return { -- MBQ A 6 BASE ARMOR_EQUIPMENT,RECIPE,RESEARCH_EFFECT ['battery-equipment'] = { type = 'battery-equipment', name = 'battery', ref_name = (mods['space-age'] and 'battery-mk3-equipment') or 'battery-mk2-equipment', tech = (mods['space-age'] and 'battery-mk3-equipment') or (mods['space-exploration'] and 'battery-equipment') or 'battery-mk2-equipment', min = (mods['space-age'] and 4) or (mods['space-exploration'] and 2) or 3, max = settings.startup['PHI-MB-EQUIPMENT-TIER'].value }, -- MBQ A 7 BASE ARMOR_EQUIPMENT,RECIPE,RESEARCH_EFFECT ['discharge-defense-equipment'] = { type = 'active-defense-equipment', name = 'discharge-defense', tech = 'discharge-defense-equipment', max = settings.startup['PHI-MB-EQUIPMENT-TIER'].value }, -- MBQ A 6 BASE ARMOR_EQUIPMENT,RECIPE,RESEARCH_EFFECT ['energy-shield-equipment'] = { type = 'energy-shield-equipment', name = 'energy-shield', ref_name = (mods['space-exploration'] and 'energy-shield-equipment') or 'energy-shield-mk2-equipment', tech = 'energy-shield-mk2-equipment', min = (mods['space-exploration'] and 2) or 3, max = settings.startup['PHI-MB-EQUIPMENT-TIER'].value }, -- MBQ A 1 BASE ARMOR_EQUIPMENT,RECIPE,RESEARCH_EFFECT ['exoskeleton-equipment'] = { type = 'movement-bonus-equipment', name = 'exoskeleton', tech = 'exoskeleton-equipment', max = math.min(tonumber(settings.startup['PHI-MB-EQUIPMENT-TIER'].value) or 1, 2) }, -- MBQ A 7 BASE ARMOR_EQUIPMENT,RECIPE,RESEARCH_EFFECT ['fission-reactor-equipment'] = { type = 'generator-equipment', name = 'fission-reactor', ref_name = (mods['space-exploration'] and 'se-rtg-equipment') or 'fission-reactor-equipment', tech = 'fission-reactor-equipment', max = settings.startup['PHI-MB-EQUIPMENT-TIER'].value }, -- MBQ A 1 BASE ARMOR_EQUIPMENT,RECIPE,RESEARCH_EFFECT ['night-vision-equipment'] = { type = 'night-vision-equipment', name = 'night-vision', tech = 'night-vision-equipment', max = math.min(tonumber(settings.startup['PHI-MB-EQUIPMENT-TIER'].value) or 1, 2) }, -- MBQ A 7 BASE ARMOR_EQUIPMENT,RECIPE,RESEARCH_EFFECT ['personal-laser-defense-equipment'] = { type = 'active-defense-equipment', name = 'personal-laser-defense', tech = 'personal-laser-defense-equipment', max = settings.startup['PHI-MB-EQUIPMENT-TIER'].value }, -- MBQ A 6 BASE ARMOR_EQUIPMENT,RECIPE,RESEARCH_EFFECT ['personal-roboport-equipment'] = { type = 'roboport-equipment', name = 'personal-roboport', ref_name = 'personal-roboport-mk2-equipment', tech = (mods['space-exploration'] and 'personal-roboport-equipment') or 'personal-roboport-mk2-equipment', min = (mods['space-exploration'] and 2) or 3, max = settings.startup['PHI-MB-EQUIPMENT-TIER'].value }, -- MBQ A 7 BASE ARMOR_EQUIPMENT,RECIPE,RESEARCH_EFFECT ['solar-panel-equipment'] = { type = 'solar-panel-equipment', name = 'solar-panel', tech = 'solar-panel-equipment', max = settings.startup['PHI-MB-EQUIPMENT-TIER'].value, base = 30, graphics_name = 'solar-panel-equipment' }, -- MBQ A 7 SPACE_AGE ARMOR_EQUIPMENT,RECIPE,RESEARCH_EFFECT ['fusion-reactor-equipment'] = { mod = 'space-age', type = 'generator-equipment', name = 'fusion-reactor', tech = 'fusion-reactor-equipment', max = settings.startup['PHI-MB-EQUIPMENT-TIER'].value }, -- MBQ A 1 SPACE_AGE ARMOR_EQUIPMENT,RECIPE,RESEARCH_EFFECT ['toolbelt-equipment'] = { mod = 'space-age', type = 'inventory-bonus-equipment', name = 'toolbelt', tech = 'toolbelt-equipment', max = math.min(tonumber(settings.startup['PHI-MB-EQUIPMENT-TIER'].value) or 1, 2) } }