mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2026-11-15 00:24:52 +09:00
- The page waited for nothing, so before the subscription delivered the records every feature looked enabled with its defaults, and an Apply in that window would have written that state. It now shows a spinner until synced, like the role page. - Values stored for a setting which was since renamed, removed, or changed type made every later save of that feature fail validation. The controller now reconciles the stored records with features.ts on start: stale values are dropped with a warning, records of removed features are deleted, and new features get their defaults. - update_config no longer stores overrides for unknown paths, so a stale key is warned about once instead of on every load. - The armor and gun inventory handlers of nuke protection are new to this branch and asserted on get_inventory, which is nil without a character. They return instead. - The AFK check ran every 30 minutes while afk_minutes and kick_minutes can be set as low as 1. It runs every minute. - sameValue lives in features.ts and isDefaultValue uses it, and the custom input branch of FieldInput is a single narrowed check. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
310 lines
11 KiB
Lua
310 lines
11 KiB
Lua
--[[-- ExpScenario - Features
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Features which the controller can enable, disable, and configure while the game is running
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A feature's config table is changed in place when the controller sends overrides,
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so read values when they are used rather than copying them into locals when the
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file loads. Booleans, numbers, and strings can be overridden, as can lists and
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sets of strings made with Feature.list and Feature.set, and values with no default
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made with Feature.optional. Tables with string keys are nested sections whose
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values are addressed as "section.key", other tables can not be overridden. Values used while the file
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loads, such as on_nth_tick periods, stay as plain values and are not listed in
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features.ts.
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--- Registering a feature, small configs live at the top of the file which uses them:
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local Feature = require("modules/exp_scenario/features")
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local feature = Feature.register("my_feature", {
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show_message = true,
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role_id = Feature.optional("number"),
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item_names = Feature.set{ "iron-plate" },
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surface_names = Feature.list{ "nauvis" },
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})
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local config = feature.config
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--- Handlers do nothing while the feature is disabled:
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return feature:guard{
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events = { [defines.events.on_player_joined_game] = on_player_joined_game },
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}
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--- Toolbar buttons are hidden while disabled, which also hides their left element:
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Gui.toolbar.create_button{
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visible = function(player, element) return feature:is_enabled() end,
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}
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--- Commands are denied and left out of help while disabled:
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Commands.new("my_command", { "..." }):add_flags{ feature = feature }
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--- Sets are kept as sets, the controller sends a list which is converted when it is applied:
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if config.item_names[item.name] then end
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--- Changes are raised per value:
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[Feature.events.on_config_updated] = function(event) end, -- { feature_name, path, old_value, new_value }
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]]
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local Storage = require("modules/exp_util/storage")
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--- @class ExpScenario.FeatureField
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--- @field parent table The table holding the value within the config
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--- @field key string The key of the value within its parent
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--- @field default any
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--- @field type string "boolean", "number", "string", "list" or "set" of strings, or a type which can not be overridden
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--- @class ExpScenario.Feature
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--- @field name string
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--- @field config table Changed in place when the config is updated
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--- @field fields table<string, ExpScenario.FeatureField> The values in the config by path
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--- @field overrides table<string, any> The overrides from the controller by path, restored from storage on load
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local Feature = {
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_registered = {}, --- @type table<string, ExpScenario.Feature>
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events = {
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--- Raised for each value which changes when the controller updates a feature
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--- @type EventData.ExpScenario.on_config_updated
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on_config_updated = script.generate_event_name(),
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},
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}
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--- @class EventData.ExpScenario.on_config_updated : EventData
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--- @field feature_name string
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--- @field path string The path of the value within the config, "enabled" when the feature is enabled or disabled
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--- @field old_value any
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--- @field new_value any
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local Feature_mt = {
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__index = Feature,
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}
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--- The overrides of each feature by name, only these are stored because the rest is rebuilt when the file loads
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local stored_overrides = {} --- @type table<string, table<string, any>>
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Storage.register(stored_overrides, function(tbl)
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stored_overrides = tbl
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for name, feature in pairs(Feature._registered) do
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feature.overrides = tbl[name] or {}
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feature:_apply()
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end
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end)
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--- Check if a value is a list of strings, as sent by the controller for lists and sets
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--- @param value any
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--- @return boolean
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local function is_string_list(value)
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if type(value) ~= "table" then return false end
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if next(value) ~= nil and value[1] == nil then return false end
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for _, item in pairs(value) do
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if type(item) ~= "string" then return false end
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end
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return true
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end
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--- Check if two values are equal, lists and sets are compared by their contents
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--- @param a any
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--- @param b any
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--- @return boolean
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local function values_equal(a, b)
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if type(a) ~= "table" or type(b) ~= "table" then return a == b end
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for key, value in pairs(a) do
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if b[key] ~= value then return false end
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end
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for key in pairs(b) do
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if a[key] == nil then return false end
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end
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return true
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end
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--- Marks a default made by Feature.list, Feature.set, or Feature.optional with the type of the field
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local typed_mt = {}
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--- Convert a list of strings into a set
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--- @param list string[]
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--- @return table<string, true>
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local function list_to_set(list)
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local set = {}
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for _, item in ipairs(list) do
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set[item] = true
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end
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return set
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end
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--- Collect the values of a config table, recursing into nested sections
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--- @param fields table<string, ExpScenario.FeatureField>
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--- @param tbl table
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--- @param prefix string
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local function collect_fields(fields, tbl, prefix)
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for key, value in pairs(tbl) do
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if type(key) == "string" then
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local field = { parent = tbl, key = key, default = value, type = type(value) }
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if type(value) == "table" then
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local typed = getmetatable(value) == typed_mt and value
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if typed then
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field.type = typed.type
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field.default = typed.default
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tbl[key] = typed.default
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elseif type(next(value)) == "string" then
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collect_fields(fields, value, prefix .. key .. ".")
