diff --git a/PHI-EQ/data.lua b/PHI-EQ/data.lua index e4a9f23..deff357 100644 --- a/PHI-EQ/data.lua +++ b/PHI-EQ/data.lua @@ -24,6 +24,28 @@ local item_max = { ['exoskeleton'] = 2 } +local item_parameter = { + ['solar-panel'] = 30, + ['fusion-reactor'] = 750, + ['personal-laser-defense'] = 3, + ['battery'] = 100, + ['energy-shield'] = 150, + ['personal-roboport'] = 0.5, + ['night-vision'] = 1, + ['exoskeleton'] = 0.6 +} + +local item_technology = { + ['solar-panel'] = 'solar-panel-equipment', + ['fusion-reactor'] = 'fusion-reactor-equipment', + ['personal-laser-defense'] = 'personal-laser-defense-equipment', + ['battery'] = 'battery-mk2-equipment', + ['energy-shield'] = 'energy-shield-mk2-equipment', + ['personal-roboport'] = 'personal-roboport-mk2-equipment', + ['night-vision'] = 'night-vision-equipment', + ['exoskeleton'] = 'exoskeleton-equipment' +} + if game.active_mods['space-exploration'] then items = {'solar-panel', 'fusion-reactor', 'personal-laser-defense', 'battery', 'energy-shield', 'personal-roboport'} @@ -71,8 +93,18 @@ else result = 'power-armor-mk3' }}) + for _, animation in ipairs(data.raw['character']['character']['animations']) do + if animation.armors then + for _, armor in ipairs(animation.armors) do + if armor == 'power-armor-mk2' then + animation.armors[#animation.armors + 1] = 'power-armor-mk3' + break + end + end + end + end + table.insert(data.raw.technology['power-armor-mk2'].effects, {type='unlock-recipe', recipe='power-armor-mk3'}) - end -- equipment @@ -82,20 +114,20 @@ local function EE(source, tier) item['categories'] = {'armor'} local w = 1 local h = 1 - + if (source == 'solar-panel') then item['type'] = 'solar-panel-equipment' - item['power'] = (30 * (2 ^ (tier - 1))) .. 'kW' + item['power'] = (item_parameter[source] * (2 ^ (tier - 1))) .. 'kW' item['energy_source'] = {type = 'electric', usage_priority = 'primary-output'} elseif (source == 'battery') then h = 2 item['type'] = 'battery-equipment' - item['energy_source'] = {type = 'electric', usage_priority = 'tertiary', buffer_capacity= (100 * (2 ^ (tier - 2))) .. 'MJ'} + item['energy_source'] = {type = 'electric', usage_priority = 'tertiary', buffer_capacity= (item_parameter[source] * (2 ^ (tier - 2))) .. 'MJ'} elseif (source == 'fusion-reactor') then w = 4 h = 4 item['type'] = 'generator-equipment' - item['power'] = (750 * (2 ^ (tier - 1))) .. 'kW' + item['power'] = (item_parameter[source] * (2 ^ (tier - 1))) .. 'kW' item['energy_source'] = {type = 'electric', usage_priority = 'primary-output'} elseif (source == 'personal-laser-defense') then w = 2 @@ -104,20 +136,20 @@ local function EE(source, tier) item['energy_source'] = {type = 'electric', usage_priority = 'secondary-input', buffer_capacity = (250 * (2 ^ (tier - 1))) .. 'kJ'} -- item['source_direction_count'] = 64 -- item['source_offset'] = {0, -3.423489 / 4} - item['attack_parameters'] = {type = 'beam', cooldown = 60, range = (18 + tier), damage_modifier = (3 * (2 ^ (tier - 1))), ammo_type = {category = 'laser', energy_consumption = (50 * (2 ^ (tier - 1))) .. 'kJ', action = {type = 'direct', action_delivery = {type = 'beam', beam = 'laser-beam', max_length = (18 + tier), duration = 60, source_offset = {0, -1.31439}}}}} + item['attack_parameters'] = {type = 'beam', cooldown = 60, range = (18 + tier), damage_modifier = (item_parameter[source] * (2 ^ (tier - 1))), ammo_type = {category = 'laser', energy_consumption = (50 * (2 ^ (tier - 1))) .. 'kJ', action = {type = 'direct', action_delivery = {type = 'beam', beam = 'laser-beam', max_length = (18 + tier), duration = 60, source_offset = {0, -1.31439}}}}} item['automatic'] = true elseif (source == 'energy-shield') then w = 2 h = 2 item['type'] = 'energy-shield-equipment' item['energy_source'] = {type = 'electric', usage_priority = 'primary-input', input_flow_limit = (1000 * (2 ^ (tier - 1))) .. 'kW', buffer_capacity = (480 * (2 ^ (tier - 1))) .. 