diff --git a/PHI-CL/data/b/mbm.lua b/PHI-CL/data/b/mbm.lua index a2676da..a4a6bb4 100644 --- a/PHI-CL/data/b/mbm.lua +++ b/PHI-CL/data/b/mbm.lua @@ -1,25 +1,6 @@ local items = require('mbm-c') -local research_modifier = { - ['ammo-turret'] = { - 'physical-projectile-damage-1', - 'physical-projectile-damage-2', - 'physical-projectile-damage-3', - 'physical-projectile-damage-4', - 'physical-projectile-damage-5', - 'physical-projectile-damage-6', - 'physical-projectile-damage-7' - }, - ['fluid-turret'] = { - 'refined-flammables-1', - 'refined-flammables-2', - 'refined-flammables-3', - 'refined-flammables-4', - 'refined-flammables-5', - 'refined-flammables-6', - 'refined-flammables-7' - } -} + local mod_tint = { [2] = {r=140, g=142, b=200}, @@ -143,8 +124,15 @@ function main_entity(source, tier) item[v].fluid_usage = (item[v].fluid_usage and item[v].fluid_usage * (2 ^ (tier - source.min + 1))) or nil end - elseif source.type == 'reactor' and source.name == 'heating-tower' then - item.consumption = tostring(tonumber(string.match(item.consumption, '[%d%.]+')) * (2 ^ (tier - source.min + 1))) .. string.match(item.consumption, '%a+') + if item['graphics_set'] then + if item['graphics_set']['animation'] then + item['graphics_set']['animation'].tint = mod_tint[tier] + end + + if item['graphics_set']['integration_patch'] then + item['graphics_set']['integration_patch'].tint = mod_tint[tier] + end + end elseif source.type == 'agricultural-tower' then item.radius = item.radius + (1 * (tier - source.min + 1)) @@ -204,20 +192,6 @@ function main_technology(source, tier) end table.insert(data.raw.technology[source.tech].effects, {type = 'unlock-recipe', recipe = source.name .. '-' .. tier}) - - if source.type ~= 'ammo-turret' and source.type ~= 'fluid-turret' then - return - end - - for i=1, #research_modifier[source.type], 1 do - if data.raw.technology[research_modifier[source.type][i]] and data.raw.technology[research_modifier[source.type][i]].effects then - for j=1, #data.raw.technology[research_modifier[source.type][i]].effects, 1 do - if (data.raw.technology[research_modifier[source.type][i]].effects[j].type == 'turret-attack') and (data.raw.technology[research_modifier[source.type][i]].effects[j].turret_id == source.ref_name) then - table.insert(data.raw.technology[research_modifier[source.type][i]].effects, {type='turret-attack', turret_id=source.name .. '-' .. tier, modifier=data.raw.technology[research_modifier[source.type][i]].effects[j].modifier}) - end - end - end - end end function main_replace_group(source) @@ -269,3 +243,35 @@ if data.raw['assembling-machine'] and data.raw['assembling-machine']['assembling end end end + +if data.raw['ammo-turret'] and data.raw['ammo-turret']['gun-turret'] and settings.startup['PHI-MB-MACHINE'].value > 1 then + for i = 1, 7 do + if data.raw.technology['physical-projectile-damage-' .. i] and data.raw.technology['physical-projectile-damage-' .. i].effects then + for _, j in pairs(data.raw.technology['physical-projectile-damage-' .. i].effects) do + if j.type and j.turret_id and j.type == 'turret-attack' and j.turret_id == 'gun-turret' then + for k = 2, settings.startup['PHI-MB-MACHINE'].value do + if data.raw['ammo-turret']['gun-turret-' .. k] then + table.insert(data.raw.technology['physical-projectile-damage-' .. i].effects, {type = 'turret-attack', turret_id = 'gun-turret-' .. k, modifier = j.modifier}) + end + end + end + end + end + end +end + +if data.raw['fluid-turret'] and data.raw['fluid-turret']['flamethrower-turret'] and settings.startup['PHI-MB-MACHINE'].value > 1 then + for i = 1, 7 do + if data.raw.technology['refined-flammables-' .. i] and data.raw.technology['refined-flammables-' .. i].effects then + for _, j in pairs(data.raw.technology['refined-flammables-' .. i].effects) do + if j.type and j.turret_id and j.type == 'turret-attack' and j.turret_id == 'flamethrower-turret' then + for k = 2, settings.startup['PHI-MB-MACHINE'].value do + if data.raw['fluid-turret']['flamethrower-turret-' .. k] then + table.insert(data.raw.technology['refined-flammables-' .. i].effects, {type = 'turret-attack', turret_id = 'flamethrower-turret-' .. k, modifier = j.modifier}) + end + end + end + end + end + end +end