local items = require 'config' local research_modifier = { --[[ ['electric-turret'] = { 'energy-weapons-damage-1', 'energy-weapons-damage-2', 'energy-weapons-damage-3', 'energy-weapons-damage-4', 'energy-weapons-damage-5', 'energy-weapons-damage-6', 'energy-weapons-damage-7' }, ]] ['ammo-turret'] = { 'physical-projectile-damage-1', 'physical-projectile-damage-2', 'physical-projectile-damage-3', 'physical-projectile-damage-4', 'physical-projectile-damage-5', 'physical-projectile-damage-6', 'physical-projectile-damage-7' }, ['fluid-turret'] = { 'refined-flammables-1', 'refined-flammables-2', 'refined-flammables-3', 'refined-flammables-4', 'refined-flammables-5', 'refined-flammables-6', 'refined-flammables-7' } } -- entity local function EE(source, tier) local item = table.deepcopy(data.raw[source.type][source.ref_name]) item.name = source.name .. '-' .. tier item.minable.result = source.name .. '-' .. tier item.max_health = item.max_health * tier if source.type == 'electric-turret' or source.type == 'ammo-turret' or source.type == 'fluid-turret' then item.attack_parameters.damage_modifier = (2 ^ (tier - 1)) item.attack_parameters.range = source.range + (2 * (tier - 1)) item.call_for_help_radius = 40 + (2 * (tier - 1)) end if source.type == 'electric-turret' then item.attack_parameters.damage_modifier = item.attack_parameters.damage_modifier * 2 item.glow_light_intensity = 1 item.attack_parameters.ammo_type.action.action_delivery.max_length = source.range + (2 * (tier - 1)) -- item.attack_parameters.ammo_type.energy_consumption = 800 * (2 ^ (tier - 1)) .. 'kJ' item.energy_source.input_flow_limit = 9600 * (2 ^ (tier - 1)) .. 'kW' item.energy_source.buffer_capacity = 12816 * (2 ^ (tier - 1)) .. 'kJ' elseif source.type == 'fluid-turret' then item.prepare_range = 35 + (2 * (tier - 1)) elseif source.type == 'radar' then item.max_distance_of_sector_revealed = item.max_distance_of_sector_revealed + (2 * tier) item.max_distance_of_nearby_sector_revealed = item.max_distance_of_nearby_sector_revealed + (2 * tier) item.energy_usage = 300 * (1 + (0.5 * (tier - 1))) .. 'kW' end -- item.animation.layers[1].filename = graphics_location .. source .. '-e.png' -- item.animation.layers[1].hr_version.filename = graphics_location .. source ..'-eh.png' -- item.icon = graphics_location .. source .. '-i.png' -- item.icon_size = 64 -- item.icon_mipmaps = 4 if (tier <= source.max - 1) then item.next_upgrade = source.name .. '-' .. (tier + 1) end data:extend({item}) end -- item local function EI(source, tier) local item = table.deepcopy(data.raw.item[source.ref_name]) item.name = source.name .. '-' .. tier item.place_result = source.name .. '-' .. tier -- item.icons = {{icon = graphics_location .. source .. '-i.png', icon_mipmaps = 4, icon_size = 64}} item.order = item.order .. tier data:extend({item}) end -- recipe local function ER(source, tier) local na = source.name if tier > 2 then na = na .. '-' .. (tier - 1) end data:extend({{ type = 'recipe', name = source.name .. '-' .. tier, energy_required = 2, enabled = false, ingredients = {{na, 2}}, result = source.name .. '-' .. tier, }}) end -- tech local function ET(source, tier) table.insert(data.raw.technology[source.tech].effects, {type='unlock-recipe', recipe=source.name .. '-' .. tier}) if source.type == 'ammo-turret' or source.type == 'fluid-turret' then for i=1, #research_modifier[source.type], 1 do for j=1, #data.raw.technology[research_modifier[source.type][i]].effects, 1 do if (data.raw.technology[research_modifier[source.type][i]].effects[j].type == 'turret-attack') then if (data.raw.technology[research_modifier[source.type][i]].effects[j].turret_id == source.ref_name) then table.insert(data.raw.technology[research_modifier[source.type][i]].effects, {type='turret-attack', turret_id=source.name .. '-' .. tier, modifier=data.raw.technology[research_modifier[source.type][i]].effects[j].modifier}) end end end end end end for k, v in pairs(items['setting']) do for k2=1, #v.effect do if items[v.effect[k2]] ~= nil then if settings.startup[k].value < items[v.effect[k2]].min then items[v.effect[k2]].enabled = false end items[v.effect[k2]][v.type] = settings.startup[k].value end end end for k, v in pairs(items) do if k ~= 'setting' then if v.enabled then for j=v.min, v.max, 1 do EE(v, j) EI(v, j) ER(v, j) ET(v, j) end end end end