diff --git a/PHI-CL/control.lua b/PHI-CL/control.lua index 5fca94b..53794ad 100644 --- a/PHI-CL/control.lua +++ b/PHI-CL/control.lua @@ -76,6 +76,57 @@ if settings.startup['PHI-CT'].value then script.on_event(defines.events.on_player_cheat_mode_disabled, hidden_recipe_enable) end +if (settings.startup['PHI-SA'].value and settings.startup['PHI-SA-GENERIC'].value) or settings.startup['PHI-VP'].value then +script.on_nth_tick(3600, function(_) + for _, s in pairs(game.surfaces) do + local ec = s.find_entities_filtered{type='cargo-landing-pad', force='player'} + + if (not ec) or #ec == 1 then + return + end + + local ic = {} + + for _, e in pairs(ec) do + local inv = e.get_inventory(defines.inventory.cargo_landing_pad_main) + + if inv then + local item = inv.get_contents() + + for _, v in pairs(item) do + ic[v.name] = (ic[v.name] and (ic[v.name] + v.count)) or v.count + end + + inv.clear() + end + end + + local ic_n = {} + + for k, v in pairs(ic) do + local b = math.floor(v / #ec) + + ic_n[k] = { + c = b, + e = v - (#ec * b) + } + end + + for k, v in pairs(ic_n) do + if v.c > 0 then + for _, e in pairs(ec) do + e.insert{name = k, count = v.c, quality = 'normal'} + end + end + + if v.e > 0 then + ec[1].insert{name = k, count = v.e, quality = 'normal'} + end + end + end + end) +end + if settings.startup['PHI-CT'].value or settings.startup['PHI-MI'].value or (settings.startup['PHI-SA'].value and settings.startup['PHI-SA-GENERIC'].value) or settings.startup['PHI-VP'].value then function gui_create(player) if player.gui.relative.inserter_config then @@ -95,53 +146,6 @@ if settings.startup['PHI-CT'].value or settings.startup['PHI-MI'].value or (sett gui['i_sub_direction'].selected_index = ((inserter_direction_reversed[inserter.direction] - 1) % 4) + 1 end - script.on_nth_tick(3600, function(_) - local ec = game.surfaces['nauvis'].find_entities_filtered{type='cargo-landing-pad', force='player'} - - if (not ec) or #ec == 1 then - return - end - - local ic = {} - - for _, e in pairs(ec) do - local inv = e.get_inventory(defines.inventory.cargo_landing_pad_main) - - if inv then - local item = inv.get_contents() - - for _, v in pairs(item) do - ic[v.name] = (ic[v.name] and (ic[v.name] + v.count)) or v.count - end - - inv.clear() - end - end - - local ic_n = {} - - for k, v in pairs(ic) do - local b = math.floor(v / #ec) - - ic_n[k] = { - c = b, - e = v - (#ec * b) - } - end - - for k, v in pairs(ic_n) do - if v.c > 0 then - for _, e in pairs(ec) do - e.insert{name = k, count = v.c, quality = 'normal'} - end - end - - if v.e > 0 then - ec[1].insert{name = k, count = v.e, quality = 'normal'} - end - end - end) - script.on_init(function(_) for _, player in pairs(game.players) do gui_create(player)