'kJ'} - item['max_shield_value'] = (150 * (2 ^ (tier - 2))) + item['max_shield_value'] = (item_parameter[source] * (2 ^ (tier - 2))) item['energy_per_shield'] = '80kJ' elseif (source == 'personal-roboport') then w = 2 h = 2 item['type'] = 'roboport-equipment' - item['energy_source'] = {type = 'electric', usage_priority = 'secondary-input', buffer_capacity = (80 * (2 ^ (tier - 1))) .. 'MJ'} + item['energy_source'] = {type = 'electric', usage_priority = 'secondary-input', buffer_capacity = (item_parameter[source] * 32 * (2 ^ (tier - 1))) .. 'MJ'} item['robot_limit'] = 50 item['construction_radius'] = 32 item['spawn_and_station_height'] = 0.4 @@ -129,7 +161,7 @@ local function EE(source, tier) item['stationing_offset'] = {0, -0.6} item['charging_station_shift'] = {0, 0.5} item['charging_station_count'] = 16 - item['charging_energy'] = (0.5 * (2 ^ (tier - 2))) .. 'MW' + item['charging_energy'] = (item_parameter[source] * (2 ^ (tier - 2))) .. 'MW' item['charging_distance'] = 1.6 item['charging_threshold_distance'] = 5 elseif (source == 'night-vision') then @@ -140,7 +172,7 @@ local function EE(source, tier) item['energy_input'] = '20kW' item['activate_sound'] = {filename = '__base__/sound/nightvision-on.ogg', volume = 0.5} item['deactivate_sound'] = {filename = '__base__/sound/nightvision-off.ogg', volume = 0.5} - item['darkness_to_turn_on'] = 1 + item['darkness_to_turn_on'] = item_parameter[source] item['color_lookup'] = {{0, '__core__/graphics/color_luts/lut-sunset.png'}} elseif (source == 'exoskeleton') then w = 2 @@ -148,7 +180,7 @@ local function EE(source, tier) item['type'] = 'movement-bonus-equipment' item['energy_source'] = {type = 'electric', usage_priority = 'secondary-input', buffer_capacity = '10MJ'} item['energy_consumption'] = '400kW' - item['movement_bonus'] = 0.6 + item['movement_bonus'] = item_parameter[source] end item['shape'] = {width = w, height = h, type = 'full'} @@ -207,15 +239,35 @@ local function ER(source, tier) }}) end -for _, animation in ipairs(data.raw['character']['character']['animations']) do - if animation.armors then - for _, armor in ipairs(animation.armors) do - if armor == 'power-armor-mk2' then - animation.armors[#animation.armors + 1] = 'power-armor-mk3' - break - end - end +-- item +local function EI(source, tier) + local item = table.deepcopy(data.raw.item[source .. '-equipment']) + item.name = source .. '-mk' .. tier .. '-equipment' + item.placed_as_equipment_result = source .. '-mk' .. tier .. '-equipment' + item.subgroup = 'equipment' + item.stack_size = 20 + item.default_request_amount = 5 + item.icons = {{icon = graphics_location .. source .. '-equipment-i.png', icon_mipmaps = 4, icon_size = 64}} + + if (source == 'solar-panel') then + item.order = 'a[energy-source]-a' .. alpha_order[tier - 1] .. '[' .. source .. '-mk' .. tier .. ']' + elseif (source == 'battery') then + item.order = 'b[battery]-b' .. alpha_order[tier] .. '[' .. source .. 'equipment-mk' .. tier .. ']' + elseif (source == 'fusion-reactor') then + item.order = 'a[energy-source]-b' .. alpha_order[tier - 1] .. '[' .. source .. '-mk' .. tier .. ']' + elseif (source == 'personal-laser-defense') then + item.order = 'd[active-defense]-b' .. alpha_order[tier - 1] .. '[' .. source .. '-mk' .. tier .. ']' + elseif (source == 'energy-shield') then + item.order = 'b[shield]-c' .. alpha_order[tier - 1] .. '[' .. source .. '-equipment-mk' .. tier .. ']' + elseif (source == 'personal-roboport') then + item.order = 'e[robotics]-b' .. alpha_order[tier - 1] .. '[' .. source .. '-mk' .. tier .. '-equipment]' + elseif (source == 'night-vision') then + item.order = 'f[night-vision]-a' .. alpha_order[tier - 1] .. '[' .. source .. '-mk' .. tier .. ']' + elseif (source == 'exoskeleton') then + item.order = 'd[exoskeleton]-a' .. alpha_order[tier - 1] .. '[' .. source .. 'equipment-mk' .. tier .. ']' end + + data:extend({item}) end for i=1, #items, 1 do @@ -226,7 +278,6 @@ for i=1, #items, 1 do end end - table.insert(data.raw.technology['night-vision-equipment'].effects, {type='unlock-recipe', recipe='night-vision-mk2-equipment'}) table.insert(data.raw.technology['exoskeleton-equipment'].effects, {type='unlock-recipe', recipe='exoskeleton-mk2-equipment'})