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Each plugin class now has a private constructor and a static async fromContext(context) that loads its datastores, constructs the instance and attaches its handlers and hooks. This replaces the public constructor followed by init(), and AutoRestart's start(). Datastores are loaded before construction and passed to the constructor, so the definite assignment assertions on them are gone. Tests build the plugins through fromContext and pass a wrapped logger in the context instead of overwriting plugin.logger before init(). Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
124 lines
4.9 KiB
JavaScript
124 lines
4.9 KiB
JavaScript
import t from "tap";
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import * as lib from "@clusterio/lib";
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import { Instance } from "@clusterio/host";
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import { InstancePlugin } from "../dist/node/instance.js";
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import { plugin as pluginDeclaration } from "../dist/node/index.js";
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import * as messages from "../dist/node/messages.js";
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import { features } from "../dist/node/features.js";
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// The instance validates message classes against the link registry
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for (const Message of pluginDeclaration.messages) {
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lib.Link.register(Message);
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}
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const logger = { child: () => logger, info: () => {}, warn: () => {}, error: () => {}, verbose: () => {} };
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class TestConnector extends lib.BaseConnector {
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constructor() {
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super(lib.Address.fromShorthand({ instanceId: 1 }), lib.Address.fromShorthand({ hostId: 1 }));
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this.valid = true;
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this.connected = true;
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this.hasSession = true;
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}
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send() {}
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}
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/** Build a plugin around a real instance with spies on what leaves it. */
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async function startPlugin(t2, features = [new messages.FeatureRecord("death_markers", false, { show_map_markers: false })]) {
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const instanceConfig = new lib.InstanceConfig("host");
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instanceConfig.set("instance.id", 1);
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instanceConfig.set("instance.name", "test");
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const instance = new Instance(
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{ assignGamePort: () => 1 }, new TestConnector(), t2.testdir(), "factorioDir", instanceConfig
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);
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const state = { sent: [], rcons: [] };
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instance.server = {
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handle: () => {},
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sendRcon: async command => {
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state.rcons.push(command);
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return "";
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},
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};
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instance.sendTo = async (dst, request) => {
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state.sent.push(request);
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return request instanceof messages.FeatureListRequest ? features : undefined;
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};
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const plugin = await InstancePlugin.fromContext({ plugin: { name: "exp_scenario" }, instance, host: {}, logger });
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return { plugin, instance, state };
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}
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/** The payload of a recorded rcon command. */
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function decodeRcon(command) {
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const match = command.match(/^\/sc exp_scenario\.features\.receive_update\(helpers\.json_to_table\[(=+)\[(.*)\]\1\]\)$/s);
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return JSON.parse(match[2]);
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}
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t.test("class InstancePlugin", t2 => {
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t2.test(".onStart() subscribes and sends every feature to lua", async t3 => {
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const { plugin, state } = await startPlugin(t3);
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await plugin.onStart();
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t3.ok(state.sent[0] instanceof lib.SubscriptionRequest, "subscribes to updates first");
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t3.ok(state.sent[1] instanceof messages.FeatureListRequest, "then lists the features");
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const [update] = decodeRcon(state.rcons[0]);
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const deathMarkers = features.find(feature => feature.name === "death_markers");
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t3.equal(update.name, "death_markers");
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t3.strictSame([update.values.enabled, update.values.show_map_markers], [false, false], "stored values are sent");
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t3.equal(update.values.collect_corpses, true, "the rest are filled with their defaults");
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t3.equal(Object.keys(update.values).length, deathMarkers.fields.length + 1, "every field and enabled");
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});
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t2.test(".handleFeatureUpdatedEvent() only sends while the game is up", async t3 => {
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const { plugin, state } = await startPlugin(t3);
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const event = new messages.FeatureUpdatedEvent([
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new messages.FeatureRecord("afk_kick", true, { afk_minutes: 5 }),
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new messages.FeatureRecord("removed", true, {}, 0, true),
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]);
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await plugin.handleFeatureUpdatedEvent(event);
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t3.strictSame(state.rcons, [], "nothing is sent before start");
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await plugin.onStart();
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state.rcons.length = 0;
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await plugin.handleFeatureUpdatedEvent(event);
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const updates = decodeRcon(state.rcons[0]);
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t3.strictSame(updates.map(update => update.name), ["afk_kick"], "deleted features are left out");
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t3.strictSame([updates[0].values.enabled, updates[0].values.afk_minutes], [true, 5]);
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await plugin.onExit();
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state.rcons.length = 0;
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await plugin.handleFeatureUpdatedEvent(event);
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t3.strictSame(state.rcons, [], "nothing is sent after exit");
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});
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t2.test(".onControllerConnectionEvent() syncs again after the controller restarts", async t3 => {
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const { plugin, state } = await startPlugin(t3);
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await plugin.onControllerConnectionEvent("connect");
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t3.strictSame(state.sent, [], "nothing happens before start");
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await plugin.onStart();
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state.sent.length = 0;
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state.rcons.length = 0;
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await plugin.onControllerConnectionEvent("resume");
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t3.strictSame(state.sent, [], "a resumed session keeps its subscription");
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await plugin.onControllerConnectionEvent("connect");
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t3.ok(state.sent[0] instanceof lib.SubscriptionRequest, "subscribes again");
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t3.equal(state.rcons.length, 1, "and sends every feature");
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});
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t2.test(".luaSendFeatures() picks a long bracket the values do not close", async t3 => {
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const { plugin, state } = await startPlugin(t3);
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const name = "a]=]b]==]c";
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await plugin.luaSendFeatures([new messages.FeatureRecord("station_auto_name", true, { station_name: name })]);
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t3.match(state.rcons[0], "json_to_table[===[", "uses a level not found in the json");
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t3.strictSame(decodeRcon(state.rcons[0])[0].values.station_name, name);
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});
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t2.end();
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});
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