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Each plugin class now has a private constructor and a static async fromContext(context) that loads its datastores, constructs the instance and attaches its handlers and hooks. This replaces the public constructor followed by init(), and AutoRestart's start(). Datastores are loaded before construction and passed to the constructor, so the definite assignment assertions on them are gone. Tests build the plugins through fromContext and pass a wrapped logger in the context instead of overwriting plugin.logger before init(). Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
143 lines
5.9 KiB
JavaScript
143 lines
5.9 KiB
JavaScript
import t from "tap";
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import * as lib from "@clusterio/lib";
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import { Instance } from "@clusterio/host";
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import { InstancePlugin } from "../dist/node/instance.js";
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import { plugin as pluginDeclaration } from "../dist/node/index.js";
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import * as messages from "../dist/node/messages.js";
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// The instance validates message classes against the link registry
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for (const Message of pluginDeclaration.messages) {
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lib.Link.register(Message);
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}
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const logger = { child: () => logger, info: () => {}, warn: () => {}, error: () => {}, verbose: () => {} };
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class TestConnector extends lib.BaseConnector {
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constructor() {
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super(lib.Address.fromShorthand({ instanceId: 1 }), lib.Address.fromShorthand({ hostId: 1 }));
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this.valid = true;
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this.connected = true;
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this.hasSession = true;
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}
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send() {}
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}
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const report = (id, playerName, byPlayerName) => new messages.ReportRecord(id, playerName, byPlayerName, "griefing", "EXP", 1000);
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/** Build a plugin around a real running instance with spies on what leaves it. */
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async function startPlugin(t2, { reports = [report(1, "bob", "alice"), report(2, "bob", "carol")] } = {}) {
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const instanceConfig = new lib.InstanceConfig("host");
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instanceConfig.set("instance.id", 1);
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instanceConfig.set("instance.name", "test");
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const instance = new Instance(
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{ assignGamePort: () => 1 }, new TestConnector(), t2.testdir(), "factorioDir", instanceConfig
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);
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// Spies which record the messages and commands leaving the instance
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const state = { sent: [], rcons: [], failNext: null };
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instance.server = {
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handle: () => {},
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sendRcon: async command => {
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state.rcons.push(command);
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return "";
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},
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};
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instance.sendTo = async (dst, request) => {
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state.sent.push(request);
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if (state.failNext) {
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const error = state.failNext;
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state.failNext = null;
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throw error;
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}
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if (request instanceof messages.ReportCreateRequest) {
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return report(3, request.playerName, request.byPlayerName);
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}
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if (request instanceof messages.ReportListRequest) {
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return reports.filter(other => request.playerName === undefined || other.playerName === request.playerName);
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}
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return undefined;
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};
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instance.notifyStatus("running");
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state.sent.length = 0;
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const plugin = await InstancePlugin.fromContext({ plugin: { name: "exp_reports" }, instance, host: {}, logger });
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return { plugin, instance, state };
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}
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/** The lua receiver and payload of a recorded rcon command. */
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function decodeRcon(command) {
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const match = command.match(/^\/sc exp_reports\.(\w+)\(helpers\.json_to_table\[=\[(.*)\]=\]\)$/s);
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return { receiver: match[1], payload: JSON.parse(match[2]) };
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}
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t.test("class InstancePlugin", t2 => {
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t2.test(".handleCreateIPC() creates the report and hands it to lua with the others against the player", async t3 => {
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const { plugin, state } = await startPlugin(t3);
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await plugin.handleCreateIPC({ player_name: "bob", by_player_name: "dave", reason: "griefing" });
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const create = state.sent.find(request => request instanceof messages.ReportCreateRequest);
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t3.strictSame([create.playerName, create.byPlayerName, create.reason], ["bob", "dave", "griefing"]);
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t3.ok(state.sent.some(request => request instanceof messages.ReportListRequest && request.playerName === "bob"),
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"the reports against the player are requested");
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const { receiver, payload } = decodeRcon(state.rcons[0]);
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t3.strictSame(receiver, "receive_created");
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t3.strictSame(payload.report.by_player_name, "dave", "the new report is sent");
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t3.strictSame(payload.reports.map(other => other.by_player_name), ["alice", "carol"], "along with the existing ones");
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});
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t2.test(".handleCreateIPC() prints a refusal to the reporter", async t3 => {
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const { plugin, state } = await startPlugin(t3);
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state.failNext = new lib.RequestError("dave has already reported bob");
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await plugin.handleCreateIPC({ player_name: "bob", by_player_name: "dave", reason: "griefing" });
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const { receiver, payload } = decodeRcon(state.rcons[0]);
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t3.strictSame(receiver, "receive_error");
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t3.strictSame(payload, { caller: "dave", message: "dave has already reported bob" });
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});
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t2.test(".handleListIPC() lists the reports for the caller", async t3 => {
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const { plugin, state } = await startPlugin(t3);
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await plugin.handleListIPC({ caller: "admin", player_name: "bob" });
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await plugin.handleListIPC({ caller: "admin", player_name: undefined });
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const forPlayer = decodeRcon(state.rcons[0]);
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t3.strictSame(forPlayer.receiver, "receive_list");
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t3.strictSame([forPlayer.payload.caller, forPlayer.payload.player_name], ["admin", "bob"]);
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t3.strictSame(forPlayer.payload.reports.length, 2);
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const forAll = decodeRcon(state.rcons[1]);
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t3.strictSame(forAll.payload.player_name, undefined, "no player when listing everyone");
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});
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t2.test(".handleDeleteIPC() deletes only the matching reports", async t3 => {
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const { plugin, state } = await startPlugin(t3);
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await plugin.handleDeleteIPC({ caller: "admin", player_name: "bob", by_player_name: "carol" });
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const deletes = state.sent.filter(request => request instanceof messages.ReportDeleteRequest);
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t3.strictSame(deletes.map(request => request.id), [2], "only carol's report is deleted");
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const { receiver, payload } = decodeRcon(state.rcons[0]);
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t3.strictSame(receiver, "receive_deleted");
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t3.strictSame(payload, { caller: "admin", player_name: "bob", by_player_name: "carol", count: 1 });
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state.sent.length = 0;
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await plugin.handleDeleteIPC({ caller: "admin", player_name: "bob", by_player_name: undefined });
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t3.strictSame(
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state.sent.filter(request => request instanceof messages.ReportDeleteRequest).length, 2,
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"every report is deleted without a reporter",
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);
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});
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t2.test(".luaSend() drops answers once the instance has stopped", async t3 => {
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const { plugin, instance, state } = await startPlugin(t3);
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instance.notifyStatus("stopped");
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await plugin.handleListIPC({ caller: "admin", player_name: undefined });
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t3.strictSame(state.rcons, [], "nothing is sent to a stopped instance");
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});
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t2.end();
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});
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