diff --git a/PHI-CL/control.lua b/PHI-CL/control.lua index 91f37e5..85909e7 100644 --- a/PHI-CL/control.lua +++ b/PHI-CL/control.lua @@ -76,13 +76,11 @@ if settings.startup['PHI-CT'].value then local gui = player.gui.relative.inserter_config local pos_p = inserter.inserter_pickup_position local pos_d = inserter.inserter_drop_position - local pos_p_x_int, pos_p_x_frac = math.modf(pos_p.x or 0) - local pos_p_y_int, pos_p_y_frac = math.modf(pos_p.y or 0) - local pos_d_x_int, pos_d_x_frac = math.modf(pos_d.x or 0) - local pos_d_y_int, pos_d_y_frac = math.modf(pos_d.y or 0) - local range = math.max(math.abs(math.floor(pos_p.x)), math.abs(math.floor(pos_p.y)), math.abs(math.floor(pos_d.x)), math.abs(math.floor(pos_d.y))) - gui.table['table_' .. (3 + (pos_p.x >= 0 and math.max(math.floor(pos_p.x), 2)) or (pos_p.x < 0 and math.min(math.floor(pos_p.x), -2))) .. '_' .. (pos_p.y >= 0 and math.max(math.floor(pos_p.y), 2)) or (pos_p.y < 0 and math.min(math.floor(pos_p.y), -2))].sprite = 'virtual-signal/up-arrow' - gui.table['table_' .. (3 + (pos_d.x >= 0 and math.max(math.floor(pos_d.x), 2)) or (pos_d.x < 0 and math.min(math.floor(pos_d.x), -2))) .. '_' .. (pos_d.y >= 0 and math.max(math.floor(pos_d.y), 2)) or (pos_d.y < 0 and math.min(math.floor(pos_d.y), -2))].sprite = 'virtual-signal/down-arrow' + local pos_p_x_int, pos_p_x_frac, pos_p_y_int, pos_p_y_frac = math.modf(pos_p.x or 0), math.modf(pos_p.y or 0) + local pos_d_x_int, pos_d_x_frac, pos_d_y_int, pos_d_y_frac = math.modf(pos_d.x or 0), math.modf(pos_d.y or 0) + local range = math.max(math.abs(pos_p_x_int), math.abs(pos_p_y_int), math.abs(pos_d_x_int), math.abs(pos_d_y_int)) + gui.table['table_' .. (3 + (pos_p.x >= 0 and math.max(pos_p_x_int, 2)) or (pos_p.x < 0 and math.min(pos_p_x_int, -2))) .. '_' .. (pos_p.y >= 0 and math.max(pos_p_y_int, 2)) or (pos_p.y < 0 and math.min(pos_p_y_int, -2))].sprite = 'virtual-signal/up-arrow' + gui.table['table_' .. (3 + (pos_d.x >= 0 and math.max(pos_d_x_int, 2)) or (pos_d.x < 0 and math.min(pos_d_x_int, -2))) .. '_' .. (pos_d.y >= 0 and math.max(pos_d_y_int, 2)) or (pos_d.y < 0 and math.min(pos_d_y_int, -2))].sprite = 'virtual-signal/down-arrow' for x = 1, 5 do for y = 1, 5 do