diff --git a/PHI-CL/control.lua b/PHI-CL/control.lua index 503b5f3..40ef58e 100644 --- a/PHI-CL/control.lua +++ b/PHI-CL/control.lua @@ -212,9 +212,9 @@ if settings.startup['PHI-CT'].value then if gui_instance.table_position.children[idx].type == 'sprite-button' then if math2d.position.equal(arm_positions.drop, {x, y}) then - gui_instance.table_position.children[idx].sprite = '[virtual-signal=down-arrow]' + gui_instance.table_position.children[idx].sprite = 'virtual-signal/down-arrow' elseif math2d.position.equal(arm_positions.pickup, {x, y}) then - gui_instance.table_position.children[idx].sprite = '[virtual-signal=up-arrow]' + gui_instance.table_position.children[idx].sprite = 'virtual-signal/up-arrow' elseif x ~= 0 or y ~= 0 then gui_instance.table_position.children[idx].sprite = nil end @@ -237,7 +237,7 @@ if settings.startup['PHI-CT'].value then for y = -1, 1, 1 do for x = -1, 1, 1 do idx = idx + 1 - gui_instance.table_offset.children[idx].sprite = (math2d.position.equal(arm_positions.drop_offset, {x, y}) and '[virtual-signal=down-arrow]') or nil + gui_instance.table_offset.children[idx].sprite = (math2d.position.equal(arm_positions.drop_offset, {x, y}) and 'virtual-signal/down-arrow') or nil end end end @@ -256,11 +256,11 @@ if settings.startup['PHI-CT'].value then if event.button == defines.mouse_button_type.left and (not event.control) and (not event.shift) then local new_positions = {drop = new_pos} - if event.element.sprite == '[virtual-signal=down-arrow]' then + if event.element.sprite == 'virtual-signal/down-arrow' then return end - if event.element.sprite == '[virtual-signal=up-arrow]' then + if event.element.sprite == 'virtual-signal/up-arrow' then new_positions.pickup = inserter_utils.get_arm_positions(inserter).drop end @@ -270,11 +270,11 @@ if settings.startup['PHI-CT'].value then elseif event.button == defines.mouse_button_type.right or (event.button == defines.mouse_button_type.left and (event.control or event.shift)) then local new_positions = {pickup = new_pos} - if event.element.sprite == '[virtual-signal=up-arrow]' then + if event.element.sprite == 'virtual-signal/up-arrow' then return end - if event.element.sprite == '[virtual-signal=down-arrow]' then + if event.element.sprite == 'virtual-signal/down-arrow' then new_positions.drop = inserter_utils.get_arm_positions(inserter).pickup end