level ~= nil then data.raw[k].fluid_boxes[k1].base_level = data.raw[k].fluid_boxes[k1].base_level * 4 end end end end end end end ]] for _, v in pairs(items['item']) do if v.enabled then if v.stage == file_stage then v.category = 'item' for j=v.min, v.max, 1 do main.EEE(v, j) main.EI(v, j) main.ER(v, j) main.ET(v, j) end main.EL(v) end end end for _, v in pairs(items['equipment']) do if v.enabled then if v.stage == file_stage then v.category = 'equipment' for j=v.min, v.max, 1 do main.EEQ(v, j) main.EI(v, j) main.ER(v, j) main.ET(v, j) end end end end