mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
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Player statistics move out of exp_legacy into their own plugin, with the totals kept on the controller instead of the PlayerData datastore, which was never synced anywhere. The lua module tracks the same statistics with the same rules. Gains are kept per player as unsent in storage and sent over IPC every 5 minutes for every player with changes, and for one player when they leave. Sent values move into the totals the controller gave when the player joined, so get() is the total on every server either way. Nothing is resent. The instance plugin sends everything left when the server stops and drops anything unsent when it starts. A leftover can only come from a save made before it was sent, such as the autosave loaded after a crash, so dropping it loses a few minutes at worst but never counts twice. The controller adds the deltas to a record per player name in database/exp_statistics/players.json. Instances fetch a player's totals on join and hand them to lua over rcon. The web UI gets a sortable table of every player at /exp_statistics, behind exp_statistics.view. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
134 lines
6.3 KiB
Lua
134 lines
6.3 KiB
Lua
local Suite = ... --- @type Suite<ExpStatistics.TestEnv>
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Suite.test("counters go up by one for online players", function(env)
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local Stats = env.Statistics
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local alice = env.add_player{ name = "alice" }
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local bob = env.add_player{ name = "bob", connected = false }
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env.raise("on_console_chat", { player_index = alice.index })
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env.raise("on_console_chat", { player_index = alice.index })
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env.raise("on_player_died", { player_index = alice.index })
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env.raise("on_console_chat", { player_index = bob.index })
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env.raise("on_console_chat", {})
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Suite.eq(Stats.get(alice, "ChatMessages"), 2, "chat")
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Suite.eq(Stats.get(alice, "Deaths"), 1, "deaths")
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Suite.eq(Stats.get(bob, "ChatMessages"), 0, "offline players are skipped")
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end)
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Suite.test("a player is counted once per map", function(env)
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local alice = env.add_player{ name = "alice" }
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env.raise("on_player_created", { player_index = alice.index })
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Suite.eq(env.Statistics.get(alice, "MapsPlayed"), 1, "maps played")
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end)
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Suite.test("playtime and afk time go up each minute", function(env)
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local Stats = env.Statistics
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local alice = env.add_player{ name = "alice" }
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local bob = env.add_player{ name = "bob", afk_time = 6 * 3600 }
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local tick = env.handlers.on_nth_tick[3600]
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game.tick = 3600
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tick()
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tick()
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Suite.eq(Stats.get(alice, "Playtime"), 2, "playtime")
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Suite.eq(Stats.get(alice, "AfkTime"), 0, "not afk")
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Suite.eq(Stats.get(bob, "AfkTime"), 2, "afk")
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end)
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Suite.test("distance is not counted while afk", function(env)
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local Stats = env.Statistics
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local alice = env.add_player{ name = "alice" }
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local bob = env.add_player{ name = "bob", afk_time = 6 * 3600 }
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env.raise("on_player_changed_position", { player_index = alice.index })
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env.raise("on_player_changed_position", { player_index = bob.index })
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Suite.eq(Stats.get(alice, "DistanceTravelled"), 1, "moving")
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Suite.eq(Stats.get(bob, "DistanceTravelled"), 0, "afk")
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end)
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Suite.test("removed entities count as ore, trees or machines", function(env)
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local Stats = env.Statistics
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local alice = env.add_player{ name = "alice" }
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local function entity(type, force)
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return { valid = true, type = type, force = force or env.force("neutral") }
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end
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env.raise("on_player_mined_entity", { player_index = alice.index, entity = entity("resource") })
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env.raise("on_marked_for_deconstruction", { player_index = alice.index, entity = entity("tree") })
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env.raise("on_player_mined_entity", { player_index = alice.index, entity = entity("assembling-machine", alice.force) })
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env.raise("on_player_mined_entity", { player_index = alice.index, entity = entity("assembling-machine", env.force("enemy")) })
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env.raise("on_marked_for_deconstruction", { entity = entity("tree") })
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Suite.eq(Stats.get(alice, "OreMined"), 1, "ore")
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Suite.eq(Stats.get(alice, "TreesDestroyed"), 1, "trees, by players only")
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Suite.eq(Stats.get(alice, "MachinesRemoved"), 1, "own force only")
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end)
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Suite.test("damage and kills count against hostile entities", function(env)
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local Stats = env.Statistics
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local alice = env.add_player{ name = "alice" }
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local character = { valid = true, type = "character", object_name = "LuaEntity", player = alice }
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local enemy = { valid = true, force = env.force("enemy") }
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local ally = { valid = true, force = alice.force }
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env.raise("on_entity_damaged", { cause = character, entity = enemy, final_damage_amount = 12.7 })
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env.raise("on_entity_damaged", { cause = character, entity = ally, final_damage_amount = 5 })
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env.raise("on_entity_died", { cause = character, entity = enemy })
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env.raise("on_entity_died", { entity = enemy })
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Suite.eq(Stats.get(alice, "DamageDealt"), 12, "damage is floored, allies are skipped")
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Suite.eq(Stats.get(alice, "Kills"), 1, "kills without a cause are skipped")
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end)
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Suite.test("vehicles credit their driver", function(env)
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local Stats = env.Statistics
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local alice = env.add_player{ name = "alice" }
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local enemy = { valid = true, force = env.force("enemy") }
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local car = {
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valid = true, type = "car",
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get_driver = function() return alice end,
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get_passenger = function() return nil end,
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}
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local empty_train = {
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valid = true, type = "locomotive",
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get_driver = function() return nil end,
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get_passenger = function() return nil end,
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}
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env.raise("on_entity_died", { cause = car, entity = enemy })
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env.raise("on_entity_died", { cause = empty_train, entity = enemy })
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Suite.eq(Stats.get(alice, "Kills"), 1, "the driver, not the empty train")
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end)
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Suite.test("rockets and research count for every online player on the force", function(env)
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local Stats = env.Statistics
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local alice = env.add_player{ name = "alice" }
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local bob = env.add_player{ name = "bob" }
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local carol = env.add_player{ name = "carol", force = "other" }
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env.raise("on_rocket_launched", { rocket_silo = { valid = true, force = alice.force } })
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env.raise("on_research_finished", { research = { valid = true, force = alice.force } })
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env.raise("on_research_finished", { by_script = true, research = { valid = true, force = alice.force } })
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Suite.eq({ Stats.get(alice, "RocketsLaunched"), Stats.get(bob, "RocketsLaunched") }, { 1, 1 }, "rockets")
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Suite.eq(Stats.get(alice, "ResearchCompleted"), 1, "research by script is skipped")
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Suite.eq(Stats.get(carol, "RocketsLaunched"), 0, "other forces are skipped")
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end)
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Suite.test("leaving sends the player and forgets them", function(env)
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local Stats = env.Statistics
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local alice = env.add_player{ name = "alice" }
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local bob = env.add_player{ name = "bob" }
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Stats.increment(alice, "Kills")
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Stats.increment(bob, "Kills")
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env.raise("on_player_left_game", { player_index = alice.index })
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Suite.eq(assert(env.sent[1]).data.players, { { name = "alice", stats = { Kills = 1 } } }, "only the player leaving")
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Suite.eq(Stats.get(alice, "Kills"), 0, "forgotten")
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Suite.eq(Stats.get(bob, "Kills"), 1, "others are kept")
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end)
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Suite.test("everyone is sent every 5 minutes", function(env)
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local alice = env.add_player{ name = "alice" }
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env.Statistics.increment(alice, "Kills")
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env.handlers.on_nth_tick[5 * 3600]()
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Suite.eq(#env.sent, 1, "one update")
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end)
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return Suite.run()
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