Files
factorio-expcluster/exp_scenario/module/commands/reports.lua
T
bbassie bad98c5013 Add the exp_reports plugin and move the scenario onto it
Reports were the last legacy control module, kept in the lua state of
each instance. They are now an exp_reports plugin which stores them on
the controller: a report is immutable and holds the reported player, who
made it, the reason, the instance name and when it was made, and the only
operations are get, list, create and delete.

In game nothing is stored. The lua module sends each request over ipc,
the instance plugin asks the controller and hands the answer back with
rcon, and the module prints it to whoever asked if they are still online.
Answers are dropped if the instance stopped meanwhile. The module raises
on_player_reported with the count and reporters of every report against
the player, which report_jail and discord_alerts use, and the commands
and player list button call into it.

The web ui gets a /reports page: a table with search on the player,
reporter and reason, a filter on the instance, delete per row and a
create form which reports in the name of the web user.

New reports are posted to two optional webhooks configured on the
controller, a Discord channel hook as an embed and a generic JSON hook.
Failures are logged rather than failing the report.

Tests cover the messages, the controller against a real Controller, the
instance plugin against a real Instance, and the lua module through the
shared harness.
2026-09-06 16:44:23 +00:00

63 lines
2.7 KiB
Lua

--[[-- Commands - Reports
Adds a commands that allow players to report other players
]]
local Commands = require("modules/exp_commands")
local parse_input = Commands.parse_input
local Roles = require("modules/exp_roles")
local player_has_permission = Roles.player_has_permission
local Reports = require("modules/exp_reports")
--- @param input string
--- @param player LuaPlayer
--- @return Commands.Status
--- @return LuaPlayer | LocalisedString
local function reportable_player(input, player)
local success, status, result = parse_input(input, player, Commands.types.player)
if not success then return status, result end
--- @cast result LuaPlayer
if player_has_permission(input, "exp_scenario.bypass.reports") then
return Commands.status.invalid_input{ "exp-commands_reports.player-immune" }
elseif player == input then
return Commands.status.invalid_input{ "exp-commands_reports.self-report" }
else
return Commands.status.success(result)
end
end
--- Reports a player and notifies admins, the outcome is printed once the controller answers
Commands.new("create-report", { "exp-commands_reports.description-create" })
:argument("player", { "exp-commands_reports.arg-player-create" }, reportable_player)
:argument("reason", { "exp-commands_reports.arg-reason" }, Commands.types.string)
:enable_auto_concatenation()
:add_aliases{ "report" }
:register(function(player, other_player, reason)
--- @cast other_player LuaPlayer
--- @cast reason string
Reports.create_report(player, other_player, reason)
end)
--- Lists the reports against a player, or the number against every player, printed once the controller answers
Commands.new("get-reports", { "exp-commands_reports.description-get" })
:optional("player", { "exp-commands_reports.arg-player-get" }, Commands.types.player)
:add_aliases{ "reports" }
:add_flags{ "admin_only" }
:register(function(player, other_player)
--- @cast other_player LuaPlayer?
Reports.list_reports(player, other_player)
end)
--- Clears all reports from a player or just the report from one player, printed once the controller answers
Commands.new("clear-reports", { "exp-commands_reports.description-clear" })
:argument("player", { "exp-commands_reports.arg-player-clear" }, Commands.types.player)
:optional("from-player", { "exp-commands_reports.arg-from-player" }, Commands.types.player)
:add_flags{ "admin_only" }
:register(function(player, other_player, from_player)
--- @cast other_player LuaPlayer
--- @cast from_player LuaPlayer?
Reports.delete_reports(player, other_player, from_player and from_player.name)
end)