diff --git a/PHI-CL/control.lua b/PHI-CL/control.lua index 37c0372..839d969 100644 --- a/PHI-CL/control.lua +++ b/PHI-CL/control.lua @@ -147,7 +147,7 @@ if settings.startup['PHI-GM'].value and settings.startup['PHI-GM'].value ~= '-' end if settings.startup['PHI-CT'].value or settings.startup['PHI-MI'].value or (settings.startup['PHI-GM'].value and settings.startup['PHI-GM'].value ~= '-') then - function gui_create(player) + function inserter_gui_create(player) if player.gui.relative.inserter_config then player.gui.relative.inserter_config.destroy() end @@ -156,7 +156,7 @@ if settings.startup['PHI-CT'].value or settings.startup['PHI-MI'].value or (sett frame.add({type = 'drop-down', name = 'i_sub_direction', items = {'[virtual-signal=signal-0]', '[virtual-signal=signal-1]', '[virtual-signal=signal-2]', '[virtual-signal=signal-3]'}, selected_index = 1}) end - function gui_update(player, inserter) + function inserter_gui_update(player, inserter) if not (inserter.supports_direction or ((inserter.prototype and inserter.prototype.allow_custom_vectors) or (inserter.ghost_prototype and inserter.ghost_prototype.allow_custom_vectors))) then return end @@ -167,27 +167,27 @@ if settings.startup['PHI-CT'].value or settings.startup['PHI-MI'].value or (sett script.on_init(function(_) for _, player in pairs(game.players) do - gui_create(player) + inserter_gui_create(player) end end) script.on_configuration_changed(function(_) for _, player in pairs(game.players) do - gui_create(player) + inserter_gui_create(player) if player.opened and player.opened.object_name == 'LuaEntity' and (player.opened.entity.type == 'inserter' or (player.opened.entity.type == 'entity-ghost' and player.opened.entity.ghost_type == 'inserter')) then - gui_update(player, player.opened.entity) + inserter_gui_update(player, player.opened.entity) end end end) script.on_event(defines.events.on_player_created, function(e) - gui_create(game.players[e.player_index]) + inserter_gui_create(game.players[e.player_index]) end) script.on_event(defines.events.on_gui_opened, function(e) if e.entity and (e.entity.type == 'inserter' or (e.entity.type == 'entity-ghost' and e.entity.ghost_type == 'inserter')) then - gui_update(game.players[e.player_index], e.entity) + inserter_gui_update(game.players[e.player_index], e.entity) end end) @@ -204,7 +204,7 @@ if settings.startup['PHI-CT'].value or settings.startup['PHI-MI'].value or (sett local player = game.players[e.player_index] if e.entity and player.opened == e.entity and (player.opened.type == 'inserter' or (player.opened.type == 'entity-ghost' and player.opened.ghost_type == 'inserter')) then - gui_update(player, player.opened) + inserter_gui_update(player, player.opened) end end @@ -215,7 +215,7 @@ if settings.startup['PHI-CT'].value or settings.startup['PHI-MI'].value or (sett local player = game.players[e.player_index] if e.destination and e.source and player.opened and e.destination.type and (e.destination.type == 'inserter' or (e.destination.type == 'entity-ghost' and e.destination.ghost_type == 'inserter')) and e.source.type and (e.source.type == 'inserter' or (e.source.type == 'entity-ghost' and e.source.ghost_type == 'inserter')) and player.opened == e.source then - gui_update(player, player.opened) + inserter_gui_update(player, player.opened) end end) ]]