local mbe = require('data.b.mbe-c') local mbm = require('data.b.mbm-c') local mbq = require('data.b.mbq-c') for _, force in pairs(game.forces) do local technologies = force.technologies local recipes = force.recipes for _, v in pairs(mbe) do v.mod = v.mod or 'base' if (v.mod and mods[v.mod]) and (v.max >= (v.min or 2)) then v.tech = v.tech or 'compound-energy' if (v.tech == 'compound-energy') then for j=v.min, v.max, 1 do local vn = (v.ref_name or v.name) .. '-' .. j if ((not technologies['compound-energy-' .. j]) or technologies['compound-energy-' .. j].researched) and recipes[vn] then recipes[vn].enabled = true recipes[vn].reload() end end elseif (not technologies[v.tech]) or technologies[v.tech].researched then for j=v.min, v.max, 1 do local vn = (v.ref_name or v.name) .. '-' .. j if recipes[vn] then recipes[vn].enabled = true recipes[vn].reload() end end end end end for _, v in pairs(mbm) do v.mod = v.mod or 'base' if (v.mod and mods[v.mod]) and (v.max >= (v.min or 2)) then if (not technologies[v.tech]) or technologies[v.tech].researched then for j=v.min, v.max, 1 do local vn = (v.ref_name or v.name) .. '-' .. j if recipes[vn] then recipes[vn].enabled = true recipes[vn].reload() end end end end end for _, v in pairs(mbq) do v.mod = v.mod or 'base' if (v.mod and mods[v.mod]) and (v.max >= (v.min or 2)) then v.category = 'equipment' if (not technologies[v.tech]) or technologies[v.tech].researched then for j=v.min, v.max, 1 do local vn = (v.ref_name or v.name) .. '-' .. j .. '-equipment' if recipes[vn] then recipes[vn].enabled = true recipes[vn].reload() end end end end end if settings.startup['PHI-MB-EQUIPMENT-ARMOR'].value then if technologies['power-armor-mk2'] and technologies['power-armor-mk2'].researched and recipes['power-armor-mk3'] then recipes['power-armor-mk3'].enabled = true recipes['power-armor-mk3'].reload() end if technologies['mech-armor'] and technologies['mech-armor'].researched and recipes['mech-armor-mk2'] then recipes['mech-armor-mk2'].enabled = true recipes['mech-armor-mk2'].reload() end end if (settings.startup['PHI-MI'].value and settings.startup['PHI-MI-GENERIC'].value) or (settings.startup['PHI-GM'].value and settings.startup['PHI-GM'].value ~= '') then if technologies['steel-processing'] and technologies['steel-processing'].researched then if recipes['trash-chest'] then recipes['trash-chest'].enabled = true recipes['trash-chest'].reload() end if recipes['linked-chest'] then recipes['linked-chest'].enabled = true recipes['linked-chest'].reload() end end if technologies['automation'] and technologies['automation'].researched and recipes['trash-pipe'] then recipes['trash-pipe'].enabled = true recipes['trash-pipe'].reload() end if technologies['heating-tower'] and technologies['heating-tower'].researched and recipes['electric-heating-tower'] then recipes['electric-heating-tower'].enabled = true recipes['electric-heating-tower'].reload() end for _, v in pairs({{'logistics', 'loader'}, {'logistics-2', 'fast-loader'}, {'logistics-3', 'express-loader'}, {'turbo-transport-belt', 'turbo-loader'}}) do if technologies[v[1]] and technologies[v[1]].researched and recipes[v[2]] then recipes[v[2]].enabled = true recipes[v[2]].reload() end end end if recipes['electric-boiler'] then recipes['electric-boiler'].enabled = true recipes['electric-boiler'].reload() end if recipes['super-pump'] then recipes['super-pump'].enabled = true recipes['super-pump'].reload() end if settings.startup['PHI-MB'].value and script.active_mods['space-exploration'] then if technologies['se-core-miner'].researched then for i = 2, settings.startup['PHI-MB-MACHINE-TIER'].value do recipes['se-core-miner-drill-' .. i].enabled = true recipes['se-core-miner-drill-' .. i].reload() end end end end