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field = nil
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end
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end
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if field then
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fields[prefix .. key] = field
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end
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end
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end
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end
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--- Declare a value with no default, the argument is the type it can be overridden with
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--- @param value_type "boolean" | "number" | "string"
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--- @return any
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function Feature.optional(value_type)
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return setmetatable({ type = value_type }, typed_mt)
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end
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--- Declare a list of strings which can be overridden
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--- @param items string[]
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--- @return string[]
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function Feature.list(items)
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return setmetatable({ type = "list", default = items }, typed_mt)
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end
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--- Declare a set of strings which can be overridden, the controller sends a list which is converted when applied
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--- @param items string[]
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--- @return table<string, true>
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function Feature.set(items)
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return setmetatable({ type = "set", default = list_to_set(items) }, typed_mt)
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end
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--- Register a feature and its config, features are enabled unless the config says otherwise
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--- @param name string
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--- @param config table?
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--- @return ExpScenario.Feature
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function Feature.register(name, config)
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assert(Feature._registered[name] == nil, "Feature already registered: " .. name)
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config = config or {}
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if config.enabled == nil then
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config.enabled = true
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end
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local fields = {}
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collect_fields(fields, config, "")
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local feature = setmetatable({
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name = name,
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config = config,
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fields = fields,
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overrides = {},
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}, Feature_mt) --[[@as ExpScenario.Feature]]
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Feature._registered[name] = feature
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return feature
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end
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--- Get a registered feature by name
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--- @param name string
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--- @return ExpScenario.Feature
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function Feature.get(name)
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return Feature._registered[name] or error("Unknown feature: " .. tostring(name), 2)
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end
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--- Check if a field can take a value
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--- @param field ExpScenario.FeatureField
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--- @param value any
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--- @return boolean
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local function is_valid(field, value)
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if field.type == "list" or field.type == "set" then
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return is_string_list(value)
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end
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return type(value) == field.type and (field.type == "boolean" or field.type == "number" or field.type == "string")
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end
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--- Set every value to its override, or its default when there is no valid override
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--- @package
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function Feature:_apply()
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for path, field in pairs(self.fields) do
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local value = self.overrides[path]
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if value == nil then
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value = field.default
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elseif not is_valid(field, value) then
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log("[WARNING] Invalid override for " .. self.name .. "." .. path .. ", using the default")
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value = field.default
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elseif field.type == "set" then
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value = list_to_set(value)
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end
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field.parent[field.key] = value
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end
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end
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--- Check if the feature is enabled
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--- @return boolean
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function Feature:is_enabled()
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return self.config.enabled
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end
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--- Make the event and on_nth_tick handlers of an event handler lib do nothing while the feature is disabled
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--- @generic T : table
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--- @param lib T
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--- @return T
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function Feature:guard(lib)
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local config = self.config
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for _, handlers in pairs{ lib.events or {}, lib.on_nth_tick or {} } do
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for key, handler in pairs(handlers) do
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handlers[key] = function(event)
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if config.enabled then
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return handler(event)
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end
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end
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end
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end
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return lib
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end
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--- Replace the overrides of the feature, then raise on_config_updated for each value which changed
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--- @param enabled boolean
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--- @param values table<string, boolean | number | string | string[]>
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function Feature:update_config(enabled, values)
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local overrides = { enabled = enabled }
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for path, value in pairs(values) do
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if self.fields[path] == nil then
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log("[WARNING] Unknown override for " .. self.name .. "." .. path)
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else
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overrides[path] = value
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end
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end
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local old_values = {}
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for path, field in pairs(self.fields) do
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old_values[path] = field.parent[field.key]
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end
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self.overrides = overrides
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stored_overrides[self.name] = overrides
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self:_apply()
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for path, field in pairs(self.fields) do
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local new_value = field.parent[field.key]
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if not values_equal(old_values[path], new_value) then
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script.raise_event(Feature.events.on_config_updated, {
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feature_name = self.name,
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path = path,
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old_value = old_values[path],
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new_value = new_value,
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})
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end
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end
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end
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--- @class ExpScenario.FeatureUpdate
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--- @field name string
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--- @field enabled boolean
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--- @field values table<string, boolean | number | string | string[]>
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--- Called over rcon by the instance plugin with the features which changed, unknown features are ignored
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--- @param updates ExpScenario.FeatureUpdate[]
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function Feature.receive_update(updates)
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for _, update in ipairs(updates) do
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local feature = Feature._registered[update.name]
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if feature then
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feature:update_config(update.enabled, update.values)
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end
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end
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end
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return Feature
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