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Player statistics move out of exp_legacy into their own plugin, with the totals kept on the controller instead of the PlayerData datastore, which was never synced anywhere. The lua module tracks the same statistics with the same rules. Gains are kept per player as unsent in storage and sent over IPC every 5 minutes for every player with changes, and for one player when they leave. Sent values move into the totals the controller gave when the player joined, so get() is the total on every server either way. Nothing is resent. The instance plugin sends everything left when the server stops and drops anything unsent when it starts. A leftover can only come from a save made before it was sent, such as the autosave loaded after a crash, so dropping it loses a few minutes at worst but never counts twice. The controller adds the deltas to a record per player name in database/exp_statistics/players.json. Instances fetch a player's totals on join and hand them to lua over rcon. The web UI gets a sortable table of every player at /exp_statistics, behind exp_statistics.view. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
60 lines
2.0 KiB
TypeScript
60 lines
2.0 KiB
TypeScript
import type { InstancePluginContext } from "@clusterio/host";
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import * as messages from "./messages.js";
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/** Sent by the lua side with what each player gained since the last update. */
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export type IpcStatisticsUpdate = {
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players: { name: string, stats: Record<string, number> }[],
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};
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/**
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* Forwards the statistics gained in game to the controller, and hands the
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* totals of a player to lua when they join, see module/control.lua.
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*/
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export default async function (context: InstancePluginContext) {
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const { instance, plugin, logger } = context;
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async function luaCall(code: string) {
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await instance.sendRcon(`/sc ${code}`, true);
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}
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async function luaSendTotals(record: messages.PlayerStatistics) {
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const json = JSON.stringify({ name: record.id, stats: record.stats });
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// Pick a long bracket the json does not contain
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let level = "=";
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while (json.includes(`]${level}]`)) {
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level += "=";
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}
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await luaCall(`exp_statistics.receive_totals(helpers.json_to_table[${level}[${json}]${level}])`);
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}
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instance.server.handle("exp_statistics:update", async (event: IpcStatisticsUpdate) => {
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instance.sendTo("controller", new messages.StatisticsUpdateEvent(
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event.players.map(player => new messages.StatisticsDelta(player.name, player.stats)),
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));
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});
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instance.hooks.playerEvent.attach(plugin.name, async event => {
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if (event.type !== "join") {
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return;
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}
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try {
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const record = await instance.sendTo("controller", new messages.StatisticsGetRequest(event.name));
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if (instance.status === "running") {
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await luaSendTotals(record);
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}
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} catch (err: any) {
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logger.warn(`Failed to send the statistics of ${event.name}: ${err.message}`);
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}
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});
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// Anything still unsent at start came from a save made before the last
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// update was sent, so it is dropped rather than counted twice
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instance.hooks.start.attach(plugin.name, async () => {
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await luaCall("exp_statistics.discard_unsent()");
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});
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instance.hooks.stop.attach(plugin.name, async () => {
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await luaCall("exp_statistics.send_all()");
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});
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}
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